In-Flight Entertainment Market by Component (Connectivity, Content, Hardware), Technology (Air-to-Ground Technology, Satellite Technology), System, Service Type, Platform - Global Forecast 2024-2030

In-Flight Entertainment Market by Component (Connectivity, Content, Hardware), Technology (Air-to-Ground Technology, Satellite Technology), System, Service Type, Platform - Global Forecast 2024-2030


The In-Flight Entertainment Market size was estimated at USD 6.73 billion in 2023 and expected to reach USD 7.30 billion in 2024, at a CAGR 8.52% to reach USD 11.94 billion by 2030.

Global In-Flight Entertainment Market

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the In-Flight Entertainment Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the In-Flight Entertainment Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the In-Flight Entertainment Market, highlighting leading vendors and their innovative profiles. These include Air India Ltd., Anuvu Operations LLC, Astronics Corporation, Digecor, Inc., Gogo LLC, Honeywell International Inc., Iridium Communications Inc., Kymeta Corporation, Lufthansa Systems GmbH & Co. KG, Panasonic Avionics Corporation, Rockwell Collins, Inc. by Raytheon Technologies Corporation, Safran S.A., SITA, Thales Group, and Viasat, Inc..

Market Segmentation & Coverage

This research report categorizes the In-Flight Entertainment Market to forecast the revenues and analyze trends in each of the following sub-markets:

Component
Connectivity

Content

Hardware

Technology
Air-to-Ground Technology

Satellite Technology

System
Centralized Self-Organizing Network

Distributed Self-Organizing Network

Hybrid Self-Organizing Network

Service Type
Data Connectivity

Flight Tracker

Video Display Systems

Platform
Business Jets

Narrow-Body Aircraft

Wide-Body Aircraft

Region
Americas
Argentina

Brazil

Canada

Mexico

United States
California

Florida

Illinois

New York

Ohio

Pennsylvania

Texas

Asia-Pacific
Australia

China

India

Indonesia

Japan

Malaysia

Philippines

Singapore

South Korea

Taiwan

Thailand

Vietnam

Europe, Middle East & Africa
Denmark

Egypt

Finland

France

Germany

Israel

Italy

Netherlands

Nigeria

Norway

Poland

Qatar

Russia

Saudi Arabia

South Africa

Spain

Sweden

Switzerland

Turkey

United Arab Emirates

United Kingdom

The report offers valuable insights on the following aspects:

1. Market Penetration: It presents comprehensive information on the market provided by key players.
2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.
3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.
4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.
5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

1. What is the market size and forecast of the In-Flight Entertainment Market?
2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the In-Flight Entertainment Market?
3. What are the technology trends and regulatory frameworks in the In-Flight Entertainment Market?
4. What is the market share of the leading vendors in the In-Flight Entertainment Market?
5. Which modes and strategic moves are suitable for entering the In-Flight Entertainment Market?

Note: PDF & Excel + Online Access - 1 Year


1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. In-Flight Entertainment Market, by Region
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Increasing long haul flights and passengers traffic
5.1.1.2. Surge in number of aircraft deliveries
5.1.1.3. Growing need to intensify passenger experience
5.1.2. Restraints
5.1.2.1. Cost related to the installation of equipment
5.1.3. Opportunities
5.1.3.1. Technological advancement in the satellite and air-to-ground network
5.1.3.2. Innovation in in-flight entertainment products
5.1.4. Challenges
5.1.4.1. Rise in the weight of aircraft
5.2. Market Segmentation Analysis
5.3. Market Trend Analysis
5.4. Cumulative Impact of High Inflation
5.5. Porter’s Five Forces Analysis
5.5.1. Threat of New Entrants
5.5.2. Threat of Substitutes
5.5.3. Bargaining Power of Customers
5.5.4. Bargaining Power of Suppliers
5.5.5. Industry Rivalry
5.6. Value Chain & Critical Path Analysis
5.7. Regulatory Framework
6. In-Flight Entertainment Market, by Component
6.1. Introduction
6.2. Connectivity
6.3. Content
6.4. Hardware
7. In-Flight Entertainment Market, by Technology
7.1. Introduction
7.2. Air-to-Ground Technology
7.3. Satellite Technology
8. In-Flight Entertainment Market, by System
8.1. Introduction
8.2. Centralized Self-Organizing Network
8.3. Distributed Self-Organizing Network
8.4. Hybrid Self-Organizing Network
9. In-Flight Entertainment Market, by Service Type
9.1. Introduction
9.2. Data Connectivity
9.3. Flight Tracker
9.4. Video Display Systems
10. In-Flight Entertainment Market, by Platform
10.1. Introduction
10.2. Business Jets
10.3. Narrow-Body Aircraft
10.4. Wide-Body Aircraft
11. Americas In-Flight Entertainment Market
11.1. Introduction
11.2. Argentina
11.3. Brazil
11.4. Canada
11.5. Mexico
11.6. United States
12. Asia-Pacific In-Flight Entertainment Market
12.1. Introduction
12.2. Australia
12.3. China
12.4. India
12.5. Indonesia
12.6. Japan
12.7. Malaysia
12.8. Philippines
12.9. Singapore
12.
10. South Korea
12.
11. Taiwan
12.
12. Thailand
12.
13. Vietnam
13. Europe, Middle East & Africa In-Flight Entertainment Market
13.1. Introduction
13.2. Denmark
13.3. Egypt
13.4. Finland
13.5. France
13.6. Germany
13.7. Israel
13.8. Italy
13.9. Netherlands
13.
10. Nigeria
13.
11. Norway
13.
12. Poland
13.
13. Qatar
13.
14. Russia
13.
15. Saudi Arabia
13.
16. South Africa
13.
17. Spain
13.
18. Sweden
13.
19. Switzerland
13.
20. Turkey
13.
21. United Arab Emirates
13.
22. United Kingdom
14. Competitive Landscape
14.1. FPNV Positioning Matrix
14.2. Market Share Analysis, By Key Player
14.3. Competitive Scenario Analysis, By Key Player
15. Competitive Portfolio
15.1. Key Company Profiles
15.1.1. Air India Ltd.
15.1.2. Anuvu Operations LLC
15.1.3. Astronics Corporation
15.1.4. Digecor, Inc.
15.1.5. Gogo LLC
15.1.6. Honeywell International Inc.
15.1.7. Iridium Communications Inc.
15.1.8. Kymeta Corporation
15.1.9. Lufthansa Systems GmbH & Co. KG
15.1.
10. Panasonic Avionics Corporation
15.1.
11. Rockwell Collins, Inc. by Raytheon Technologies Corporation
15.1.
12. Safran S.A.
15.1.
13. SITA
15.1.
14. Thales Group
15.1.
15. Viasat, Inc.
15.2. Key Product Portfolio
16. Appendix
16.1. Discussion Guide
16.2. License & Pricing
FIGURE 1. IN-FLIGHT ENTERTAINMENT MARKET RESEARCH PROCESS
FIGURE 2. IN-FLIGHT ENTERTAINMENT MARKET SIZE, 2023 VS 2030
FIGURE 3. IN-FLIGHT ENTERTAINMENT MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 4. IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY REGION, 2023 VS 2030 (%)
FIGURE 5. IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 6. IN-FLIGHT ENTERTAINMENT MARKET DYNAMICS
FIGURE 7. IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
FIGURE 8. IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 9. IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2023 VS 2030 (%)
FIGURE 10. IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 11. IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2023 VS 2030 (%)
FIGURE 12. IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 13. IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2023 VS 2030 (%)
FIGURE 14. IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 15. IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2023 VS 2030 (%)
FIGURE 16. IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 17. AMERICAS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 18. AMERICAS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 19. UNITED STATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY STATE, 2023 VS 2030 (%)
FIGURE 20. UNITED STATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 21. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 22. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 23. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 24. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 25. IN-FLIGHT ENTERTAINMENT MARKET, FPNV POSITIONING MATRIX, 2023
FIGURE 26. IN-FLIGHT ENTERTAINMENT MARKET SHARE, BY KEY PLAYER, 2023

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