Sports Technology Market by Technology (Device, eSports, Smart Stadium), Sports Types (American Football or Rugby, Baseball, Basketball) - Global Forecast 2024-2030

Sports Technology Market by Technology (Device, eSports, Smart Stadium), Sports Types (American Football or Rugby, Baseball, Basketball) - Global Forecast 2024-2030


The Sports Technology Market size was estimated at USD 19.05 billion in 2023 and expected to reach USD 22.45 billion in 2024, at a CAGR 17.95% to reach USD 60.51 billion by 2030.

Global Sports Technology Market

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the Sports Technology Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Sports Technology Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the Sports Technology Market, highlighting leading vendors and their innovative profiles. These include Apple Inc., Catapult Sports, ChyronHego Corporation, Cisco Systems, Inc., Fujitsu Limited, HCL Technologies Limited, Infosys Limited, International Business Machine Corporation, Modern Times Group MTG AB, Oracle Corporation, Panasonic Corporation, SAP SE, Sony Corporation, Stats LLC, and Telefonaktiebolaget LM Ericsson.

Market Segmentation & Coverage



This research report categorizes the Sports Technology Market to forecast the revenues and analyze trends in each of the following sub-markets:

Technology
Device
Camera
Digital Signage
Wearables
eSports
Sponsorship & Advertisement
Tickets & Merchandise
Smart Stadium
Software
Building Automation
Event Management
Stadium & Public Security
Sports Analytics
Sports Types
American Football or Rugby
Baseball
Basketball
Cricket
Esports
Golf
Ice Hockey
Soccer
Tennis
Region
Americas
Argentina
Brazil
Canada
Mexico
United States
California
Florida
Illinois
New York
Ohio
Pennsylvania
Texas
Asia-Pacific
Australia
China
India
Indonesia
Japan
Malaysia
Philippines
Singapore
South Korea
Taiwan
Thailand
Vietnam
Europe, Middle East & Africa
Denmark
Egypt
Finland
France
Germany
Israel
Italy
Netherlands
Nigeria
Norway
Poland
Qatar
Russia
Saudi Arabia
South Africa
Spain
Sweden
Switzerland
Turkey
United Arab Emirates
United Kingdom

The report offers valuable insights on the following aspects:

1. Market Penetration: It presents comprehensive information on the market provided by key players.
2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.
3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.
4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.
5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

1. What is the market size and forecast of the Sports Technology Market?
2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Sports Technology Market?
3. What are the technology trends and regulatory frameworks in the Sports Technology Market?
4. What is the market share of the leading vendors in the Sports Technology Market?
5. Which modes and strategic moves are suitable for entering the Sports Technology Market?

Note: PDF & Excel + Online Access - 1 Year


1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Sports Technology Market, by Region
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Increasing number of sports leagues and prize pool events
5.1.1.2. Rising demand for audience engagement
5.1.1.3. Growing penetration of eSports
5.1.2. Restraints
5.1.2.1. Ethical and security issues
5.1.3. Opportunities
5.1.3.1. Advancements and innovations in sports technology to enhance the sports experience and training
5.1.3.2. Adoption of IoT technologies for the management of stadium infrastructure
5.1.3.3. Integration of virtual and augmented reality in sports
5.1.4. Challenges
5.1.4.1. Influence of domestic tariffs and trade routes
5.2. Market Segmentation Analysis
5.3. Market Trend Analysis
5.4. Cumulative Impact of High Inflation
5.5. Porter’s Five Forces Analysis
5.5.1. Threat of New Entrants
5.5.2. Threat of Substitutes
5.5.3. Bargaining Power of Customers
5.5.4. Bargaining Power of Suppliers
5.5.5. Industry Rivalry
5.6. Value Chain & Critical Path Analysis
5.7. Regulatory Framework
6. Sports Technology Market, by Technology
6.1. Introduction
6.2. Device
6.3.1. Camera
6.3.2. Digital Signage
6.3.3. Wearables
6.3. eSports
6.4.1. Sponsorship & Advertisement
6.4.2. Tickets & Merchandise
6.4. Smart Stadium
6.5.1. Software
6.5.2.1. Building Automation
6.5.2.2. Event Management
6.5.2.3. Stadium & Public Security
6.5. Sports Analytics
7. Sports Technology Market, by Sports Types
7.1. Introduction
7.2. American Football or Rugby
7.3. Baseball
7.4. Basketball
7.5. Cricket
7.6. Esports
7.7. Golf
7.8. Ice Hockey
7.9. Soccer
7.10. Tennis
8. Americas Sports Technology Market
8.1. Introduction
8.2. Argentina
8.3. Brazil
8.4. Canada
8.5. Mexico
8.6. United States
9. Asia-Pacific Sports Technology Market
9.1. Introduction
9.2. Australia
9.3. China
9.4. India
9.5. Indonesia
9.6. Japan
9.7. Malaysia
9.8. Philippines
9.9. Singapore
9.10. South Korea
9.11. Taiwan
9.12. Thailand
9.13. Vietnam
10. Europe, Middle East & Africa Sports Technology Market
10.1. Introduction
10.2. Denmark
10.3. Egypt
10.4. Finland
10.5. France
10.6. Germany
10.7. Israel
10.8. Italy
10.9. Netherlands
10.10. Nigeria
10.11. Norway
10.12. Poland
10.13. Qatar
10.14. Russia
10.15. Saudi Arabia
10.16. South Africa
10.17. Spain
10.18. Sweden
10.19. Switzerland
10.20. Turkey
10.21. United Arab Emirates
10.22. United Kingdom
11. Competitive Landscape
11.1. FPNV Positioning Matrix
11.2. Market Share Analysis, By Key Player
11.3. Competitive Scenario Analysis, By Key Player
12. Competitive Portfolio
12.1. Key Company Profiles
12.1.1. Apple Inc.
12.1.2. Catapult Sports
12.1.3. ChyronHego Corporation
12.1.4. Cisco Systems, Inc.
12.1.5. Fujitsu Limited
12.1.6. HCL Technologies Limited
12.1.7. Infosys Limited
12.1.8. International Business Machine Corporation
12.1.9. Modern Times Group MTG AB
12.1.10. Oracle Corporation
12.1.11. Panasonic Corporation
12.1.12. SAP SE
12.1.13. Sony Corporation
12.1.14. Stats LLC
12.1.15. Telefonaktiebolaget LM Ericsson
12.2. Key Product Portfolio
13. Appendix
13.1. Discussion Guide
13.2. License & Pricing
FIGURE 1. SPORTS TECHNOLOGY MARKET RESEARCH PROCESS
FIGURE 2. SPORTS TECHNOLOGY MARKET SIZE, 2023 VS 2030
FIGURE 3. SPORTS TECHNOLOGY MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 4. SPORTS TECHNOLOGY MARKET SIZE, BY REGION, 2023 VS 2030 (%)
FIGURE 5. SPORTS TECHNOLOGY MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 6. SPORTS TECHNOLOGY MARKET DYNAMICS
FIGURE 7. SPORTS TECHNOLOGY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2030 (%)
FIGURE 8. SPORTS TECHNOLOGY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 9. SPORTS TECHNOLOGY MARKET SIZE, BY SPORTS TYPES, 2023 VS 2030 (%)
FIGURE 10. SPORTS TECHNOLOGY MARKET SIZE, BY SPORTS TYPES, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 11. AMERICAS SPORTS TECHNOLOGY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 12. AMERICAS SPORTS TECHNOLOGY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 13. UNITED STATES SPORTS TECHNOLOGY MARKET SIZE, BY STATE, 2023 VS 2030 (%)
FIGURE 14. UNITED STATES SPORTS TECHNOLOGY MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 15. ASIA-PACIFIC SPORTS TECHNOLOGY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 16. ASIA-PACIFIC SPORTS TECHNOLOGY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 17. EUROPE, MIDDLE EAST & AFRICA SPORTS TECHNOLOGY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 18. EUROPE, MIDDLE EAST & AFRICA SPORTS TECHNOLOGY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 19. SPORTS TECHNOLOGY MARKET, FPNV POSITIONING MATRIX, 2023
FIGURE 20. SPORTS TECHNOLOGY MARKET SHARE, BY KEY PLAYER, 2023

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