Metaverse Market by Product (Hardware, Services, Software), Technology (3D Reconstruction, Artificial Intelligence (AI), Augmented Reality (AR) & Virtual Reality (VR)), End-Use - Global Forecast 2023-2030

Metaverse Market by Product (Hardware, Services, Software), Technology (3D Reconstruction, Artificial Intelligence (AI), Augmented Reality (AR) & Virtual Reality (VR)), End-Use - Global Forecast 2023-2030


The Metaverse Market size was estimated at USD 62.94 billion in 2022 and expected to reach USD 83.58 billion in 2023, at a CAGR 35.80% to reach USD 728.49 billion by 2030.

Market Segmentation & Coverage:

This research report analyzes various sub-markets, forecasts revenues, and examines emerging trends in each category to provide a comprehensive outlook on the Metaverse Market.
  • Based on Product, market is studied across Hardware, Services, and Software. The Hardware is further studied across AR Devices, Displays, Headsets, Mobile, and VR Devices. The Services is further studied across Application Development And System Integration and Strategy And Business Consulting. The Software is further studied across 3D Mapping, Modeling, & Reconstruction, Extended Reality Software, Financial Platforms, Gaming Engines, and Metaverse Platforms. The Hardware commanded largest market share of 37.23% in 2022, followed by Services.
  • Based on Technology, market is studied across 3D Reconstruction, Artificial Intelligence (AI), Augmented Reality (AR) & Virtual Reality (VR), Blockchain, Cryptocurrency, Edge Computing & 5G, and Internet of Things (IoT). The Augmented Reality (AR) & Virtual Reality (VR) commanded largest market share of 18.11% in 2022, followed by 3D Reconstruction.
  • Based on End-Use, market is studied across Commercial, Consumer, Healthcare, Industrial Manufacturing, and Real Estate. The Commercial is further studied across Education & Corporate, Retail & eCommerce, and Travel & Tourism. The Consumer is further studied across Gaming & Social Media and Live Entertainment & Events. The Commercial commanded largest market share of 21.87% in 2022, followed by Consumer.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom. The Americas commanded largest market share of 39.43% in 2022, followed by Europe, Middle East & Africa.
Market Statistics:

The report provides market sizing and forecasts across 7 major currencies - USD, EUR, JPY, GBP, AUD, CAD, and CHF; multiple currency support helps organization leaders to make well-informed decisions. In this report, 2018 to 2021 are considered as historical years, 2022 is base year, 2023 is estimated year, and years from 2024 to 2030 are considered as forecast period.

FPNV Positioning Matrix:

The FPNV Positioning Matrix is an indispensable tool for assessing the Metaverse Market. It comprehensively evaluates vendors, analyzing key metrics related to Business Strategy and Product Satisfaction. This enables users to make informed decisions tailored to their specific needs. Through advanced analysis, vendors are categorized into four distinct quadrants, each representing a different level of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V). Be assured that this insightful framework empowers decision-makers to navigate the market with confidence.

Market Share Analysis:

The Market Share Analysis offers invaluable insights into the vendor landscape Metaverse Market. By evaluating their impact on overall revenue, customer base, and other key metrics, we provide companies with a comprehensive understanding of their performance and the competitive environment they confront. This analysis also uncovers the level of competition in terms of market share acquisition, fragmentation, dominance, and industry consolidation during the study period.

Key Company Profiles:

The report delves into recent significant developments in the Metaverse Market, highlighting leading vendors and their innovative profiles. These include Accubits Technologies, Active Theory, LLC, Antier Solutions Pvt. Ltd., Apple Inc., Avanade Inc., Barco N.V., Blockchain Technologies, LLC, DecentWorld, Google LLC by Alphabet Inc., Kopin Corporation, KPMG LLP, Lenovo Group Limited, Magic Leap, Inc., Meta Platforms, Inc., Microsoft Corporation, Nextech AR Solutions Corp., Niantic, Inc., Nvidia Corporation, Oracle Corporation, Qualcomm Technologies, Inc., Rooom AG, Samsung Electronics Co., Ltd., Shamla Tech Solutions, Sony Corporation, STMicroelectronics N.V., TDK Corporation, Tencent Cloud Europe B.V., Unity Software Inc., Virtual Realities, LLC, Viverse by HTC Corporation, and Vuzix Corporation.

The report offers valuable insights on the following aspects:
  1. Market Penetration: It provides comprehensive information about key players' market dynamics and offerings.
  2. Market Development: In-depth analysis of emerging markets and penetration across mature market segments, highlighting lucrative opportunities.
  3. Market Diversification: Detailed information about new product launches, untapped geographies, recent developments, and investments.
  4. Competitive Assessment & Intelligence: Exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of leading players.
  5. Product Development & Innovation: Intelligent insights on future technologies, R&D activities, and breakthrough product developments.
The report addresses key questions such as:
  1. What is the market size and forecast for the Metaverse Market?
  2. Which products, segments, applications, and areas hold the highest investment potential in the Metaverse Market?
  3. What is the competitive strategic window for identifying opportunities in the Metaverse Market?
  4. What are the latest technology trends and regulatory frameworks in the Metaverse Market?
  5. What is the market share of the leading vendors in the Metaverse Market?
  6. Which modes and strategic moves are suitable for entering the Metaverse Market?


Note: PDF & Excel + Online Access - 1 Year


1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Metaverse Market, by Region
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Growing trends and preference toward virtual shopping and online gaming
5.1.1.2. Increasing popularity of mixed reality (MR), automated reality (AR), and virtual reality (VR) devices for residential and commercial uses
5.1.1.3. Rise of metaverse smart cities and use of 5G network to overcome metaverse infrastructural limitations
5.1.2. Restraints
5.1.2.1. Lack of interoperability and uniformity between various metaverse platforms
5.1.3. Opportunities
5.1.3.1. Emergence of crypto metaverses supported by blockchain, AI, big data, and IoT technologies
5.1.3.2. Prominent investments in expanding the use of metaverse across the retail sector
5.1.4. Challenges
5.1.4.1. Data security and privacy concerns and strict regulations governing virtual safety in the metaverse
5.2. Market Segmentation Analysis
5.3. Market Trend Analysis
5.4. Cumulative Impact of COVID-19
5.5. Cumulative Impact of Russia-Ukraine Conflict
5.6. Cumulative Impact of High Inflation
5.7. Porter’s Five Forces Analysis
5.7.1. Threat of New Entrants
5.7.2. Threat of Substitutes
5.7.3. Bargaining Power of Customers
5.7.4. Bargaining Power of Suppliers
5.7.5. Industry Rivalry
5.8. Value Chain & Critical Path Analysis
5.9. Regulatory Framework
5.10. Client Customization
6. Metaverse Market, by Product
6.1. Introduction
6.2. Hardware
6.3.1. AR Devices
6.3.2. Displays
6.3.3. Headsets
6.3.4. Mobile
6.3.5. VR Devices
6.3. Services
6.4.1. Application Development And System Integration
6.4.2. Strategy And Business Consulting
6.4. Software
6.5.1. 3D Mapping, Modeling, & Reconstruction
6.5.2. Extended Reality Software
6.5.3. Financial Platforms
6.5.4. Gaming Engines
6.5.5. Metaverse Platforms
7. Metaverse Market, by Technology
7.1. Introduction
7.2. 3D Reconstruction
7.3. Artificial Intelligence (AI)
7.4. Augmented Reality (AR) & Virtual Reality (VR)
7.5. Blockchain
7.6. Cryptocurrency
7.7. Edge Computing & 5G
7.8. Internet of Things (IoT)
8. Metaverse Market, by End-Use
8.1. Introduction
8.2. Commercial
8.3.1. Education & Corporate
8.3.2. Retail & eCommerce
8.3.3. Travel & Tourism
8.3. Consumer
8.4.1. Gaming & Social Media
8.4.2. Live Entertainment & Events
8.4. Healthcare
8.5. Industrial Manufacturing
8.6. Real Estate
9. Americas Metaverse Market
9.1. Introduction
9.2. Argentina
9.3. Brazil
9.4. Canada
9.5. Mexico
9.6. United States
10. Asia-Pacific Metaverse Market
10.1. Introduction
10.2. Australia
10.3. China
10.4. India
10.5. Indonesia
10.6. Japan
10.7. Malaysia
10.8. Philippines
10.9. Singapore
10.10. South Korea
10.11. Taiwan
10.12. Thailand
10.13. Vietnam
11. Europe, Middle East & Africa Metaverse Market
11.1. Introduction
11.2. Denmark
11.3. Egypt
11.4. Finland
11.5. France
11.6. Germany
11.7. Israel
11.8. Italy
11.9. Netherlands
11.10. Nigeria
11.11. Norway
11.12. Poland
11.13. Qatar
11.14. Russia
11.15. Saudi Arabia
11.16. South Africa
11.17. Spain
11.18. Sweden
11.19. Switzerland
11.20. Turkey
11.21. United Arab Emirates
11.22. United Kingdom
12. Competitive Landscape
12.1. FPNV Positioning Matrix
12.2. Market Share Analysis, By Key Player
12.3. Competitive Scenario Analysis, By Key Player
12.3.1. Merger & Acquisition
12.3.1.1. Gym Street Acquires Japanese Kabutoucho Metaverse, Expanding Ecosystem and Experience
12.3.1.2. Mozilla acquires Active Replica to build on its metaverse vision TechCrunch
12.3.2. Agreement, Collaboration, & Partnership
12.3.2.1. SK Telecom inks metaverse agreement with Singtel
12.3.2.2. Microsoft Details Metaverse Partnership With Facebook
12.3.2.3. PwC Hong Kong Signs Collaboration Agreement With Metaverse Developer TerraZero Technologies Inc.
12.3.3. New Product Launch & Enhancement
12.3.3.1. Indegene launches Metaverse capabilities to help life sciences companies create immersive healthcare experiences
12.3.3.2. Forever 21 Launches the World’s First Metaverse-Tested Fashion Collection
12.3.4. Investment & Funding
12.3.4.1. South Korea invested US$51 million into metaverse projects
12.3.4.2. L’Oréal’s venture capital fund, BOLD, invests in Digital Village, a US startup focused on Metaverse & NFT marketplace
12.3.4.3. Worlds Announces $21 Million Series A1 Funding Round to Scale Industrial Metaverse Platform
13. Competitive Portfolio
13.1. Key Company Profiles
13.1.1. Accubits Technologies
13.1.2. Active Theory, LLC
13.1.3. Antier Solutions Pvt. Ltd.
13.1.4. Apple Inc.
13.1.5. Avanade Inc.
13.1.6. Barco N.V.
13.1.7. Blockchain Technologies, LLC
13.1.8. DecentWorld
13.1.9. Google LLC by Alphabet Inc.
13.1.10. Kopin Corporation
13.1.11. KPMG LLP
13.1.12. Lenovo Group Limited
13.1.13. Magic Leap, Inc.
13.1.14. Meta Platforms, Inc.
13.1.15. Microsoft Corporation
13.1.16. Nextech AR Solutions Corp.
13.1.17. Niantic, Inc.
13.1.18. Nvidia Corporation
13.1.19. Oracle Corporation
13.1.20. Qualcomm Technologies, Inc.
13.1.21. Rooom AG
13.1.22. Samsung Electronics Co., Ltd.
13.1.23. Shamla Tech Solutions
13.1.24. Sony Corporation
13.1.25. STMicroelectronics N.V.
13.1.26. TDK Corporation
13.1.27. Tencent Cloud Europe B.V.
13.1.28. Unity Software Inc.
13.1.29. Virtual Realities, LLC
13.1.30. Viverse by HTC Corporation
13.1.31. Vuzix Corporation
13.2. Key Product Portfolio
14. Appendix
14.1. Discussion Guide
14.2. License & Pricing

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