Metaverse in Gaming Market by Product (Hardware, Services, Software), Type (Centralized Blockchain Metaverse, Decentralized Blockchain Metaverse, Traditional Centralized Metaverse), Technology, Game Genre - Global Forecast 2024-2030

Metaverse in Gaming Market by Product (Hardware, Services, Software), Type (Centralized Blockchain Metaverse, Decentralized Blockchain Metaverse, Traditional Centralized Metaverse), Technology, Game Genre - Global Forecast 2024-2030


The Metaverse in Gaming Market size was estimated at USD 22.78 billion in 2023 and expected to reach USD 30.71 billion in 2024, at a CAGR 37.10% to reach USD 207.49 billion by 2030.

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the Metaverse in Gaming Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Metaverse in Gaming Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the Metaverse in Gaming Market, highlighting leading vendors and their innovative profiles. These include Autodesk, Inc., Capcom Co., Ltd., CD Projekt SA, Epic Games, Inc., GungHo Online Entertainment, Inc., HashCash Consultants, Improbable Worlds Limited, Juego Studios Private Limited, Kellton, Lilith Games, Magic Leap Inc., Meta Platforms, Inc., Microsoft Corporation, Nexon Co., Ltd., Niantic, Inc., Nintendo Co., Ltd., NVIDIA Corporation, Roblox Corporation, Rovio Entertainment Corporation, Shamlatech Solutions, Sony Corporation, Square Enix Holdings Co., Ltd., Take-Two Interactive Software, Inc., Tencent Holdings Ltd., TSB Gaming Limited, Ubisoft Entertainment SA, Unity Technologies, Valve Corporation, and Zynga Inc..

Market Segmentation & Coverage

This research report categorizes the Metaverse in Gaming Market to forecast the revenues and analyze trends in each of the following sub-markets:

Product

Hardware

Services

Software
Type

Centralized Blockchain Metaverse

Decentralized Blockchain Metaverse

Traditional Centralized Metaverse
Technology

3D Reconstruction

Artificial Intelligence (AI)

Augmented Reality (AR) & Virtual Reality (VR)

Blockchain

Edge Computing & 5G

Internet of Things (IoT)
Game Genre

Action

Adventure

Simulation

Strategy & Puzzle
Region

Americas
Argentina
Brazil
Canada
Mexico
United States

California

Florida

Illinois

New York

Ohio

Pennsylvania

Texas

Asia-Pacific
Australia
China
India
Indonesia
Japan
Malaysia
Philippines
Singapore
South Korea
Taiwan
Thailand
Vietnam

Europe, Middle East & Africa
Denmark
Egypt
Finland
France
Germany
Israel
Italy
Netherlands
Nigeria
Norway
Poland
Qatar
Russia
Saudi Arabia
South Africa
Spain
Sweden
Switzerland
Turkey
United Arab Emirates
United Kingdom

The report offers valuable insights on the following aspects:

1. Market Penetration: It presents comprehensive information on the market provided by key players.
2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.
3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.
4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.
5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

1. What is the market size and forecast of the Metaverse in Gaming Market?
2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Metaverse in Gaming Market?
3. What are the technology trends and regulatory frameworks in the Metaverse in Gaming Market?
4. What is the market share of the leading vendors in the Metaverse in Gaming Market?
5. Which modes and strategic moves are suitable for entering the Metaverse in Gaming Market?

Note: PDF & Excel + Online Access - 1 Year


1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Metaverse in Gaming Market, by Region
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Growing consumer inclination towards online gaming
5.1.1.2. Increasing adoption of mixed reality (MR), automated reality (AR), and virtual reality (VR) devices
5.1.1.3. Rising popularity of social gaming in the gaming industry
5.1.2. Restraints
5.1.2.1. Complexities associated with deployment of metaverse technologies
5.1.3. Opportunities
5.1.3.1. Continuous improvements in metaverse hardware and software products
5.1.3.2. Potential expansion of play-to-earn games coupled with increase in digital assets
5.1.4. Challenges
5.1.4.1. Problems related to data security and privacy
5.2. Market Segmentation Analysis
5.3. Market Trend Analysis
5.4. Cumulative Impact of High Inflation
5.5. Porter’s Five Forces Analysis
5.5.1. Threat of New Entrants
5.5.2. Threat of Substitutes
5.5.3. Bargaining Power of Customers
5.5.4. Bargaining Power of Suppliers
5.5.5. Industry Rivalry
5.6. Value Chain & Critical Path Analysis
5.7. Regulatory Framework
6. Metaverse in Gaming Market, by Product
6.1. Introduction
6.2. Hardware
6.3. Services
6.4. Software
7. Metaverse in Gaming Market, by Type
7.1. Introduction
7.2. Centralized Blockchain Metaverse
7.3. Decentralized Blockchain Metaverse
7.4. Traditional Centralized Metaverse
8. Metaverse in Gaming Market, by Technology
8.1. Introduction
8.2. 3D Reconstruction
8.3. Artificial Intelligence (AI)
8.4. Augmented Reality (AR) & Virtual Reality (VR)
8.5. Blockchain
8.6. Edge Computing & 5G
8.7. Internet of Things (IoT)
9. Metaverse in Gaming Market, by Game Genre
9.1. Introduction
9.2. Action
9.3. Adventure
9.4. Simulation
9.5. Strategy & Puzzle
10. Americas Metaverse in Gaming Market
10.1. Introduction
10.2. Argentina
10.3. Brazil
10.4. Canada
10.5. Mexico
10.6. United States
11. Asia-Pacific Metaverse in Gaming Market
11.1. Introduction
11.2. Australia
11.3. China
11.4. India
11.5. Indonesia
11.6. Japan
11.7. Malaysia
11.8. Philippines
11.9. Singapore
11.10. South Korea
11.11. Taiwan
11.12. Thailand
11.13. Vietnam
12. Europe, Middle East & Africa Metaverse in Gaming Market
12.1. Introduction
12.2. Denmark
12.3. Egypt
12.4. Finland
12.5. France
12.6. Germany
12.7. Israel
12.8. Italy
12.9. Netherlands
12.10. Nigeria
12.11. Norway
12.12. Poland
12.13. Qatar
12.14. Russia
12.15. Saudi Arabia
12.16. South Africa
12.17. Spain
12.18. Sweden
12.19. Switzerland
12.20. Turkey
12.21. United Arab Emirates
12.22. United Kingdom
13. Competitive Landscape
13.1. FPNV Positioning Matrix
13.2. Market Share Analysis, By Key Player
13.3. Competitive Scenario Analysis, By Key Player
14. Competitive Portfolio
14.1. Key Company Profiles
14.1.1. Autodesk, Inc.
14.1.2. Capcom Co., Ltd.
14.1.3. CD Projekt SA
14.1.4. Epic Games, Inc.
14.1.5. GungHo Online Entertainment, Inc.
14.1.6. HashCash Consultants
14.1.7. Improbable Worlds Limited
14.1.8. Juego Studios Private Limited
14.1.9. Kellton
14.1.10. Lilith Games
14.1.11. Magic Leap Inc.
14.1.12. Meta Platforms, Inc.
14.1.13. Microsoft Corporation
14.1.14. Nexon Co., Ltd.
14.1.15. Niantic, Inc.
14.1.16. Nintendo Co., Ltd.
14.1.17. NVIDIA Corporation
14.1.18. Roblox Corporation
14.1.19. Rovio Entertainment Corporation
14.1.20. Shamlatech Solutions
14.1.21. Sony Corporation
14.1.22. Square Enix Holdings Co., Ltd.
14.1.23. Take-Two Interactive Software, Inc.
14.1.24. Tencent Holdings Ltd.
14.1.25. TSB Gaming Limited
14.1.26. Ubisoft Entertainment SA
14.1.27. Unity Technologies
14.1.28. Valve Corporation
14.1.29. Zynga Inc.
14.2. Key Product Portfolio
15. Appendix
15.1. Discussion Guide
15.2. License & Pricing
FIGURE 1. METAVERSE IN GAMING MARKET RESEARCH PROCESS
FIGURE 2. METAVERSE IN GAMING MARKET SIZE, 2023 VS 2030
FIGURE 3. METAVERSE IN GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 4. METAVERSE IN GAMING MARKET SIZE, BY REGION, 2023 VS 2030 (%)
FIGURE 5. METAVERSE IN GAMING MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 6. METAVERSE IN GAMING MARKET DYNAMICS
FIGURE 7. METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2023 VS 2030 (%)
FIGURE 8. METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 9. METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
FIGURE 10. METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 11. METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2023 VS 2030 (%)
FIGURE 12. METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 13. METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2023 VS 2030 (%)
FIGURE 14. METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 15. AMERICAS METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 16. AMERICAS METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 17. UNITED STATES METAVERSE IN GAMING MARKET SIZE, BY STATE, 2023 VS 2030 (%)
FIGURE 18. UNITED STATES METAVERSE IN GAMING MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 19. ASIA-PACIFIC METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 20. ASIA-PACIFIC METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 21. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 22. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 23. METAVERSE IN GAMING MARKET, FPNV POSITIONING MATRIX, 2023
FIGURE 24. METAVERSE IN GAMING MARKET SHARE, BY KEY PLAYER, 2023

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