Sports Technology Market by Technology (Devices, Esports, Smart Stadiums), Sport Type (Esports, Individual Sports, Team Sports), Application, End-use - Global Forecast 2024-2030

Sports Technology Market by Technology (Devices, Esports, Smart Stadiums), Sport Type (Esports, Individual Sports, Team Sports), Application, End-use - Global Forecast 2024-2030


The Sports Technology Market size was estimated at USD 16.10 billion in 2023 and expected to reach USD 17.68 billion in 2024, at a CAGR 10.02% to reach USD 31.43 billion by 2030.

Sports technology refers to the integration of technology to improve personal fitness, athletic performance, and the overall sports experience. This field encompasses everything from wearable fitness trackers and advanced data analytics to smart sports equipment and virtual reality training environments. By leveraging innovative tools and software, sports technology aims to enhance athletic training, fan engagement, sports management, and the safety and fairness of competitions. Athletes and coaches are increasingly relying on sophisticated data analytics to gain insights about the athlete's performance metrics, enabling more personalized and effective training regimens. Technologies such as augmented and virtual reality have opened new avenues for fans to experience sports, driving demand for immersive and interactive viewer experiences. Moreover, the global surge in health consciousness and the popularity of fitness-tracking devices have significantly contributed to the adoption of wearable technology in sports. However, technical limitations related to battery life, durability, and accuracy of sensors in wearable technologies can impact their effectiveness and user adoption. With the increased use of data analytics and wearable devices, concerns regarding the security and privacy of personal health information have also emerged. Key players are exploring developments in blockchain technology and encryption algorithms to improve the security and privacy of sports technology. The application of AI/ML in sports technology can advance predictive analytics, injury prevention, and personalized training programs, enhancing both athlete performance and fan experiences.

Regional Insights

In the Americas region, the U.S. and Canada stand at the forefront of sports technology innovation, driven by substantial investments in the sports and fitness sector and a strong consumer base that eagerly adopts new technologies. Wearable devices, smart stadiums, fan engagement technologies, and performance data analytics are areas receiving significant focus. Entities in the U.S. lead in securing patents relating to wearable tech and data analytics systems designed to enhance athletic performance and fan experience. Venture capital investment in sports technology startups is robust, underlining the country's commitment to advancing this sphere. APAC's sports technology market is expanding rapidly, driven by the government's push for sports industry development and increasing public interest in personal fitness and sports. Investments in smart sports venues, e-sports, and fitness apps have surged. China is also advancing in sports-related AI technologies and big data analysis, aiming to become a significant nation in sports technology innovation. Japan emphasizes technological innovation in sports, particularly in preparations for international events, and has introduced robots for assistance in sports events, advanced training equipment for athletes, and virtual reality experiences for fans. With a burgeoning interest in sports beyond cricket, including football and badminton, India's sports technology market is witnessing substantial growth. The European Union shows active participation in sports technology through various initiatives and funding programs aimed at innovation in health, wellness, and sports. Wearable technology, data analytics for performance improvement, and e-sports are areas seeing significant investment. EU policies that support research and development in sports technology have encouraged startups and established companies. Stringent regulations for data privacy and wearable devices that collect athlete information also govern the adoption of sports technology in the EU.

Market Insights

Market Dynamics

The market dynamics represent an ever-changing landscape of the Sports Technology Market by providing actionable insights into factors, including supply and demand levels. Accounting for these factors helps design strategies, make investments, and formulate developments to capitalize on future opportunities. In addition, these factors assist in avoiding potential pitfalls related to political, geographical, technical, social, and economic conditions, highlighting consumer behaviors and influencing manufacturing costs and purchasing decisions.

Market Drivers
  • Increasing number of sports leagues and prize pool events
  • Rising demand for audience engagement
  • Growing penetration of eSports
Market Restraints
  • Ethical and security issues
Market Opportunities
  • Advancements and innovations in sports technology to enhance the sports experience and training
  • Adoption of IoT technologies for the management of stadium infrastructure
  • Integration of virtual and augmented reality in sports
Market Challenges
  • Influence of domestic tariffs and trade routes
Market Segmentation Analysis
  • Technology: Emerging utilization of devices and apps in the sports sector to improve athlete performance
  • Application: Expanding need for sports technology for performance analysis to enable real-time analytics
Market Disruption Analysis
  • Porter’s Five Forces Analysis
  • Value Chain & Critical Path Analysis
  • Pricing Analysis
  • Technology Analysis
  • Patent Analysis
  • Trade Analysis
  • Regulatory Framework Analysis
FPNV Positioning Matrix

The FPNV positioning matrix is essential in evaluating the market positioning of the vendors in the Sports Technology Market. This matrix offers a comprehensive assessment of vendors, examining critical metrics related to business strategy and product satisfaction. This in-depth assessment empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success, namely Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The market share analysis is a comprehensive tool that provides an insightful and in-depth assessment of the current state of vendors in the Sports Technology Market. By meticulously comparing and analyzing vendor contributions, companies are offered a greater understanding of their performance and the challenges they face when competing for market share. These contributions include overall revenue, customer base, and other vital metrics. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With these illustrative details, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Recent Developments

Atos Spearheads Sports Technology Innovation with New Centre of Excellence in Riyadh

Atos SE has marked its expansion in the Middle East with the establishment of a Sports Technology Centre of Excellence in Riyadh, Saudi Arabia. This initiative aims to harness Atos's extensive expertise in digital solutions to catalyze technological advancements in sports across the region. The centre is positioned to serve as a pivotal technology hub, offering a suite of services from insights and thought leadership to the implementation of cutting-edge applications benefiting athletes, fans, and the broader sports community.

Ganance Expands in Indiana for Operational Growth, Supported by Sports Tech HQ and Techstars Sports Accelerator

In a strategic move marked by the intersection of technology and sports, Chicago-based tech startup Ganance has announced the expansion of its operations to Indiana, following its engagement with the 2023 Techstars Sports Accelerator program facilitated by Indy. This immersive 13-week initiative is focused on nurturing emerging tech enterprises, amongst which Ganance has distinguished itself with the development of a pioneering modular health tracker. This device, designed to retrofit any traditional watch into a smartwatch, addresses the longstanding conflict between fashion and functional access to health data.

Innovative Collaboration Between Tech Mahindra and AWS, Pioneering a Sports Cloud Platform

Tech Mahindra has announced a notable collaboration with Amazon Web Services (AWS) to develop a cutting-edge sports cloud platform aimed at revolutionizing the global sports enthusiast community. This strategic collaboration seeks to provide sports organizations with a holistic digital platform encompassing content and community engagement, advanced audience segmentation, customer data management, and insightful sports analytics.

Strategy Analysis & Recommendation

The strategic analysis is essential for organizations seeking a solid foothold in the global marketplace. Companies are better positioned to make informed decisions that align with their long-term aspirations by thoroughly evaluating their current standing in the Sports Technology Market. This critical assessment involves a thorough analysis of the organization’s resources, capabilities, and overall performance to identify its core strengths and areas for improvement.

Key Company Profiles

The report delves into recent significant developments in the Sports Technology Market, highlighting leading vendors and their innovative profiles. These include Apple Inc., Atos SE, Catapult Sports, ChyronHego Corporation, Cisco Systems, Inc., Diamond Scheduler, Fujitsu Limited, GameChanger, Genius Sports, HCL Technologies Limited, Infosys Limited, International Business Machine Corporation, Nextiles, Oracle Corporation, Panasonic Corporation, SAP SE, Sony Corporation, Stats LLC, Strava, Tata Consultancy Services, Teamworks, Tech Mahindra, Telefonaktiebolaget LM Ericsson, Veo Technologies ApS, and Whatnot.

Market Segmentation & Coverage

This research report categorizes the Sports Technology Market to forecast the revenues and analyze trends in each of the following sub-markets:

Technology
  • Devices
  • Digital Signage
  • Sports Cameras
  • Wearables
  • Esports
  • Media Rights
  • Sponsorships & Advertisements
  • Ticket Sales & Merchandise
  • Smart Stadiums
  • Building Automation
  • Event Management
  • Stadium & Public Security
  • Sports Analytics
  • Broadcast Management
  • Data Analvsis & Interpretation
  • Fan Engagement
  • Health Assessment
  • Player Analysis
  • Team Performance Analysis
  • Video Analysis
  • Sport Type
    • Esports
    • Individual Sports
    • Team Sports
    Application
    • Fan Engagement & Experience
    • In-game Performance Analysis
    • Sports Health & Safety
    • Training & Coaching
    • End-use
    • Sports Associations
    • Sports Clubs
    • Sports Leagues
    Region
    • Americas
    • Argentina
    • Brazil
    • Canada
    • Mexico
    • United States
    • California
    • Florida
    • Illinois
    • New York
    • Ohio
    • Pennsylvania
    • Texas
    • Asia-Pacific
    • Australia
    • China
    • India
    • Indonesia
    • Japan
    • Malaysia
    • Philippines
    • Singapore
    • South Korea
    • Taiwan
    • Thailand
    • Vietnam
    • Europe, Middle East & Africa
    • Denmark
    • Egypt
    • Finland
    • France
    • Germany
    • Israel
    • Italy
    • Netherlands
    • Nigeria
    • Norway
    • Poland
    • Qatar
    • Russia
    • Saudi Arabia
    • South Africa
    • Spain
    • Sweden
    • Switzerland
    • Turkey
    • United Arab Emirates
    • United Kingdom


    Please Note: PDF & Excel + Online Access - 1 Year

  • 1. Preface
    1.1. Objectives of the Study
    1.2. Market Segmentation & Coverage
    1.3. Years Considered for the Study
    1.4. Currency & Pricing
    1.5. Language
    1.6. Stakeholders
    2. Research Methodology
    2.1. Define: Research Objective
    2.2. Determine: Research Design
    2.3. Prepare: Research Instrument
    2.4. Collect: Data Source
    2.5. Analyze: Data Interpretation
    2.6. Formulate: Data Verification
    2.7. Publish: Research Report
    2.8. Repeat: Report Update
    3. Executive Summary
    4. Market Overview
    5. Market Insights
    5.1. Market Dynamics
    5.1.1. Drivers
    5.1.1.1. Increasing number of sports leagues and prize pool events
    5.1.1.2. Rising demand for audience engagement
    5.1.1.3. Growing penetration of eSports
    5.1.2. Restraints
    5.1.2.1. Ethical and security issues
    5.1.3. Opportunities
    5.1.3.1. Advancements and innovations in sports technology to enhance the sports experience and training
    5.1.3.2. Adoption of IoT technologies for the management of stadium infrastructure
    5.1.3.3. Integration of virtual and augmented reality in sports
    5.1.4. Challenges
    5.1.4.1. Influence of domestic tariffs and trade routes
    5.2. Market Segmentation Analysis
    5.2.1. Technology: Emerging utilization of devices and apps in the sports sector to improve athlete performance
    5.2.2. Application: Expanding need for sports technology for performance analysis to enable real-time analytics
    5.3. Market Disruption Analysis
    5.4. Porter’s Five Forces Analysis
    5.4.1. Threat of New Entrants
    5.4.2. Threat of Substitutes
    5.4.3. Bargaining Power of Customers
    5.4.4. Bargaining Power of Suppliers
    5.4.5. Industry Rivalry
    5.5. Value Chain & Critical Path Analysis
    5.6. Pricing Analysis
    5.7. Technology Analysis
    5.8. Patent Analysis
    5.9. Trade Analysis
    5.10. Regulatory Framework Analysis
    6. Sports Technology Market, by Technology
    6.1. Introduction
    6.2. Devices
    6.3. Esports
    6.4. Smart Stadiums
    6.5. Sports Analytics
    7. Sports Technology Market, by Sport Type
    7.1. Introduction
    7.2. Esports
    7.3. Individual Sports
    7.4. Team Sports
    8. Sports Technology Market, by Application
    8.1. Introduction
    8.2. Fan Engagement & Experience
    8.3. In-game Performance Analysis
    8.4. Sports Health & Safety
    8.5. Training & Coaching
    9. Sports Technology Market, by End-use
    9.1. Introduction
    9.2. Sports Associations
    9.3. Sports Clubs
    9.4. Sports Leagues
    10. Americas Sports Technology Market
    10.1. Introduction
    10.2. Argentina
    10.3. Brazil
    10.4. Canada
    10.5. Mexico
    10.6. United States
    11. Asia-Pacific Sports Technology Market
    11.1. Introduction
    11.2. Australia
    11.3. China
    11.4. India
    11.5. Indonesia
    11.6. Japan
    11.7. Malaysia
    11.8. Philippines
    11.9. Singapore
    11.10. South Korea
    11.11. Taiwan
    11.12. Thailand
    11.13. Vietnam
    12. Europe, Middle East & Africa Sports Technology Market
    12.1. Introduction
    12.2. Denmark
    12.3. Egypt
    12.4. Finland
    12.5. France
    12.6. Germany
    12.7. Israel
    12.8. Italy
    12.9. Netherlands
    12.10. Nigeria
    12.11. Norway
    12.12. Poland
    12.13. Qatar
    12.14. Russia
    12.15. Saudi Arabia
    12.16. South Africa
    12.17. Spain
    12.18. Sweden
    12.19. Switzerland
    12.20. Turkey
    12.21. United Arab Emirates
    12.22. United Kingdom
    13. Competitive Landscape
    13.1. Market Share Analysis, 2023
    13.2. FPNV Positioning Matrix, 2023
    13.3. Competitive Scenario Analysis
    13.3.1. Atos Spearheads Sports Technology Innovation with New Centre of Excellence in Riyadh
    13.3.2. Ganance Expands in Indiana for Operational Growth, Supported by Sports Tech HQ and Techstars Sports Accelerator
    13.3.3. Innovative Collaboration Between Tech Mahindra and AWS, Pioneering a Sports Cloud Platform
    13.4. Strategy Analysis & Recommendation
    14. Competitive Portfolio
    14.1. Key Company Profiles
    14.2. Key Product Portfolio

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