Gaming Hardware Market by Product (Accessories, Consoles), Platform (Laptop, Personal Computer, Smart Phones or Tablets Gaming), End User - Global Forecast 2023-2030

Gaming Hardware Market by Product (Accessories, Consoles), Platform (Laptop, Personal Computer, Smart Phones or Tablets Gaming), End User - Global Forecast 2023-2030


The Gaming Hardware Market size was estimated at USD 3.57 billion in 2022 and expected to reach USD 3.88 billion in 2023, at a CAGR 8.62% to reach USD 6.93 billion by 2030.

Market Segmentation & Coverage:

This research report analyzes various sub-markets, forecasts revenues, and examines emerging trends in each category to provide a comprehensive outlook on the Gaming Hardware Market.
  • Based on Product, market is studied across Accessories and Consoles. The Accessories is further studied across Cameras, Gamepads, Headsets, Joysticks, and Steering Wheel. The Consoles is further studied across Handheld Consoles and Standard Consoles. The Accessories is projected to witness significant market share during forecast period.
  • Based on Platform, market is studied across Laptop, Personal Computer, Smart Phones or Tablets Gaming, and Television. The Smart Phones or Tablets Gaming is projected to witness significant market share during forecast period.
  • Based on End User, market is studied across Commercial and Residential. The Commercial is projected to witness significant market share during forecast period.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom. The Americas commanded largest market share of 38.75% in 2022, followed by Europe, Middle East & Africa.
Market Statistics:

The report provides market sizing and forecasts across 7 major currencies - USD, EUR, JPY, GBP, AUD, CAD, and CHF; multiple currency support helps organization leaders to make well-informed decisions. In this report, 2018 to 2021 are considered as historical years, 2022 is base year, 2023 is estimated year, and years from 2024 to 2030 are considered as forecast period.

FPNV Positioning Matrix:

The FPNV Positioning Matrix is an indispensable tool for assessing the Gaming Hardware Market. It comprehensively evaluates vendors, analyzing key metrics related to Business Strategy and Product Satisfaction. This enables users to make informed decisions tailored to their specific needs. Through advanced analysis, vendors are categorized into four distinct quadrants, each representing a different level of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V). Be assured that this insightful framework empowers decision-makers to navigate the market with confidence.

Market Share Analysis:

The Market Share Analysis offers invaluable insights into the vendor landscape Gaming Hardware Market. By evaluating their impact on overall revenue, customer base, and other key metrics, we provide companies with a comprehensive understanding of their performance and the competitive environment they confront. This analysis also uncovers the level of competition in terms of market share acquisition, fragmentation, dominance, and industry consolidation during the study period.

Key Company Profiles:

The report delves into recent significant developments in the Gaming Hardware Market, highlighting leading vendors and their innovative profiles. These include A4Tech Co., Ltd., Apple Inc., Dell Inc., DreamGEAR, LLC, Logitech, Magic Leap, Inc., Microsoft Corporation, Nintendo, NVIDIA Corporation, Razer Inc., ScufGaming by Corsair Memory, Inc., Sony Corporation, Turtle Beach Corporation, V-MODA, LLC, and Venom Limited.

The report offers valuable insights on the following aspects:
  1. Market Penetration: It provides comprehensive information about key players' market dynamics and offerings.
  2. Market Development: In-depth analysis of emerging markets and penetration across mature market segments, highlighting lucrative opportunities.
  3. Market Diversification: Detailed information about new product launches, untapped geographies, recent developments, and investments.
  4. Competitive Assessment & Intelligence: Exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of leading players.
  5. Product Development & Innovation: Intelligent insights on future technologies, R&D activities, and breakthrough product developments.
The report addresses key questions such as:
  1. What is the market size and forecast for the Gaming Hardware Market?
  2. Which products, segments, applications, and areas hold the highest investment potential in the Gaming Hardware Market?
  3. What is the competitive strategic window for identifying opportunities in the Gaming Hardware Market?
  4. What are the latest technology trends and regulatory frameworks in the Gaming Hardware Market?
  5. What is the market share of the leading vendors in the Gaming Hardware Market?
  6. Which modes and strategic moves are suitable for entering the Gaming Hardware Market?


Note: PDF & Excel + Online Access - 1 Year


1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Gaming Hardware Market, by Region
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Increasing number of gamers across the world
5.1.1.2. Availability of upgraded PC displays and high definition televisions
5.1.1.3. Rising consumer demand for laptops and smartphones
5.1.2. Restraints
5.1.2.1. Relatively expensive gaming hardware
5.1.3. Opportunities
5.1.3.1. Ongoing technological innovation such as 3D gaming and interactive glasses
5.1.3.2. Increasing internet penetration and the advent of internet of things (IoT)
5.1.4. Challenges
5.1.4.1. Steady shift of casual gamers toward mobile phones and tablets
5.2. Market Segmentation Analysis
5.3. Market Trend Analysis
5.4. Cumulative Impact of COVID-19
5.5. Cumulative Impact of Russia-Ukraine Conflict
5.6. Cumulative Impact of High Inflation
5.7. Porter’s Five Forces Analysis
5.7.1. Threat of New Entrants
5.7.2. Threat of Substitutes
5.7.3. Bargaining Power of Customers
5.7.4. Bargaining Power of Suppliers
5.7.5. Industry Rivalry
5.8. Value Chain & Critical Path Analysis
5.9. Regulatory Framework
5.10. Client Customization
6. Gaming Hardware Market, by Product
6.1. Introduction
6.2. Accessories
6.3.1. Cameras
6.3.2. Gamepads
6.3.3. Headsets
6.3.4. Joysticks
6.3.5. Steering Wheel
6.3. Consoles
6.4.1. Handheld Consoles
6.4.2. Standard Consoles
7. Gaming Hardware Market, by Platform
7.1. Introduction
7.2. Laptop
7.3. Personal Computer
7.4. Smart Phones or Tablets Gaming
7.5. Television
8. Gaming Hardware Market, by End User
8.1. Introduction
8.2. Commercial
8.3. Residential
9. Americas Gaming Hardware Market
9.1. Introduction
9.2. Argentina
9.3. Brazil
9.4. Canada
9.5. Mexico
9.6. United States
10. Asia-Pacific Gaming Hardware Market
10.1. Introduction
10.2. Australia
10.3. China
10.4. India
10.5. Indonesia
10.6. Japan
10.7. Malaysia
10.8. Philippines
10.9. Singapore
10.10. South Korea
10.11. Taiwan
10.12. Thailand
10.13. Vietnam
11. Europe, Middle East & Africa Gaming Hardware Market
11.1. Introduction
11.2. Denmark
11.3. Egypt
11.4. Finland
11.5. France
11.6. Germany
11.7. Israel
11.8. Italy
11.9. Netherlands
11.10. Nigeria
11.11. Norway
11.12. Poland
11.13. Qatar
11.14. Russia
11.15. Saudi Arabia
11.16. South Africa
11.17. Spain
11.18. Sweden
11.19. Switzerland
11.20. Turkey
11.21. United Arab Emirates
11.22. United Kingdom
12. Competitive Landscape
12.1. FPNV Positioning Matrix
12.2. Market Share Analysis, By Key Player
12.3. Competitive Scenario Analysis, By Key Player
13. Competitive Portfolio
13.1. Key Company Profiles
13.1.1. A4Tech Co., Ltd.
13.1.2. Apple Inc.
13.1.3. Dell Inc.
13.1.4. DreamGEAR, LLC
13.1.5. Logitech
13.1.6. Magic Leap, Inc.
13.1.7. Microsoft Corporation
13.1.8. Nintendo
13.1.9. NVIDIA Corporation
13.1.10. Razer Inc.
13.1.11. ScufGaming by Corsair Memory, Inc.
13.1.12. Sony Corporation
13.1.13. Turtle Beach Corporation
13.1.14. V-MODA, LLC
13.1.15. Venom Limited
13.2. Key Product Portfolio
14. Appendix
14.1. Discussion Guide
14.2. License & Pricing

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