Toys Market by Product (Action Figures & ACC, Arts & Crafts, Building Sets), Age Group (0-8 years, 15 years and above, 9-15 years), Distribution Channel - Global Forecast 2024-2030

Toys Market by Product (Action Figures & ACC, Arts & Crafts, Building Sets), Age Group (0-8 years, 15 years and above, 9-15 years), Distribution Channel - Global Forecast 2024-2030


The Toys Market size was estimated at USD 319.22 billion in 2023 and expected to reach USD 335.66 billion in 2024, at a CAGR 5.23% to reach USD 456.19 billion by 2030.

The toy market encompasses a broad range of products designed for play, education, or hobby activities, primarily targeted at children and adolescents. It includes traditional toys and games, electronic toys, educational toys, and licensed merchandise. The application and end-use are generally focused on consumer entertainment, educational development, and skill enhancement. Advances in technology and creative designs have played a significant role in driving interest and sales of toys. Increased household disposable income enables consumers to spend more on non-essential goods such as toys. Moreover, The rise of online shopping simplifies the purchasing process, making a wide variety of toys easily accessible to a broader audience. However, short product life cycles and a high volume of products creating intense competition may pose challenges for the market. Nevertheless, the expansion of educational and STEM toys, combining learning with the integration of augmented reality (AR) & virtual reality (VR) to create immersive play experiences, is expected to create immense potential for market growth. Moreover, customization and personalization of toys through additive manufacturing, such as 3D printing, and growth in eco-friendly and sustainable toys are expected to add to market expansion.

Regional Insights

The Americas region represents significant markets in the toy industry within the Americas. In the United States, consumer needs for toys are characterized by a high demand for innovative, educational, and tech-related products, reflecting the region's interest in Science, Technology, Engineering, Arts, and Mathematics education. The toy market in the Americas is mature, with strict safety standards enforced by regulatory bodies, such as the Consumer Product Safety Commission (CPSC) and Health Canada. Consequently, there has been an increased emphasis on local production capabilities and investments in eCommerce platforms, which is expected to provide growth opportunities for the market in the region. European countries and the UK adhere to rigorous toy safety standards overseen by the European Toy Safety Directive. In response to growing environmental concerns, nations, including France and Germany, have introduced policies promoting sustainability in toy production through eco-friendly packaging materials. The Middle East and Africa region offers a promising emerging market with significant growth potential in the toys market due to a young population demographic. In APAC, China, as a major toy manufacturer and consumer, displays a rising demand for licensed merchandise and international brands. The increased disposable income and the prevalence of online shopping platforms have transformed purchasing behaviors in the APAC region.

Market Insights

Market Dynamics

The market dynamics represent an ever-changing landscape of the Toys Market by providing actionable insights into factors, including supply and demand levels. Accounting for these factors helps design strategies, make investments, and formulate developments to capitalize on future opportunities. In addition, these factors assist in avoiding potential pitfalls related to political, geographical, technical, social, and economic conditions, highlighting consumer behaviors and influencing manufacturing costs and purchasing decisions.

Market Drivers
  • Rising demand to improve cognitive behavior and stimulate creativity of child
  • Growing child and adolescent population across the globe
  • Increasing number of regional players and startups in toys industry
Market Restraints
  • Concern regarding adverse health impact of plastic toys on children
Market Opportunities
  • Emerging innovative, tech-advanced, unique and high quality toys in the market
  • Ongoing trend of artificial intelligence (AI) integrated smart toys
Market Challenges
  • Significant inclination towards use of digital games and educational activities
Market Segmentation Analysis
  • Product: Consumer inclination towards youth electronics owing to technology fascination
  • Age Group: Inclined 15 years and above age group towards technology-driven toys such as drones, advanced robotics and board games.
  • Distribution Channel: Preferred online distribution channel including eCommerce platforms for price and purchase convenience factors
Market Disruption Analysis
  • Porter’s Five Forces Analysis
  • Value Chain & Critical Path Analysis
  • Pricing Analysis
  • Technology Analysis
  • Patent Analysis
  • Trade Analysis
  • Regulatory Framework Analysis
FPNV Positioning Matrix

The FPNV positioning matrix is essential in evaluating the market positioning of the vendors in the Toys Market. This matrix offers a comprehensive assessment of vendors, examining critical metrics related to business strategy and product satisfaction. This in-depth assessment empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success, namely Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The market share analysis is a comprehensive tool that provides an insightful and in-depth assessment of the current state of vendors in the Toys Market. By meticulously comparing and analyzing vendor contributions, companies are offered a greater understanding of their performance and the challenges they face when competing for market share. These contributions include overall revenue, customer base, and other vital metrics. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With these illustrative details, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Recent Developments

Hasbro Announces Partnership with Xplored for AI-driven Tabletop Games

Hasbro, a publisher of tabletop games, announced a partnership with Xplored, the developers behind the digital board game platform Teburu. This collaboration aims to expand Hasbro's physical games into the digital realm and incorporate AI-driven game mechanics. By leveraging AI technology, they aim to develop experiences that can react to player decisions in real time, making it easier for newcomers to learn and enjoy the games.

Tsuburaya Welcomes Bandai As Ultraman Master Toy Licensee

Tsuburaya and its U.S. entity, Tsuburaya Fields Media & Pictures Entertainment, have formed a partnership with Bandai Namco Toys & Collectibles America (BNTCA) to grant them the master toy license for Ultraman in the Toys & Games industry. The upcoming Ultraman line is expected to contain a wide range of merchandise, including action figures, role-play items, playsets, and plush toys. BNTCA's Teppei Onoki aims to expand its collection of sought-after anime titles across North America, South America, and Europe.

Funskool Launches Exclusive Range of Toys This Summer

Funskool India Ltd. announced the debut of an exciting toy lineup designed to enrich children's summer experiences. The exclusive range caters to various age groups and includes various toys, from stimulating puzzles and innovative board games to engaging action figures and educational DIY kits. By consistently expanding and updating their product offerings, Funskool continues to be at the forefront of delivering value and entertainment to young learners during the pivotal summer season.

Strategy Analysis & Recommendation

The strategic analysis is essential for organizations seeking a solid foothold in the global marketplace. Companies are better positioned to make informed decisions that align with their long-term aspirations by thoroughly evaluating their current standing in the Toys Market. This critical assessment involves a thorough analysis of the organization’s resources, capabilities, and overall performance to identify its core strengths and areas for improvement.

Key Company Profiles

The report delves into recent significant developments in the Toys Market, highlighting leading vendors and their innovative profiles. These include Aoshima Bunka Kyozai Co., Ltd., Bandai Namco Holdings Inc., Buffalo Games, LLC, Cartamundi Group, CubicFun Toys Industrial Co., Ltd., Dream International Limited, Educa Borras by Team Toys SA, Funtastic, Gibsons Games Ltd., Hasbro Inc., JAKKS Pacific, Inc, Konami Group Corporation, Koninklijke Jumbo B.V., Lansay, LeapFrog Enterprises, Inc., Lego A/S, MasterPieces Puzzle Company, Mattel Inc., MGA Entertainment Inc., Moose Enterprise Pty Ltd, Playmates Toys Limited, Ravensburger AG, Sanrio Company, Ltd., Schmidt Spiele GmbH, Simba-Dickie Group, Spin Master Corp., Tomy Company, Ltd., ToyQuest, Trefl S.A., Tru Kids, Inc., Vivid Imaginations by Goliath Group, and VTech Holdings Limited.

Market Segmentation & Coverage

This research report categorizes the Toys Market to forecast the revenues and analyze trends in each of the following sub-markets:

Product
  • Action Figures & ACC
  • Arts & Crafts
  • Building Sets
  • Dolls
  • Explorative
  • Games/ Puzzles
  • Infant/ Toddler/ Preschool
  • Outdoor & Sports Toys
  • Plush
  • Vehicles
  • Youth Electronics
  • Age Group
  • 0-8 years
  • 15 years and above
  • 9-15 years
  • Distribution Channel
  • Offline
  • Online
  • Region
    • Americas
    • Argentina
    • Brazil
    • Canada
    • Mexico
    • United States
    • California
    • Florida
    • Illinois
    • New York
    • Ohio
    • Pennsylvania
    • Texas
    • Asia-Pacific
    • Australia
    • China
    • India
    • Indonesia
    • Japan
    • Malaysia
    • Philippines
    • Singapore
    • South Korea
    • Taiwan
    • Thailand
    • Vietnam
    • Europe, Middle East & Africa
    • Denmark
    • Egypt
    • Finland
    • France
    • Germany
    • Israel
    • Italy
    • Netherlands
    • Nigeria
    • Norway
    • Poland
    • Qatar
    • Russia
    • Saudi Arabia
    • South Africa
    • Spain
    • Sweden
    • Switzerland
    • Turkey
    • United Arab Emirates
    • United Kingdom


    Please Note: PDF & Excel + Online Access - 1 Year


    1. Preface
    1.1. Objectives of the Study
    1.2. Market Segmentation & Coverage
    1.3. Years Considered for the Study
    1.4. Currency & Pricing
    1.5. Language
    1.6. Stakeholders
    2. Research Methodology
    2.1. Define: Research Objective
    2.2. Determine: Research Design
    2.3. Prepare: Research Instrument
    2.4. Collect: Data Source
    2.5. Analyze: Data Interpretation
    2.6. Formulate: Data Verification
    2.7. Publish: Research Report
    2.8. Repeat: Report Update
    3. Executive Summary
    4. Market Overview
    5. Market Insights
    5.1. Market Dynamics
    5.1.1. Drivers
    5.1.1.1. Rising demand to improve cognitive behavior and stimulate creativity of child
    5.1.1.2. Growing child and adolescent population across the globe
    5.1.1.3. Increasing number of regional players and startups in toys industry
    5.1.2. Restraints
    5.1.2.1. Concern regarding adverse health impact of plastic toys on children
    5.1.3. Opportunities
    5.1.3.1. Emerging innovative, tech-advanced, unique and high quality toys in the market
    5.1.3.2. Ongoing trend of artificial intelligence (AI) integrated smart toys
    5.1.4. Challenges
    5.1.4.1. Significant inclination towards use of digital games and educational activities
    5.2. Market Segmentation Analysis
    5.2.1. Product: Consumer inclination towards youth electronics owing to technology fascination
    5.2.2. Age Group: Inclined 15 years and above age group towards technology-driven toys such as drones, advanced robotics and board games.
    5.2.3. Distribution Channel: Preferred online distribution channel including eCommerce platforms for price and purchase convenience factors
    5.3. Market Disruption Analysis
    5.4. Porter’s Five Forces Analysis
    5.4.1. Threat of New Entrants
    5.4.2. Threat of Substitutes
    5.4.3. Bargaining Power of Customers
    5.4.4. Bargaining Power of Suppliers
    5.4.5. Industry Rivalry
    5.5. Value Chain & Critical Path Analysis
    5.6. Pricing Analysis
    5.7. Technology Analysis
    5.8. Patent Analysis
    5.9. Trade Analysis
    5.10. Regulatory Framework Analysis
    6. Toys Market, by Product
    6.1. Introduction
    6.2. Action Figures & ACC
    6.3. Arts & Crafts
    6.4. Building Sets
    6.5. Dolls
    6.6. Explorative
    6.7. Games/ Puzzles
    6.8. Infant/ Toddler/ Preschool
    6.9. Outdoor & Sports Toys
    6.10. Plush
    6.11. Vehicles
    6.12. Youth Electronics
    7. Toys Market, by Age Group
    7.1. Introduction
    7.2. 0-8 years
    7.3. 15 years and above
    7.4. 9-15 years
    8. Toys Market, by Distribution Channel
    8.1. Introduction
    8.2. Offline
    8.3. Online
    9. Americas Toys Market
    9.1. Introduction
    9.2. Argentina
    9.3. Brazil
    9.4. Canada
    9.5. Mexico
    9.6. United States
    10. Asia-Pacific Toys Market
    10.1. Introduction
    10.2. Australia
    10.3. China
    10.4. India
    10.5. Indonesia
    10.6. Japan
    10.7. Malaysia
    10.8. Philippines
    10.9. Singapore
    10.10. South Korea
    10.11. Taiwan
    10.12. Thailand
    10.13. Vietnam
    11. Europe, Middle East & Africa Toys Market
    11.1. Introduction
    11.2. Denmark
    11.3. Egypt
    11.4. Finland
    11.5. France
    11.6. Germany
    11.7. Israel
    11.8. Italy
    11.9. Netherlands
    11.10. Nigeria
    11.11. Norway
    11.12. Poland
    11.13. Qatar
    11.14. Russia
    11.15. Saudi Arabia
    11.16. South Africa
    11.17. Spain
    11.18. Sweden
    11.19. Switzerland
    11.20. Turkey
    11.21. United Arab Emirates
    11.22. United Kingdom
    12. Competitive Landscape
    12.1. Market Share Analysis, 2023
    12.2. FPNV Positioning Matrix, 2023
    12.3. Competitive Scenario Analysis
    12.3.1. Hasbro Announces Partnership with Xplored for AI-driven Tabletop Games
    12.3.2. Tsuburaya Welcomes Bandai As Ultraman Master Toy Licensee
    12.3.3. Funskool Launches Exclusive Range of Toys This Summer
    12.4. Strategy Analysis & Recommendation
    13. Competitive Portfolio
    13.1. Key Company Profiles
    13.2. Key Product Portfolio

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