Sports Technology Market by Technology (Device & Apps, eSports Technology, Sports Analytics), Sports (Esports:, Fitness & Rehabilitation, Individual Sports), Application - Global Forecast 2024-2030

Sports Technology Market by Technology (Device & Apps, eSports Technology, Sports Analytics), Sports (Esports:, Fitness & Rehabilitation, Individual Sports), Application - Global Forecast 2024-2030


The Sports Technology Market size was estimated at USD 16.10 billion in 2023 and expected to reach USD 17.68 billion in 2024, at a CAGR 10.02% to reach USD 31.43 billion by 2030.

Sports technology refers to the integration of technology to improve personal fitness, athletic performance, and the overall sports experience. This field encompasses everything from wearable fitness trackers and advanced data analytics to smart sports equipment and virtual reality training environments. By leveraging innovative tools and software, sports technology aims to enhance athletic training, fan engagement, sports management, and the safety and fairness of competitions. Athletes and coaches are increasingly relying on sophisticated data analytics to gain insights about the athlete's performance metrics, enabling more personalized and effective training regimens. Technologies such as augmented and virtual reality have opened new avenues for fans to experience sports, driving demand for immersive and interactive viewer experiences. Moreover, the global surge in health consciousness and the popularity of fitness-tracking devices have significantly contributed to the adoption of wearable technology in sports. However, technical limitations related to battery life, durability, and accuracy of sensors in wearable technologies can impact their effectiveness and user adoption. With the increased use of data analytics and wearable devices, concerns regarding the security and privacy of personal health information have also emerged. Key players are exploring developments in blockchain technology and encryption algorithms to improve the security and privacy of sports technology. The application of AI/ML in sports technology can advance predictive analytics, injury prevention, and personalized training programs, enhancing both athlete performance and fan experiences.



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1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Increasing number of sports leagues and prize pool events
5.1.1.2. Rising demand for audience engagement
5.1.1.3. Growing penetration of eSports
5.1.2. Restraints
5.1.2.1. Ethical and security issues
5.1.3. Opportunities
5.1.3.1. Advancements and innovations in sports technology to enhance the sports experience and training
5.1.3.2. Adoption of IoT technologies for the management of stadium infrastructure
5.1.3.3. Integration of virtual and augmented reality in sports
5.1.4. Challenges
5.1.4.1. Influence of domestic tariffs and trade routes
5.2. Market Segmentation Analysis
5.2.1. Technology: Emerging utilization of devices and apps in the sports sector to improve athlete performance
5.2.2. Application: Expanding need for sports technology for performance analysis to enable real-time analytics
5.3. Market Disruption Analysis
5.4. Porter’s Five Forces Analysis
5.4.1. Threat of New Entrants
5.4.2. Threat of Substitutes
5.4.3. Bargaining Power of Customers
5.4.4. Bargaining Power of Suppliers
5.4.5. Industry Rivalry
5.5. Value Chain & Critical Path Analysis
5.6. Pricing Analysis
5.7. Technology Analysis
5.8. Patent Analysis
5.9. Trade Analysis
5.10. Regulatory Framework Analysis
6. Sports Technology Market, by Technology
6.1. Introduction
6.2. Device & Apps
6.3. eSports Technology
6.4. Sports Analytics
6.5. Stadium & Arena Technologies
7. Sports Technology Market, by Sports
7.1. Introduction
7.2. Esports:
7.3. Fitness & Rehabilitation
7.4. Individual Sports
7.5. Team Sports
8. Sports Technology Market, by Application
8.1. Introduction
8.2. Fan Engagement & Experience
8.3. In-game Performance Analysis
8.4. Sports Health & Safety
8.5. Training & Coaching
9. Americas Sports Technology Market
9.1. Introduction
9.2. Argentina
9.3. Brazil
9.4. Canada
9.5. Mexico
9.6. United States
10. Asia-Pacific Sports Technology Market
10.1. Introduction
10.2. Australia
10.3. China
10.4. India
10.5. Indonesia
10.6. Japan
10.7. Malaysia
10.8. Philippines
10.9. Singapore
10.10. South Korea
10.11. Taiwan
10.12. Thailand
10.13. Vietnam
11. Europe, Middle East & Africa Sports Technology Market
11.1. Introduction
11.2. Denmark
11.3. Egypt
11.4. Finland
11.5. France
11.6. Germany
11.7. Israel
11.8. Italy
11.9. Netherlands
11.10. Nigeria
11.11. Norway
11.12. Poland
11.13. Qatar
11.14. Russia
11.15. Saudi Arabia
11.16. South Africa
11.17. Spain
11.18. Sweden
11.19. Switzerland
11.20. Turkey
11.21. United Arab Emirates
11.22. United Kingdom
12. Competitive Landscape
12.1. Market Share Analysis, 2023
12.2. FPNV Positioning Matrix, 2023
12.3. Competitive Scenario Analysis
12.3.1. Atos Spearheads Sports Technology Innovation with New Centre of Excellence in Riyadh
12.3.2. Ganance Expands in Indiana for Operational Growth, Supported by Sports Tech HQ and Techstars Sports Accelerator
12.3.3. Innovative Collaboration Between Tech Mahindra and AWS, Pioneering a Sports Cloud Platform
12.4. Strategy Analysis & Recommendation
13. Competitive Portfolio
13.1. Key Company Profiles
13.2. Key Product Portfolio
FIGURE 1. SPORTS TECHNOLOGY MARKET RESEARCH PROCESS
FIGURE 2. SPORTS TECHNOLOGY MARKET SIZE, 2023 VS 2030
FIGURE 3. GLOBAL SPORTS TECHNOLOGY MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 4. GLOBAL SPORTS TECHNOLOGY MARKET SIZE, BY REGION, 2023 VS 2030 (%)
FIGURE 5. GLOBAL SPORTS TECHNOLOGY MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 6. SPORTS TECHNOLOGY MARKET DYNAMICS
FIGURE 7. GLOBAL SPORTS TECHNOLOGY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2030 (%)
FIGURE 8. GLOBAL SPORTS TECHNOLOGY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL SPORTS TECHNOLOGY MARKET SIZE, BY SPORTS, 2023 VS 2030 (%)
FIGURE 10. GLOBAL SPORTS TECHNOLOGY MARKET SIZE, BY SPORTS, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL SPORTS TECHNOLOGY MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
FIGURE 12. GLOBAL SPORTS TECHNOLOGY MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 13. AMERICAS SPORTS TECHNOLOGY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 14. AMERICAS SPORTS TECHNOLOGY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 15. UNITED STATES SPORTS TECHNOLOGY MARKET SIZE, BY STATE, 2023 VS 2030 (%)
FIGURE 16. UNITED STATES SPORTS TECHNOLOGY MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 17. ASIA-PACIFIC SPORTS TECHNOLOGY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 18. ASIA-PACIFIC SPORTS TECHNOLOGY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 19. EUROPE, MIDDLE EAST & AFRICA SPORTS TECHNOLOGY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 20. EUROPE, MIDDLE EAST & AFRICA SPORTS TECHNOLOGY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 21. SPORTS TECHNOLOGY MARKET SHARE, BY KEY PLAYER, 2023
FIGURE 22. SPORTS TECHNOLOGY MARKET, FPNV POSITIONING MATRIX, 2023

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