Extended Reality Market by Offering (Hardware, Software/Solution), Technology (AR Technology, MR Technology, VR Technology), Application - Global Forecast 2024-2030

Extended Reality Market by Offering (Hardware, Software/Solution), Technology (AR Technology, MR Technology, VR Technology), Application - Global Forecast 2024-2030


The Extended Reality Market size was estimated at USD 42.39 billion in 2023 and expected to reach USD 51.21 billion in 2024, at a CAGR 21.44% to reach USD 165.23 billion by 2030.

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the Extended Reality Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Extended Reality Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the Extended Reality Market, highlighting leading vendors and their innovative profiles. These include ABB Ltd, Accenture PLC, Apple Inc., Augray Ltd., Cisco Systems, Inc., Emerson Electric Co., EON Reality, Inc., General Electric Company, Google LLC by Alphabet Inc., Intel Corporation, International Business Machines Corporation, Magic Leap, Inc., Marxent Labs LLC, Microsoft Corporation, Northern Digital Inc., NVIDIA Corporation, Panasonic Corporation, Qualcomm Technologies Inc., Robert Bosch GmbH, Rockwell Automation, Inc., Samsung Electronics Co., Ltd., Schneider Electric SE, Seiko Epson Corporation, SoftServe Inc., Softweb Solutions Inc. by Avnet, Inc., SphereGen Technologies, Unity Technologies, VertexPlus Softwares Pvt. Ltd., Visteon Corporation, and Vuzix (Europe) Limited.

Market Segmentation & Coverage

This research report categorizes the Extended Reality Market to forecast the revenues and analyze trends in each of the following sub-markets:

Offering
Hardware

Software/Solution
Technology
AR Technology

MR Technology

VR Technology
Application
Aerospace & Defense

Automotive

Commercial

Consumer

Energy & Utility

Enterprises

Healthcare
Region
Americas
Argentina
Brazil
Canada
Mexico
United States
California
Florida
Illinois
New York
Ohio
Pennsylvania
Texas

Asia-Pacific
Australia
China
India
Indonesia
Japan
Malaysia
Philippines
Singapore
South Korea
Taiwan
Thailand
Vietnam

Europe, Middle East & Africa
Denmark
Egypt
Finland
France
Germany
Israel
Italy
Netherlands
Nigeria
Norway
Poland
Qatar
Russia
Saudi Arabia
South Africa
Spain
Sweden
Switzerland
Turkey
United Arab Emirates
United Kingdom

The report offers valuable insights on the following aspects:

1. Market Penetration: It presents comprehensive information on the market provided by key players.
2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.
3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.
4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.
5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

1. What is the market size and forecast of the Extended Reality Market?
2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Extended Reality Market?
3. What are the technology trends and regulatory frameworks in the Extended Reality Market?
4. What is the market share of the leading vendors in the Extended Reality Market?
5. Which modes and strategic moves are suitable for entering the Extended Reality Market?PDF E-mail From Publisher (2-5)Users License


1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Extended Reality Market, by Region
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Exponential consumer adoption of XR for entertainment and shopping
5.1.1.2. Initiatives for digitalization and metaverse expansion across industries
5.1.1.3. Growing use of XR in automotive applications
5.1.2. Restraints
5.1.2.1. High cost of XR hardware and technical limitations
5.1.3. Opportunities
5.1.3.1. Technological advancements and enhancements in XR
5.1.3.2. Investments in smart cities and 5G with incorporation of XR
5.1.4. Challenges
5.1.4.1. Data security and privacy concerns of XR
5.2. Market Segmentation Analysis
5.3. Market Trend Analysis
5.4. Cumulative Impact of High Inflation
5.5. Porter’s Five Forces Analysis
5.5.1. Threat of New Entrants
5.5.2. Threat of Substitutes
5.5.3. Bargaining Power of Customers
5.5.4. Bargaining Power of Suppliers
5.5.5. Industry Rivalry
5.6. Value Chain & Critical Path Analysis
5.7. Regulatory Framework
6. Extended Reality Market, by Offering
6.1. Introduction
6.2. Hardware
6.3. Software/Solution
7. Extended Reality Market, by Technology
7.1. Introduction
7.2. AR Technology
7.3. MR Technology
7.4. VR Technology
8. Extended Reality Market, by Application
8.1. Introduction
8.2. Aerospace & Defense
8.3. Automotive
8.4. Commercial
8.5. Consumer
8.6. Energy & Utility
8.7. Enterprises
8.8. Healthcare
9. Americas Extended Reality Market
9.1. Introduction
9.2. Argentina
9.3. Brazil
9.4. Canada
9.5. Mexico
9.6. United States
10. Asia-Pacific Extended Reality Market
10.1. Introduction
10.2. Australia
10.3. China
10.4. India
10.5. Indonesia
10.6. Japan
10.7. Malaysia
10.8. Philippines
10.9. Singapore
10.10. South Korea
10.11. Taiwan
10.12. Thailand
10.13. Vietnam
11. Europe, Middle East & Africa Extended Reality Market
11.1. Introduction
11.2. Denmark
11.3. Egypt
11.4. Finland
11.5. France
11.6. Germany
11.7. Israel
11.8. Italy
11.9. Netherlands
11.10. Nigeria
11.11. Norway
11.12. Poland
11.13. Qatar
11.14. Russia
11.15. Saudi Arabia
11.16. South Africa
11.17. Spain
11.18. Sweden
11.19. Switzerland
11.20. Turkey
11.21. United Arab Emirates
11.22. United Kingdom
12. Competitive Landscape
12.1. FPNV Positioning Matrix
12.2. Market Share Analysis, By Key Player
12.3. Competitive Scenario Analysis, By Key Player
13. Competitive Portfolio
13.1. Key Company Profiles
13.1.1. ABB Ltd
13.1.2. Accenture PLC
13.1.3. Apple Inc.
13.1.4. Augray Ltd.
13.1.5. Cisco Systems, Inc.
13.1.6. Emerson Electric Co.
13.1.7. EON Reality, Inc.
13.1.8. General Electric Company
13.1.9. Google LLC by Alphabet Inc.
13.1.10. Intel Corporation
13.1.11. International Business Machines Corporation
13.1.12. Magic Leap, Inc.
13.1.13. Marxent Labs LLC
13.1.14. Microsoft Corporation
13.1.15. Northern Digital Inc.
13.1.16. NVIDIA Corporation
13.1.17. Panasonic Corporation
13.1.18. Qualcomm Technologies Inc.
13.1.19. Robert Bosch GmbH
13.1.20. Rockwell Automation, Inc.
13.1.21. Samsung Electronics Co., Ltd.
13.1.22. Schneider Electric SE
13.1.23. Seiko Epson Corporation
13.1.24. SoftServe Inc.
13.1.25. Softweb Solutions Inc. by Avnet, Inc.
13.1.26. SphereGen Technologies
13.1.27. Unity Technologies
13.1.28. VertexPlus Softwares Pvt. Ltd.
13.1.29. Visteon Corporation
13.1.30. Vuzix (Europe) Limited
13.2. Key Product Portfolio
14. Appendix
14.1. Discussion Guide
14.2. License & Pricing
FIGURE 1. EXTENDED REALITY MARKET RESEARCH PROCESS
FIGURE 2. EXTENDED REALITY MARKET SIZE, 2023 VS 2030
FIGURE 3. EXTENDED REALITY MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 4. EXTENDED REALITY MARKET SIZE, BY REGION, 2023 VS 2030 (%)
FIGURE 5. EXTENDED REALITY MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 6. EXTENDED REALITY MARKET DYNAMICS
FIGURE 7. EXTENDED REALITY MARKET SIZE, BY OFFERING, 2023 VS 2030 (%)
FIGURE 8. EXTENDED REALITY MARKET SIZE, BY OFFERING, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 9. EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2030 (%)
FIGURE 10. EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 11. EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
FIGURE 12. EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 13. AMERICAS EXTENDED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 14. AMERICAS EXTENDED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 15. UNITED STATES EXTENDED REALITY MARKET SIZE, BY STATE, 2023 VS 2030 (%)
FIGURE 16. UNITED STATES EXTENDED REALITY MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 17. ASIA-PACIFIC EXTENDED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 18. ASIA-PACIFIC EXTENDED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 19. EUROPE, MIDDLE EAST & AFRICA EXTENDED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 20. EUROPE, MIDDLE EAST & AFRICA EXTENDED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 21. EXTENDED REALITY MARKET, FPNV POSITIONING MATRIX, 2023
FIGURE 22. EXTENDED REALITY MARKET SHARE, BY KEY PLAYER, 2023

Download our eBook: How to Succeed Using Market Research

Learn how to effectively navigate the market research process to help guide your organization on the journey to success.

Download eBook
Cookie Settings