Massive Multiplayer Online Role-playing Game Market by Type (Free-to-Play Games, Mobile Games, Pay-in-Play Games), Device (Mobile, Tablet), Applications - Global Forecast 2024-2030


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Massive Multiplayer Online Role-playing Game Market by Type (Free-to-Play Games, Mobile Games, Pay-in-Play Games), Device (Mobile, Tablet), Applications - Global Forecast 2024-2030


The Massive Multiplayer Online Role-playing Game Market size was estimated at USD 12.74 billion in 2023 and expected to reach USD 13.98 billion in 2024, at a CAGR 9.50% to reach USD 24.08 billion by 2030.

Global Massive Multiplayer Online Role-playing Game MarketThe ever-changing landscape of the massively multiplayer online role-playing game (MMORPG) market extends across numerous digital forums, expertly weaving together elements of technology, entertainment, social interaction, and dynamic animations. Its primary force lies within entertainment, yet it is progressively permeating the spheres of education and training due to its capacity to recreate life-like scenarios. Significant growth determinants are rooted in tech enhancements, digital infrastructure development, internet saturation, and mobile gaming's surge. Notably, the freemium model, eSports, augmented reality (AR), virtual reality (VR), and the dawn of cloud gaming have paved the way for a wealth of opportunities. However, such advances come with roadblocks, including soaring development costs, online security concerns, privacy issues, and the widespread perception that gaming negatively affects mental and physical well-being. Yet, within these challenges emerge areas primed for innovation. Design and gameplay can offer more diverse and immersive experiences while AR and VR technologies can further heighten gameplay to untold levels. Revenue-wise, the introduction of non-invasive in-game advertising opens up fresh avenues for monetization. Equally pivotal is research focusing on user behavior, motivations, and socio-cultural effects on game dynamics to shape MMORPGs that resonate deeper with target audiences. The MMORPG sector thus presents immense possibilities for transforming online gaming but it necessitates overcoming technological hurdles and user expectations.Regional InsightsIn the Americas, with the United States and Canada in the lead, the MMORPG market has seen robust growth, backed by a strong digital infrastructure and an affinity for technological innovation. Customer's inclination towards premium gaming content and high-speed gaming experience, often backed by substantial financial investments. Ventures and collaborations with international gaming giants are prominent, with companies continually acquiring patents to preserve unique content. Facilitated by the unified digital market strategy, the proliferation of MMORPGs in Europe represents a significant portion of the gaming sector. European consumers show high participation rates, spurred by an increasing trend of e-Sports and competitive gaming. Continual research contributes to developing immersive experiences, with several European companies performing in virtual and augmented reality patents. The gaming sector in EMEA regions, particularly the Middle East, is experiencing an impressive upswing. Notably, localized content and culturally significant narratives are crucial in driving consumer engagement. Global companies are gradually investing in the region, capitalizing on the high demand and expanding digital infrastructure, with start-ups launching initiatives to nurture local talent and research. The Asia Pacific region exhibits the highest growth in the MMORPG market. Fast-paced innovation, particularly in China and Japan, coupled with an increase in mobile gaming platforms, are driving factors. In India, the burgeoning youth population forms a promising consumer base. Noteworthy are the tech companies' constant push for patents, reflecting an intense competition for unique and innovative gaming experiences. Governments across these countries actively support gaming industries with various initiatives and investments.

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the Massive Multiplayer Online Role-playing Game Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Massive Multiplayer Online Role-playing Game Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the Massive Multiplayer Online Role-playing Game Market, highlighting leading vendors and their innovative profiles. These include Amazon.com, Inc., Ankama Games, ChangYou.com Ltd., CipSoft GmbH, eGames LLC, Electronic Arts Inc., Gamigo AG, Gumi Inc., GungHo Online Entertainment, Inc., Jagex Ltd., Konami Group Corporation, Microsoft Corporation, Mythical Games Inc., NCSOFT Corporation, Nexon Co. Ltd., Pearl Abyss Corp., Pixelmatic, Rebellion Developments Limited, Roblox Corporation, Salvay LLC, Scopely, Inc., Sony Group Corporation, Take Two Interactive Software Inc., Tencent Holdings Ltd., The Walt Disney Company, Valve Corporation, WebZen Inc., Wemade Co., Ltd., WHA Entertainment, Inc., and Xandar Games.

Market Segmentation & Coverage

This research report categorizes the Massive Multiplayer Online Role-playing Game Market to forecast the revenues and analyze trends in each of the following sub-markets:

Type
Free-to-Play Games
Mobile Games
Pay-in-Play Games
Pay-to-Play Games
Device
Mobile
Tablet
Applications
Amateur Players
Professional Players
Region
Americas
Argentina
Brazil
Canada
Mexico
United States
California
Florida
Illinois
New York
Ohio
Pennsylvania
Texas
Asia-Pacific
Australia
China
India
Indonesia
Japan
Malaysia
Philippines
Singapore
South Korea
Taiwan
Thailand
Vietnam
Europe, Middle East & Africa
Denmark
Egypt
Finland
France
Germany
Israel
Italy
Netherlands
Nigeria
Norway
Poland
Qatar
Russia
Saudi Arabia
South Africa
Spain
Sweden
Switzerland
Turkey
United Arab Emirates
United Kingdom

The report offers valuable insights on the following aspects:

1. Market Penetration: It presents comprehensive information on the market provided by key players.
2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.
3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.
4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.
5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

1. What is the market size and forecast of the Massive Multiplayer Online Role-playing Game Market?
2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Massive Multiplayer Online Role-playing Game Market?
3. What are the technology trends and regulatory frameworks in the Massive Multiplayer Online Role-playing Game Market?
4. What is the market share of the leading vendors in the Massive Multiplayer Online Role-playing Game Market?
5. Which modes and strategic moves are suitable for entering the Massive Multiplayer Online Role-playing Game Market?

Note: PDF & Excel + Online Access - 1 Year


1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Massive Multiplayer Online Role-playing Game Market, by Region
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Expanding multi-player gaming community and cross-platform gaming activities
5.1.1.2. Rise of free-to-play models and in-game microtransactions
5.1.1.3. Popularity of live events and seasonal content for active player retention
5.1.2. Restraints
5.1.2.1. Technical limitations associated with connectivity and server downtimes
5.1.3. Opportunities
5.1.3.1. Introduction of a new multiplayer online role-playing game backed by AR & VR
5.1.3.2. Expansion of esports and competitive gaming events worldwide
5.1.4. Challenges
5.1.4.1. Concerns related to exploitation and privacy breaches in online game systems
5.2. Market Segmentation Analysis
5.2.1. Type: Continually evolving types of MMORPG games caters to diverse player preferences and needs
5.2.2. Device: Mobile gaming is preferred choice among consumers owing to more casual gaming audience due to their accessibility, and portability
5.2.3. Application: Preference of amateur players fuels the need for games that are accessible and have broad mass appeal
5.3. Market Trend Analysis
5.4. Cumulative Impact of High Inflation
5.5. Porter’s Five Forces Analysis
5.5.1. Threat of New Entrants
5.5.2. Threat of Substitutes
5.5.3. Bargaining Power of Customers
5.5.4. Bargaining Power of Suppliers
5.5.5. Industry Rivalry
5.6. Value Chain & Critical Path Analysis
5.7. Regulatory Framework
6. Massive Multiplayer Online Role-playing Game Market, by Type
6.1. Introduction
6.2. Free-to-Play Games
6.3. Mobile Games
6.4. Pay-in-Play Games
6.5. Pay-to-Play Games
7. Massive Multiplayer Online Role-playing Game Market, by Device
7.1. Introduction
7.2. Mobile
7.3. Tablet
8. Massive Multiplayer Online Role-playing Game Market, by Applications
8.1. Introduction
8.2. Amateur Players
8.3. Professional Players
9. Americas Massive Multiplayer Online Role-playing Game Market
9.1. Introduction
9.2. Argentina
9.3. Brazil
9.4. Canada
9.5. Mexico
9.6. United States
10. Asia-Pacific Massive Multiplayer Online Role-playing Game Market
10.1. Introduction
10.2. Australia
10.3. China
10.4. India
10.5. Indonesia
10.6. Japan
10.7. Malaysia
10.8. Philippines
10.9. Singapore
10.10. South Korea
10.11. Taiwan
10.12. Thailand
10.13. Vietnam
11. Europe, Middle East & Africa Massive Multiplayer Online Role-playing Game Market
11.1. Introduction
11.2. Denmark
11.3. Egypt
11.4. Finland
11.5. France
11.6. Germany
11.7. Israel
11.8. Italy
11.9. Netherlands
11.10. Nigeria
11.11. Norway
11.12. Poland
11.13. Qatar
11.14. Russia
11.15. Saudi Arabia
11.16. South Africa
11.17. Spain
11.18. Sweden
11.19. Switzerland
11.20. Turkey
11.21. United Arab Emirates
11.22. United Kingdom
12. Competitive Landscape
12.1. FPNV Positioning Matrix
12.2. Market Share Analysis, By Key Player
12.3. Competitive Scenario Analysis, By Key Player
12.3.1. Merger & Acquisition
12.3.1.1. Reaper Games and CLV Technologies Officially Merge to Form Salvay LLC
12.3.2. Agreement, Collaboration, & Partnership
12.3.2.1. Microsoft Completes Activision Blizzard Acquisition
12.3.2.2. Amazon and Embracer partner for new Lord of the Rings MMO
13. Competitive Portfolio
13.1. Key Company Profiles
13.1.1. Amazon.com, Inc.
13.1.2. Ankama Games
13.1.3. ChangYou.com Ltd.
13.1.4. CipSoft GmbH
13.1.5. eGames LLC
13.1.6. Electronic Arts Inc.
13.1.7. Gamigo AG
13.1.8. Gumi Inc.
13.1.9. GungHo Online Entertainment, Inc.
13.1.10. Jagex Ltd.
13.1.11. Konami Group Corporation
13.1.12. Microsoft Corporation
13.1.13. Mythical Games Inc.
13.1.14. NCSOFT Corporation
13.1.15. Nexon Co. Ltd.
13.1.16. Pearl Abyss Corp.
13.1.17. Pixelmatic
13.1.18. Rebellion Developments Limited
13.1.19. Roblox Corporation
13.1.20. Salvay LLC
13.1.21. Scopely, Inc.
13.1.22. Sony Group Corporation
13.1.23. Take Two Interactive Software Inc.
13.1.24. Tencent Holdings Ltd.
13.1.25. The Walt Disney Company
13.1.26. Valve Corporation
13.1.27. WebZen Inc.
13.1.28. Wemade Co., Ltd.
13.1.29. WHA Entertainment, Inc.
13.1.30. Xandar Games
13.2. Key Product Portfolio
14. Appendix
14.1. Discussion Guide
14.2. License & Pricing
FIGURE 1. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET RESEARCH PROCESS
FIGURE 2. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, 2023 VS 2030
FIGURE 3. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 4. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REGION, 2023 VS 2030 (%)
FIGURE 5. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 6. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET DYNAMICS
FIGURE 7. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
FIGURE 8. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 9. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2023 VS 2030 (%)
FIGURE 10. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 11. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2023 VS 2030 (%)
FIGURE 12. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 13. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 14. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 15. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY STATE, 2023 VS 2030 (%)
FIGURE 16. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 17. ASIA-PACIFIC MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 18. ASIA-PACIFIC MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 19. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 20. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 21. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET, FPNV POSITIONING MATRIX, 2023
FIGURE 22. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SHARE, BY KEY PLAYER, 2023

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