Online Smartphone & Tablet Games Market by Operating System (Android, iOS), Game Type (Casual, Massive Multiplayer Online Games, Social) - Global Forecast 2024-2030

Online Smartphone & Tablet Games Market by Operating System (Android, iOS), Game Type (Casual, Massive Multiplayer Online Games, Social) - Global Forecast 2024-2030


The Online Smartphone & Tablet Games Market size was estimated at USD 47.41 billion in 2023 and expected to reach USD 54.98 billion in 2024, at a CAGR 16.38% to reach USD 137.11 billion by 2030.

Global Online Smartphone & Tablet Games Market

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the Online Smartphone & Tablet Games Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Online Smartphone & Tablet Games Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the Online Smartphone & Tablet Games Market, highlighting leading vendors and their innovative profiles. These include Com2uS Holdings Corp., CyberAgent Inc., Electronic Arts Inc., Machine Zone Inc., NCSoft Corp., Netmarble Corp., NEXON America Inc., Nintendo Co. Ltd., Rovio Entertainment Oyj, Sony Group Corp., Square Enix Holdings Co. Ltd., Supercell Oy, Take Two Interactive Software Inc., The Walt Disney Company, Vivendi SE, and Warner Bros Discovery Inc..

Market Segmentation & Coverage

This research report categorizes the Online Smartphone & Tablet Games Market to forecast the revenues and analyze trends in each of the following sub-markets:

Operating System
Android
iOS
Game Type
Casual
Massive Multiplayer Online Games
Social
Region
Americas
Argentina
Brazil
Canada
Mexico
United States
California
Florida
Illinois
New York
Ohio
Pennsylvania
Texas
Asia-Pacific
Australia
China
India
Indonesia
Japan
Malaysia
Philippines
Singapore
South Korea
Taiwan
Thailand
Vietnam
Europe, Middle East & Africa
Denmark
Egypt
Finland
France
Germany
Israel
Italy
Netherlands
Nigeria
Norway
Poland
Qatar
Russia
Saudi Arabia
South Africa
Spain
Sweden
Switzerland
Turkey
United Arab Emirates
United Kingdom

The report offers valuable insights on the following aspects:

1. Market Penetration: It presents comprehensive information on the market provided by key players.
2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.
3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.
4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.
5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

1. What is the market size and forecast of the Online Smartphone & Tablet Games Market?
2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Online Smartphone & Tablet Games Market?
3. What are the technology trends and regulatory frameworks in the Online Smartphone & Tablet Games Market?
4. What is the market share of the leading vendors in the Online Smartphone & Tablet Games Market?
5. Which modes and strategic moves are suitable for entering the Online Smartphone & Tablet Games Market?

Note: PDF & Excel + Online Access - 1 Year


1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Online Smartphone & Tablet Games Market, by Region
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Rise in penetration of smartphones and tablets across the globe
5.1.1.2. Increase in adoption of games among the youth and awareness toward interactive entertainment system
5.1.1.3. Upsurge in immersive and competitive gaming on mobile devices and tablets
5.1.2. Restraints
5.1.2.1. Multiplayer cloud gaming server allocation issues
5.1.3. Opportunities
5.1.3.1. Transformation of online smartphone and tablet games by using 5G technology
5.1.3.2. Introduction of free-to-play business models and technological advancements such as availability of audio devices and high-definition displays
5.1.4. Challenges
5.1.4.1. Security and privacy issues associated with use of online smartphone & tablet games
5.2. Market Segmentation Analysis
5.3. Market Trend Analysis
5.4. Cumulative Impact of High Inflation
5.5. Porter’s Five Forces Analysis
5.5.1. Threat of New Entrants
5.5.2. Threat of Substitutes
5.5.3. Bargaining Power of Customers
5.5.4. Bargaining Power of Suppliers
5.5.5. Industry Rivalry
5.6. Value Chain & Critical Path Analysis
5.7. Regulatory Framework
6. Online Smartphone & Tablet Games Market, by Operating System
6.1. Introduction
6.2. Android
6.3. iOS
7. Online Smartphone & Tablet Games Market, by Game Type
7.1. Introduction
7.2. Casual
7.3. Massive Multiplayer Online Games
7.4. Social
8. Americas Online Smartphone & Tablet Games Market
8.1. Introduction
8.2. Argentina
8.3. Brazil
8.4. Canada
8.5. Mexico
8.6. United States
9. Asia-Pacific Online Smartphone & Tablet Games Market
9.1. Introduction
9.2. Australia
9.3. China
9.4. India
9.5. Indonesia
9.6. Japan
9.7. Malaysia
9.8. Philippines
9.9. Singapore
9.10. South Korea
9.11. Taiwan
9.12. Thailand
9.13. Vietnam
10. Europe, Middle East & Africa Online Smartphone & Tablet Games Market
10.1. Introduction
10.2. Denmark
10.3. Egypt
10.4. Finland
10.5. France
10.6. Germany
10.7. Israel
10.8. Italy
10.9. Netherlands
10.10. Nigeria
10.11. Norway
10.12. Poland
10.13. Qatar
10.14. Russia
10.15. Saudi Arabia
10.16. South Africa
10.17. Spain
10.18. Sweden
10.19. Switzerland
10.20. Turkey
10.21. United Arab Emirates
10.22. United Kingdom
11. Competitive Landscape
11.1. FPNV Positioning Matrix
11.2. Market Share Analysis, By Key Player
11.3. Competitive Scenario Analysis, By Key Player
12. Competitive Portfolio
12.1. Key Company Profiles
12.1.1. Com2uS Holdings Corp.
12.1.2. CyberAgent Inc.
12.1.3. Electronic Arts Inc.
12.1.4. Machine Zone Inc.
12.1.5. NCSoft Corp.
12.1.6. Netmarble Corp.
12.1.7. NEXON America Inc.
12.1.8. Nintendo Co. Ltd.
12.1.9. Rovio Entertainment Oyj
12.1.10. Sony Group Corp.
12.1.11. Square Enix Holdings Co. Ltd.
12.1.12. Supercell Oy
12.1.13. Take Two Interactive Software Inc.
12.1.14. The Walt Disney Company
12.1.15. Vivendi SE
12.1.16. Warner Bros Discovery Inc.
12.2. Key Product Portfolio
13. Appendix
13.1. Discussion Guide
13.2. License & Pricing
FIGURE 1. ONLINE SMARTPHONE & TABLET GAMES MARKET RESEARCH PROCESS
FIGURE 2. ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, 2023 VS 2030
FIGURE 3. ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 4. ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY REGION, 2023 VS 2030 (%)
FIGURE 5. ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 6. ONLINE SMARTPHONE & TABLET GAMES MARKET DYNAMICS
FIGURE 7. ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2023 VS 2030 (%)
FIGURE 8. ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 9. ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2023 VS 2030 (%)
FIGURE 10. ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 11. AMERICAS ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 12. AMERICAS ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 13. UNITED STATES ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY STATE, 2023 VS 2030 (%)
FIGURE 14. UNITED STATES ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 15. ASIA-PACIFIC ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 16. ASIA-PACIFIC ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 17. EUROPE, MIDDLE EAST & AFRICA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 18. EUROPE, MIDDLE EAST & AFRICA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 19. ONLINE SMARTPHONE & TABLET GAMES MARKET, FPNV POSITIONING MATRIX, 2023
FIGURE 20. ONLINE SMARTPHONE & TABLET GAMES MARKET SHARE, BY KEY PLAYER, 2023

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