In-Game Advertising Market by Type (Advergaming, Dynamic Ads, Static Ads), Category (Around-The-Game, Away-From-The-Game, Blended In-Game), Format, Platform, Payment Model, Advertising Platform - Global Forecast 2024-2030

In-Game Advertising Market by Type (Advergaming, Dynamic Ads, Static Ads), Category (Around-The-Game, Away-From-The-Game, Blended In-Game), Format, Platform, Payment Model, Advertising Platform - Global Forecast 2024-2030


The In-Game Advertising Market size was estimated at USD 8.13 billion in 2023 and expected to reach USD 9.35 billion in 2024, at a CAGR 11.55% to reach USD 17.47 billion by 2030.

Global In-Game Advertising Market

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the In-Game Advertising Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the In-Game Advertising Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the In-Game Advertising Market, highlighting leading vendors and their innovative profiles. These include AdInMo, Adverty, Anzu Virtual Reality Ltd., AppsFlyer, Bidstack, Blizzard Entertainment, Inc., Chartboost, Inc. by Zynga, Electronic Arts Inc., Frameplay, Gadsme, Google LLC by Alphabet Inc., GumGum, Inc., InMobi, Ironsource Ltd., MediaSpike, Motive Interacttuive Inc., NeoReach, Network N, Overwolf, Playwire LLC, Pubfinity, Rapidfire Inc., Super League Gaming, Venatus, and WPP PLC.

Market Segmentation & Coverage

This research report categorizes the In-Game Advertising Market to forecast the revenues and analyze trends in each of the following sub-markets:

Type
Advergaming

Dynamic Ads

Static Ads

Category
Around-The-Game

Away-From-The-Game

Blended In-Game

Format
Audio Ads

Coupon Ads

Display Banners

Expandable Ads

Interstitial Ads

Playable Ads

Rewarded Video Ads

Platform
Console Games

Mobile Games

PC Games

Payment Model
Cost Per Click

Cost Per Enagagement

Cost Per Impression

Advertising Platform
First-Party Publishers

Third-Party Ad Networks

Region
Americas
Argentina

Brazil

Canada

Mexico

United States
California

Florida

Illinois

New York

Ohio

Pennsylvania

Texas

Asia-Pacific
Australia

China

India

Indonesia

Japan

Malaysia

Philippines

Singapore

South Korea

Taiwan

Thailand

Vietnam

Europe, Middle East & Africa
Denmark

Egypt

Finland

France

Germany

Israel

Italy

Netherlands

Nigeria

Norway

Poland

Qatar

Russia

Saudi Arabia

South Africa

Spain

Sweden

Switzerland

Turkey

United Arab Emirates

United Kingdom

The report offers valuable insights on the following aspects:

1. Market Penetration: It presents comprehensive information on the market provided by key players.
2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.
3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.
4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.
5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

1. What is the market size and forecast of the In-Game Advertising Market?
2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the In-Game Advertising Market?
3. What are the technology trends and regulatory frameworks in the In-Game Advertising Market?
4. What is the market share of the leading vendors in the In-Game Advertising Market?
5. Which modes and strategic moves are suitable for entering the In-Game Advertising Market?

Note: PDF & Excel + Online Access - 1 Year


1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. In-Game Advertising Market, by Region
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Proliferating trend of videogames among young generation
5.1.1.2. Increasing gaming audiances across the globe
5.1.1.3. Rising need to create brand awareness, engagement and conversions
5.1.2. Restraints
5.1.2.1. Limited control over the creative content and placement
5.1.3. Opportunities
5.1.3.1. Deployment of AR/VR technology in in-game advertising
5.1.3.2. Emergence of personalized experience for in-game advertising
5.1.4. Challenges
5.1.4.1. Ongoing problems with supply chain transparency
5.2. Market Segmentation Analysis
5.3. Market Trend Analysis
5.4. Cumulative Impact of High Inflation
5.5. Porter’s Five Forces Analysis
5.5.1. Threat of New Entrants
5.5.2. Threat of Substitutes
5.5.3. Bargaining Power of Customers
5.5.4. Bargaining Power of Suppliers
5.5.5. Industry Rivalry
5.6. Value Chain & Critical Path Analysis
5.7. Regulatory Framework
6. In-Game Advertising Market, by Type
6.1. Introduction
6.2. Advergaming
6.3. Dynamic Ads
6.4. Static Ads
7. In-Game Advertising Market, by Category
7.1. Introduction
7.2. Around-The-Game
7.3. Away-From-The-Game
7.4. Blended In-Game
8. In-Game Advertising Market, by Format
8.1. Introduction
8.2. Audio Ads
8.3. Coupon Ads
8.4. Display Banners
8.5. Expandable Ads
8.6. Interstitial Ads
8.7. Playable Ads
8.8. Rewarded Video Ads
9. In-Game Advertising Market, by Platform
9.1. Introduction
9.2. Console Games
9.3. Mobile Games
9.4. PC Games
10. In-Game Advertising Market, by Payment Model
10.1. Introduction
10.2. Cost Per Click
10.3. Cost Per Enagagement
10.4. Cost Per Impression
11. In-Game Advertising Market, by Advertising Platform
11.1. Introduction
11.2. First-Party Publishers
11.3. Third-Party Ad Networks
12. Americas In-Game Advertising Market
12.1. Introduction
12.2. Argentina
12.3. Brazil
12.4. Canada
12.5. Mexico
12.6. United States
13. Asia-Pacific In-Game Advertising Market
13.1. Introduction
13.2. Australia
13.3. China
13.4. India
13.5. Indonesia
13.6. Japan
13.7. Malaysia
13.8. Philippines
13.9. Singapore
13.
10. South Korea
13.
11. Taiwan
13.
12. Thailand
13.
13. Vietnam
14. Europe, Middle East & Africa In-Game Advertising Market
14.1. Introduction
14.2. Denmark
14.3. Egypt
14.4. Finland
14.5. France
14.6. Germany
14.7. Israel
14.8. Italy
14.9. Netherlands
14.
10. Nigeria
14.
11. Norway
14.
12. Poland
14.
13. Qatar
14.
14. Russia
14.
15. Saudi Arabia
14.
16. South Africa
14.
17. Spain
14.
18. Sweden
14.
19. Switzerland
14.
20. Turkey
14.
21. United Arab Emirates
14.
22. United Kingdom
15. Competitive Landscape
15.1. FPNV Positioning Matrix
15.2. Market Share Analysis, By Key Player
15.3. Competitive Scenario Analysis, By Key Player
16. Competitive Portfolio
16.1. Key Company Profiles
16.1.1. AdInMo
16.1.2. Adverty
16.1.3. Anzu Virtual Reality Ltd.
16.1.4. AppsFlyer
16.1.5. Bidstack
16.1.6. Blizzard Entertainment, Inc.
16.1.7. Chartboost, Inc. by Zynga
16.1.8. Electronic Arts Inc.
16.1.9. Frameplay
16.1.
10. Gadsme
16.1.
11. Google LLC by Alphabet Inc.
16.1.
12. GumGum, Inc.
16.1.
13. InMobi
16.1.
14. Ironsource Ltd.
16.1.
15. MediaSpike
16.1.
16. Motive Interacttuive Inc.
16.1.
17. NeoReach
16.1.
18. Network N
16.1.
19. Overwolf
16.1.
20. Playwire LLC
16.1.
21. Pubfinity
16.1.
22. Rapidfire Inc.
16.1.
23. Super League Gaming
16.1.
24. Venatus
16.1.
25. WPP PLC
16.2. Key Product Portfolio
17. Appendix
17.1. Discussion Guide
17.2. License & Pricing
FIGURE 1. IN-GAME ADVERTISING MARKET RESEARCH PROCESS
FIGURE 2. IN-GAME ADVERTISING MARKET SIZE, 2023 VS 2030
FIGURE 3. IN-GAME ADVERTISING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 4. IN-GAME ADVERTISING MARKET SIZE, BY REGION, 2023 VS 2030 (%)
FIGURE 5. IN-GAME ADVERTISING MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 6. IN-GAME ADVERTISING MARKET DYNAMICS
FIGURE 7. IN-GAME ADVERTISING MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
FIGURE 8. IN-GAME ADVERTISING MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 9. IN-GAME ADVERTISING MARKET SIZE, BY CATEGORY, 2023 VS 2030 (%)
FIGURE 10. IN-GAME ADVERTISING MARKET SIZE, BY CATEGORY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 11. IN-GAME ADVERTISING MARKET SIZE, BY FORMAT, 2023 VS 2030 (%)
FIGURE 12. IN-GAME ADVERTISING MARKET SIZE, BY FORMAT, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 13. IN-GAME ADVERTISING MARKET SIZE, BY PLATFORM, 2023 VS 2030 (%)
FIGURE 14. IN-GAME ADVERTISING MARKET SIZE, BY PLATFORM, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 15. IN-GAME ADVERTISING MARKET SIZE, BY PAYMENT MODEL, 2023 VS 2030 (%)
FIGURE 16. IN-GAME ADVERTISING MARKET SIZE, BY PAYMENT MODEL, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 17. IN-GAME ADVERTISING MARKET SIZE, BY ADVERTISING PLATFORM, 2023 VS 2030 (%)
FIGURE 18. IN-GAME ADVERTISING MARKET SIZE, BY ADVERTISING PLATFORM, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 19. AMERICAS IN-GAME ADVERTISING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 20. AMERICAS IN-GAME ADVERTISING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 21. UNITED STATES IN-GAME ADVERTISING MARKET SIZE, BY STATE, 2023 VS 2030 (%)
FIGURE 22. UNITED STATES IN-GAME ADVERTISING MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 23. ASIA-PACIFIC IN-GAME ADVERTISING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 24. ASIA-PACIFIC IN-GAME ADVERTISING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 25. EUROPE, MIDDLE EAST & AFRICA IN-GAME ADVERTISING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 26. EUROPE, MIDDLE EAST & AFRICA IN-GAME ADVERTISING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 27. IN-GAME ADVERTISING MARKET, FPNV POSITIONING MATRIX, 2023
FIGURE 28. IN-GAME ADVERTISING MARKET SHARE, BY KEY PLAYER, 2023

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