Gaming Hardware Market by Product (Dedicated Gaming Console, Dedicated Personal Computers/Laptops/Tablets, Gaming Router), Form Factor (All-In-One, Desktop, Small Form Factor), User Type, End-User - Global Forecast 2024-2030

Gaming Hardware Market by Product (Dedicated Gaming Console, Dedicated Personal Computers/Laptops/Tablets, Gaming Router), Form Factor (All-In-One, Desktop, Small Form Factor), User Type, End-User - Global Forecast 2024-2030


The Gaming Hardware Market size was estimated at USD 152.00 billion in 2023 and expected to reach USD 165.56 billion in 2024, at a CAGR 8.95% to reach USD 277.08 billion by 2030.

The gaming hardware market comprises the sale of physical equipment and devices designed to facilitate and enhance the user experience in electronic gaming. Gaming hardware incorporates a variety of products, including consoles, PCs specifically equipped for gaming, and gaming peripherals, such as keyboards, mice, headsets, and virtual reality (VR) and augmented reality (AR) devices. Gaming hardware is utilized across various environments, including individual consumer homes, gaming cafes, professional gaming, and educational institutions. The end users are gaming enthusiasts, professional gamers, and developers. The scope of the market spans training modules in simulated environments, as gaming hardware is increasingly used for purposes beyond entertainment, such as skill development and educational learning. Several factors, including the rising popularity of esports and competitive gaming as a professional and spectator sport, increasing disposable income and consumer spending on entertainment, and growing demand for immersive gaming experiences, influence the utilization of innovative and customizable gaming hardware. However, several challenges, such as the high price of developing and producing advanced gaming hardware and the inclination toward cloud gaming, hinder the utilization of gaming hardware. Advancements in VR and AR technology for immersive gaming, rising collaboration among gaming hardware manufacturers and game developers, and continual growth in the esports industry can lead to higher investment in professional-grade gaming hardware, presenting potential opportunities for the innovations of gaming hardware to grow in the coming years.

Regional Insights

The North American region, particularly the United States and Canada, holds a significant growth of the gaming hardware industry attributed to the high penetration rate of gaming consoles and PCs, technological innovations, and the strong presence of major gaming hardware manufacturers and game development companies. South America is witnessing a potential in the field due to rising internet penetration and the increasing popularity of esports. Europe maintains a steady growth of the gaming hardware market, with a balance between console and PC gaming popularity. Consumer preferences for VR gaming and immersive gaming experiences for eSports influence the sales of VR headsets and gaming PCs, mainly in Germany, France, and a few Nordic regions. The Middle East region is experiencing a surging interest in gaming due to a young and tech-savvy population. As disposable incomes rise, there is the potential for premium gaming hardware sales. Africa presents a unique market with untapped potential, with a gradual increase in demand for gaming hardware driven by a growing youth population and urbanization. China's gaming industry is expanding globally, with the government's regulatory environment heavily influencing consumer needs and purchasing behaviors. China, Japan, and South Korea have a competitive local manufacturing scene for gaming hardware, and there is a substantial investment in domestic brands. Japanese consumers exhibit loyalty to homegrown brands and demonstrate a strong penchant for innovation and quality. The market witnesses regular introductions of advanced consoles and unique gaming peripherals, often leading to global gaming trends. India's gaming industry is rapidly growing, driven by increasing internet penetration and a young population exploring gaming innovations. The focus is on affordable gaming hardware that does not compromise on performance, aligning with the price-sensitive nature of the market. Mobile and digital gaming dominance paves the way for related gaming accessories in the region.

Market Insights
  • Market Dynamics

    The market dynamics represent an ever-changing landscape of the Gaming Hardware Market by providing actionable insights into factors, including supply and demand levels. Accounting for these factors helps design strategies, make investments, and formulate developments to capitalize on future opportunities. In addition, these factors assist in avoiding potential pitfalls related to political, geographical, technical, social, and economic conditions, highlighting consumer behaviors and influencing manufacturing costs and purchasing decisions.
    • Market Drivers
      • Rising popularity of social and multiplayer gaming worldwide
      • Expansion of eSports and competitive gaming programs
      • Government initiatives for boosting the gaming industry
      • Market Restraints
        • Issues of hardware obsolescence and lack of backward compatibility
        • Market Opportunities
          • Advancements in VR and AR technology for immersive gaming
          • Effective marketing campaigns to popularize new console releases
          • Market Challenges
            • Rising concerns associated with privacy and security
            • Market Segmentation Analysis
              • Product: Expanding usage of handheld consoles as they are compact and portable gaming systems
              • User Type: Rising potential of gaming hardware among advanced gamers for its convenience and capability of running less demanding games
              • Form Factor: Increasing potential of SFF PCs that strike a balance between size and performance
              • End-User: Expanding usage of gaming hardware for the commercial sector as it prioritizes durability, high performance, and advanced features
              • Market Disruption Analysis
              • Porter’s Five Forces Analysis
              • Value Chain & Critical Path Analysis
              • Pricing Analysis
              • Technology Analysis
              • Patent Analysis
              • Trade Analysis
              • Regulatory Framework Analysis
              FPNV Positioning Matrix

              The FPNV positioning matrix is essential in evaluating the market positioning of the vendors in the Gaming Hardware Market. This matrix offers a comprehensive assessment of vendors, examining critical metrics related to business strategy and product satisfaction. This in-depth assessment empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success, namely Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

              Market Share Analysis

              The market share analysis is a comprehensive tool that provides an insightful and in-depth assessment of the current state of vendors in the Gaming Hardware Market. By meticulously comparing and analyzing vendor contributions, companies are offered a greater understanding of their performance and the challenges they face when competing for market share. These contributions include overall revenue, customer base, and other vital metrics. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With these illustrative details, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

              Recent Developments
              • Riot and HP Team Up on New Global Partnership to Expand Gaming Landscape

                HP's gaming divisions, OMEN and HyperX, joined forces with Riot Games to enhance the gaming and esports landscape globally. As the newly appointed official technology partner for premier Riot Games tournaments, including LoL Esports, the VALORANT Champions Tour, and TFT Esports, OMEN and HyperX are expected to utilize their cutting-edge hardware and profound technological insight to fortify. This partnership-driven initiative focused on developing innovative products tailored to meet the particular needs of the esports community.

                Intel’s New 14th Gen Mobile Processors for 2024’s Gaming Laptops

                Intel's unveiled its comprehensive 14th Gen processor range is a significant stride in gaming hardware, distinct from its Core Ultra CPU offerings. This processor boasts an impressive architecture with 24 cores, including eight performance cores, and an unmatched 5.8GHz turbo frequency. In harmonizing with high-end gaming requirements, the chip supports up to 192GB of DDR5-5600 memory and augments connectivity with next-generation Wi-Fi 7, Bluetooth 5.4, and Thunderbolt 5 capabilities.

                MSI Launches its Gaming Handheld and AI-powered Laptops

                MSI unveiled its inaugural gaming handheld alongside a range of laptops integrated with cutting-edge AI technology at CES 2024. This launch marks MSI's foray into the handheld gaming market, showcasing a device poised to cater to the increasing demand for portable gaming experiences. Concurrently, MSI's latest laptop offerings highlight the company's dedication to innovation, embedding advanced AI-driven processes designed to enhance gaming performance, user experience, and thermal efficiency.
              Strategy Analysis & Recommendation

              The strategic analysis is essential for organizations seeking a solid foothold in the global marketplace. Companies are better positioned to make informed decisions that align with their long-term aspirations by thoroughly evaluating their current standing in the Gaming Hardware Market. This critical assessment involves a thorough analysis of the organization’s resources, capabilities, and overall performance to identify its core strengths and areas for improvement.

              Key Company Profiles

              The report delves into recent significant developments in the Gaming Hardware Market, highlighting leading vendors and their innovative profiles. These include A4Tech Co., Ltd., Advanced Micro Devices, Inc., Amkette by Allied Electronics & Magnetics Pvt. Ltd., Analogue, ASUSTeK Computer Inc., Atari, Inc., BenQ Corporation, Boat by Imagine Marketing Limited, Dell Technologies Inc., DreamGEAR, LLC, Eastern Times Technology Co., Ltd., HP Inc., Intel Corporation, Kingston Technology Company, Inc., Koninklijke Philips N.V., Lenovo Group Limited, LG Electronics Inc., Logitech International S.A., Mad Catz Global Limited, Meta Platforms, Inc., Micro-Star INT'L Co., Ltd., Microsoft Corporation, Nintendo Co., Ltd., Noise by Nexxbase Marketing Pvt. Ltd., NVIDIA Corporation, Razer Inc., Samsung Electronics Co., Ltd., ScufGaming by Corsair Memory, Inc., SEGA SAMMY Holdings Inc., Skullcandy, Inc., Sony Corporation, SteelSeries ApS, Toshiba Corporation, V-MODA, LLC, Valve Corporation, Venom Limited, and Voyetra Turtle Beach, Inc..

              Market Segmentation & Coverage

              This research report categorizes the Gaming Hardware Market to forecast the revenues and analyze trends in each of the following sub-markets:
              • Product
                • Dedicated Gaming Console
                  • Handheld Consoles
                  • Home Consoles
                  • Hybrid Consoles
                  • Dedicated Personal Computers/Laptops/Tablets
                  • Gaming Router
                  • Graphics Cards
                  • Processors
                    • 6th Generation
                    • 7th Generation
                    • 8th Generation
                    • Specialized Input Devices
                      • Cameras
                      • Gamepads
                      • Joysticks
                      • Steering Wheel
                      • Storage
                        • 1TB
                        • 240GB
                        • 32GB
                        • 500GB
                        • Virtual Reality Headsets
                        • Form Factor
                          • All-In-One
                          • Desktop
                          • Small Form Factor
                          • Tower
                          • Ultra Small Form Factor
                          • User Type
                            • Advanced
                            • Beginner
                            • Intermediate
                            • End-User
                              • Commercial
                              • Personal
                              • Region
                                • Americas
                                  • Argentina
                                  • Brazil
                                  • Canada
                                  • Mexico
                                  • United States
                                    • California
                                    • Florida
                                    • Illinois
                                    • New York
                                    • Ohio
                                    • Pennsylvania
                                    • Texas
                                    • Asia-Pacific
                                      • Australia
                                      • China
                                      • India
                                      • Indonesia
                                      • Japan
                                      • Malaysia
                                      • Philippines
                                      • Singapore
                                      • South Korea
                                      • Taiwan
                                      • Thailand
                                      • Vietnam
                                      • Europe, Middle East & Africa
                                        • Denmark
                                        • Egypt
                                        • Finland
                                        • France
                                        • Germany
                                        • Israel
                                        • Italy
                                        • Netherlands
                                        • Nigeria
                                        • Norway
                                        • Poland
                                        • Qatar
                                        • Russia
                                        • Saudi Arabia
                                        • South Africa
                                        • Spain
                                        • Sweden
                                        • Switzerland
                                        • Turkey
                                        • United Arab Emirates
                                        • United Kingdom


                                        Please Note: PDF & Excel + Online Access - 1 Year


1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Rising popularity of social and multiplayer gaming worldwide
5.1.1.2. Expansion of eSports and competitive gaming programs
5.1.1.3. Government initiatives for boosting the gaming industry
5.1.2. Restraints
5.1.2.1. Issues of hardware obsolescence and lack of backward compatibility
5.1.3. Opportunities
5.1.3.1. Advancements in VR and AR technology for immersive gaming
5.1.3.2. Effective marketing campaigns to popularize new console releases
5.1.4. Challenges
5.1.4.1. Rising concerns associated with privacy and security
5.2. Market Segmentation Analysis
5.2.1. Product: Expanding usage of handheld consoles as they are compact and portable gaming systems
5.2.2. User Type: Rising potential of gaming hardware among advanced gamers for its convenience and capability of running less demanding games
5.2.3. Form Factor: Increasing potential of SFF PCs that strike a balance between size and performance
5.2.4. End-User: Expanding usage of gaming hardware for the commercial sector as it prioritizes durability, high performance, and advanced features
5.3. Market Trend Analysis
5.3.1. Several technological advancements in the realm of the gaming industry drive the innovations for gaming hardware in the Americas
5.3.2. Proliferation of eSports competitions and engaging collaborations between gaming companies and hardware providers to accelerate market development in the APAC
5.3.3. Presence of a robust gaming culture, and the advent of virtual reality (VR) and augmented reality (AR) technologies drives innovation in gaming hardwares across EMEA
5.4. Cumulative Impact of High Inflation
5.5. Porter’s Five Forces Analysis
5.5.1. Threat of New Entrants
5.5.2. Threat of Substitutes
5.5.3. Bargaining Power of Customers
5.5.4. Bargaining Power of Suppliers
5.5.5. Industry Rivalry
5.6. Value Chain & Critical Path Analysis
6. Gaming Hardware Market, by Product
6.1. Introduction
6.2. Dedicated Gaming Console
6.3. Dedicated Personal Computers/Laptops/Tablets
6.4. Gaming Router
6.5. Graphics Cards
6.6. Processors
6.7. Specialized Input Devices
6.8. Storage
6.9. Virtual Reality Headsets
7. Gaming Hardware Market, by Form Factor
7.1. Introduction
7.2. All-In-One
7.3. Desktop
7.4. Small Form Factor
7.5. Tower
7.6. Ultra Small Form Factor
8. Gaming Hardware Market, by User Type
8.1. Introduction
8.2. Advanced
8.3. Beginner
8.4. Intermediate
9. Gaming Hardware Market, by End-User
9.1. Introduction
9.2. Commercial
9.3. Personal
10. Americas Gaming Hardware Market
10.1. Introduction
10.2. Argentina
10.3. Brazil
10.4. Canada
10.5. Mexico
10.6. United States
11. Asia-Pacific Gaming Hardware Market
11.1. Introduction
11.2. Australia
11.3. China
11.4. India
11.5. Indonesia
11.6. Japan
11.7. Malaysia
11.8. Philippines
11.9. Singapore
11.10. South Korea
11.11. Taiwan
11.12. Thailand
11.13. Vietnam
12. Europe, Middle East & Africa Gaming Hardware Market
12.1. Introduction
12.2. Denmark
12.3. Egypt
12.4. Finland
12.5. France
12.6. Germany
12.7. Israel
12.8. Italy
12.9. Netherlands
12.10. Nigeria
12.11. Norway
12.12. Poland
12.13. Qatar
12.14. Russia
12.15. Saudi Arabia
12.16. South Africa
12.17. Spain
12.18. Sweden
12.19. Switzerland
12.20. Turkey
12.21. United Arab Emirates
12.22. United Kingdom
13. Competitive Landscape
13.1. Market Share Analysis, 2023
13.2. FPNV Positioning Matrix, 2023
13.3. Competitive Scenario Analysis
13.3.1. Riot and HP Team Up on New Global Partnership to Expand Gaming Landscape
13.3.2. Intel’s New 14th Gen Mobile Processors for 2024’s Gaming Laptops
13.3.3. MSI Launches its Gaming Handheld and AI-powered Laptops
13.3.4. AMD Reveals Next-Gen Desktop Processors for Extreme PC Gaming and Creator Performance
13.3.5. Nintendo is Expected To Launch The ‘Switch 2’ Console in 2024
13.3.6. Samsung to Unveil New ‘Designed for Samsung Gaming Hub’ Partner Accessory Program
13.3.7. Nvidia Launches New Gaming Chip For China To Comply With U.S. Export Controls
13.3.8. Taiwan-based Vertux Enters Indian Gaming Market in Exclusive Partnership with Amazon India
13.3.9. Astralis and HP OMEN Extend Partnership
13.3.10. Rokid Announces USD 112 million in Series C funding to Scale AR glasses for the Metaverse
13.3.11. NSE Bolsters University Esports Championship with Scan Computers partnership
13.3.12. Nintendo Patents Dual Screen Gaming Device that Can Be Split in Half
13.3.13. Microsoft Finalizes USD 69 Billion Activision-Blizzard Acquisition
13.3.14. Sony Interactive Entertainment to Acquire Audeze, a Company in Audio Technology and Developer of Award-winning Headphones for Gaming
13.3.15. Sony Announces Project Q Handheld Device for PS5
13.3.16. Cherry Acquires Gaming Gear Specialist XTRFY
13.3.17. Sony Unveils New Gaming Gear Brand “INZONE,” to Maximise Performance and Ability with Upgraded Monitors and Gaming Headsets
14. Competitive Portfolio
14.1. Key Company Profiles
14.2. Key Product Portfolio

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