Games & Puzzles Market by Games Type (Board Games, Card Games, Puzzles), Licensing (Licensed, Non-Licensed), Age Group, Distribution, Game Theme - Global Forecast 2024-2030

Games & Puzzles Market by Games Type (Board Games, Card Games, Puzzles), Licensing (Licensed, Non-Licensed), Age Group, Distribution, Game Theme - Global Forecast 2024-2030


The Games & Puzzles Market size was estimated at USD 28.48 billion in 2023 and expected to reach USD 31.57 billion in 2024, at a CAGR 11.93% to reach USD 62.73 billion by 2030.

Games and puzzles are dynamic entertainment and skill development tools, encompassing a vast array of activities that test abilities ranging from strategic decision-making to problem-solving. Games with defined rules and objectives may be competitive or cooperative, engaging players in goals either against one another or in collaboration. They serve for amusement and are also integral in educational and strategic development contexts. Puzzles, requiring deciphering of patterns and logic, cater to a broad demographic by varying in difficulty, thus aiding cognitive and social skills across age groups. Both formats significantly contribute to social bonding, educational enrichment, and cognitive enhancement, making them valuable in both leisure and therapeutic settings. For instance, educational games enhance learning and cognitive abilities among young learners, while in therapy, they assist in motor skill development and stress alleviation. With the rise in disposable incomes and the increasing consumer interest in activities stimulating the brain, especially among the elderly, the games & puzzles market is experiencing significant growth. This growth is further supported by the widespread availability of games and puzzles on eCommerce platforms. However, the sector faces challenges such as environmental concerns associated with the recycling of physical games and puzzles, which pose a challenge, as many of these products rely on non-renewable materials. Despite these hurdles, the development of eco-friendly products that appeal to environmentally conscious consumers and the integration of advanced technologies, including AI, to enhance personalization and interactivity in digital games offers extensive prospects for growth and innovation.

Regional Insights



The global games and puzzles market is experiencing significant growth, characterized by regional variations and unified by overarching trends in technology integration, sustainability, and educational engagement. In the Asia Pacific region, China is enhancing gaming experiences through AI, focusing on personalized, interactive challenges, whereas Japan is adopting AR in gameplay, alongside a sustained interest in traditional puzzles. India emphasizes educational games, with government support for startups focusing on skill development. In the Americas, the United States, with its diverse consumer interests ranging from high-tech VR games to classic board games, showcases rapid growth in the games & puzzles market. Europe shows a robust inclination towards traditional games blended with modern technological applications, adhering to strict sustainability and educational standards. Meanwhile, the Middle Eastern market is tailoring games to fit cultural contexts, and Africa is leveraging widespread mobile technology to boost educational gaming. Collectively, these markets are navigating a future where digital advancement, environmental concerns, and the intrinsic educational value of games play pivotal roles in shaping consumer preferences.

Market Insights



Market Dynamics



The market dynamics represent an ever-changing landscape of the Games & Puzzles Market by providing actionable insights into factors, including supply and demand levels. Accounting for these factors helps design strategies, make investments, and formulate developments to capitalize on future opportunities. In addition, these factors assist in avoiding potential pitfalls related to political, geographical, technical, social, and economic conditions, highlighting consumer behaviors and influencing manufacturing costs and purchasing decisions.

Market Drivers


Increasingly diversified product lines through digital integration, educational puzzles, themed board games
Increased emphasis on cognitive and educational benefits
Growth of e-commerce platforms offering games and puzzles more accessible to a global audience

Market Restraints


High dependence on raw material availability and challenges in product standardization

Market Opportunities


Adoption of artificial intelligence AI, AR, and VR in electronic game design enhances user engagement through immersive experiences
Surge in number of game zones and fun activities and development of customizable and personalized gaming experiences

Market Challenges


Strong presence of counterfeit products and trade barriers

Market Segmentation Analysis


Games Type: Expanding applications of puzzles to improve problem-solving skills among children
Game Theme: Growing adoption of educational games to increase the retention of information and make complex topics more understandable

Market Disruption Analysis


Porter’s Five Forces Analysis
Value Chain & Critical Path Analysis
Pricing Analysis
Technology Analysis
Patent Analysis
Trade Analysis
Regulatory Framework Analysis

FPNV Positioning Matrix



The FPNV positioning matrix is essential in evaluating the market positioning of the vendors in the Games & Puzzles Market. This matrix offers a comprehensive assessment of vendors, examining critical metrics related to business strategy and product satisfaction. This in-depth assessment empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success, namely Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis



The market share analysis is a comprehensive tool that provides an insightful and in-depth assessment of the current state of vendors in the Games & Puzzles Market. By meticulously comparing and analyzing vendor contributions, companies are offered a greater understanding of their performance and the challenges they face when competing for market share. These contributions include overall revenue, customer base, and other vital metrics. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With these illustrative details, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Recent Developments




LinkedIn Diversifies User Engagement With New Puzzle Games

LinkedIn expanded its platform to include interactive puzzle games aimed at increasing user engagement. The three new games—Pinpoint, Queens, and Crossclimb designed to challenge the intellect and are accessible through the My Network tab on both mobile and desktop versions, as well as the LinkedIn News section on desktop. This strategic move echoes the viral success of Wordle, leveraging the growing interest in word and puzzle games to maintain user involvement on the professional networking site.


Integration of AI in Classic Board Games: A Closer Look at Mattel’s Pictionary Vs. AI

Mattel, Inc. introduced Pictionary Vs. AI, an innovative board game that incorporates AI technology into its classic gameplay. In this game, players take turns drawing while the AI attempts to guess their drawings. Additionally, players can earn points by correctly predicting whether the AI will guess other players' sketches accurately. This modern adaptation of Pictionary combines the beloved quickdraw gameplay that fans have enjoyed for decades, offering a fresh and engaging way to interact with the brand.


A Strategic Partnership Between Hasbro and Xplored

Hasbro joined forces with Italian tech firm Xplored to bring AI integration to board games to offer advanced gaming experiences, including digital expansions of physical games and robust AI-powered game mechanics. This collaboration aims to seamlessly incorporate technology into analog gaming experiences to enhance user experience.

Strategy Analysis & Recommendation



The strategic analysis is essential for organizations seeking a solid foothold in the global marketplace. Companies are better positioned to make informed decisions that align with their long-term aspirations by thoroughly evaluating their current standing in the Games & Puzzles Market. This critical assessment involves a thorough analysis of the organization’s resources, capabilities, and overall performance to identify its core strengths and areas for improvement.

Key Company Profiles



The report delves into recent significant developments in the Games & Puzzles Market, highlighting leading vendors and their innovative profiles. These include Asmodee North America, Inc. by Embracer Group, Athesia Kalenderverlag GmbH, Bandai Namco Toys & Collectibles Incorporated, Buffalo Games, LLC, Cartamundi Services NV, CubicFun Toys Industrial Co., Ltd, Don’t Panic Games SAS, Educa Borras, Gibsons Games Ltd., Hasbro, Inc., Koninklijke Jumbo B.V., Legends MainGate, LLC, LEGO A/S, MasterPieces Puzzle Company INC, Nintendo of America Inc, Ravensburger AG, Schmidt Spiele GmbH, Springbok Puzzles BY Hallmark Cards, Inc., TOMY International, Inc., Trefl S.A., VTech Holdings Limited, and Wiener Spielkartenfabrik Ferd. Piatnik & Söhne.

Market Segmentation & Coverage



This research report categorizes the Games & Puzzles Market to forecast the revenues and analyze trends in each of the following sub-markets:

Games Type
Board Games
Card Games
Puzzles
Licensing
Licensed
Non-Licensed
Age Group
12-25 Years
2-5 Years
Above 25 Years
Between 5 & 12 Years
Distribution
Offline
Online
Game Theme
Educational
Fun & Entertainment
Strategy & War
Region
Americas
Argentina
Brazil
Canada
Mexico
United States
California
Florida
Illinois
New York
Ohio
Pennsylvania
Texas
Asia-Pacific
Australia
China
India
Indonesia
Japan
Malaysia
Philippines
Singapore
South Korea
Taiwan
Thailand
Vietnam
Europe, Middle East & Africa
Denmark
Egypt
Finland
France
Germany
Israel
Italy
Netherlands
Nigeria
Norway
Poland
Qatar
Russia
Saudi Arabia
South Africa
Spain
Sweden
Switzerland
Turkey
United Arab Emirates
United Kingdom

Please Note: PDF & Excel + Online Access - 1 Year


1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Increasingly diversified product lines through digital integration, educational puzzles, themed board games
5.1.1.2. Increased emphasis on cognitive and educational benefits
5.1.1.3. Growth of e-commerce platforms offering games and puzzles more accessible to a global audience
5.1.2. Restraints
5.1.2.1. High dependence on raw material availability and challenges in product standardization
5.1.3. Opportunities
5.1.3.1. Adoption of artificial intelligence AI, AR, and VR in electronic game design enhances user engagement through immersive experiences
5.1.3.2. Surge in number of game zones and fun activities and development of customizable and personalized gaming experiences
5.1.4. Challenges
5.1.4.1. Strong presence of counterfeit products and trade barriers
5.2. Market Segmentation Analysis
5.2.1. Games Type: Expanding applications of puzzles to improve problem-solving skills among children
5.2.2. Game Theme: Growing adoption of educational games to increase the retention of information and make complex topics more understandable
5.3. Market Disruption Analysis
5.4. Porter’s Five Forces Analysis
5.4.1. Threat of New Entrants
5.4.2. Threat of Substitutes
5.4.3. Bargaining Power of Customers
5.4.4. Bargaining Power of Suppliers
5.4.5. Industry Rivalry
5.5. Value Chain & Critical Path Analysis
5.6. Pricing Analysis
5.7. Technology Analysis
5.8. Patent Analysis
5.9. Trade Analysis
5.10. Regulatory Framework Analysis
6. Games & Puzzles Market, by Games Type
6.1. Introduction
6.2. Board Games
6.3. Card Games
6.4. Puzzles
7. Games & Puzzles Market, by Licensing
7.1. Introduction
7.2. Licensed
7.3. Non-Licensed
8. Games & Puzzles Market, by Age Group
8.1. Introduction
8.2. 12-25 Years
8.3. 2-5 Years
8.4. Above 25 Years
8.5. Between 5 & 12 Years
9. Games & Puzzles Market, by Distribution
9.1. Introduction
9.2. Offline
9.3. Online
10. Games & Puzzles Market, by Game Theme
10.1. Introduction
10.2. Educational
10.3. Fun & Entertainment
10.4. Strategy & War
11. Americas Games & Puzzles Market
11.1. Introduction
11.2. Argentina
11.3. Brazil
11.4. Canada
11.5. Mexico
11.6. United States
12. Asia-Pacific Games & Puzzles Market
12.1. Introduction
12.2. Australia
12.3. China
12.4. India
12.5. Indonesia
12.6. Japan
12.7. Malaysia
12.8. Philippines
12.9. Singapore
12.10. South Korea
12.11. Taiwan
12.12. Thailand
12.13. Vietnam
13. Europe, Middle East & Africa Games & Puzzles Market
13.1. Introduction
13.2. Denmark
13.3. Egypt
13.4. Finland
13.5. France
13.6. Germany
13.7. Israel
13.8. Italy
13.9. Netherlands
13.10. Nigeria
13.11. Norway
13.12. Poland
13.13. Qatar
13.14. Russia
13.15. Saudi Arabia
13.16. South Africa
13.17. Spain
13.18. Sweden
13.19. Switzerland
13.20. Turkey
13.21. United Arab Emirates
13.22. United Kingdom
14. Competitive Landscape
14.1. Market Share Analysis, 2023
14.2. FPNV Positioning Matrix, 2023
14.3. Competitive Scenario Analysis
14.3.1. LinkedIn Diversifies User Engagement With New Puzzle Games
14.3.2. Integration of AI in Classic Board Games: A Closer Look at Mattel’s Pictionary Vs. AI
14.3.3. A Strategic Partnership Between Hasbro and Xplored
14.4. Strategy Analysis & Recommendation
15. Competitive Portfolio
15.1. Key Company Profiles
15.2. Key Product Portfolio

Download our eBook: How to Succeed Using Market Research

Learn how to effectively navigate the market research process to help guide your organization on the journey to success.

Download eBook
Cookie Settings