Earphones & Headphones Market by Product (In-Ear, Over-Ear), Technology (Wired, Wireless), Price, Application, Distribution Channel - Global Forecast 2024-2030
The Earphones & Headphones Market size was estimated at USD 46.65 billion in 2023 and expected to reach USD 51.46 billion in 2024, at a CAGR 10.54% to reach USD 94.11 billion by 2030.
Earphones & headphones refer to personal audio devices that facilitate the listening experience for various consumer electronics devices such as smartphones, tablets, computers, gaming consoles, and media players. The primary applications of earphones & headphones include music and entertainment, communication through voice calls or video conferencing, gaming experiences, fitness tracking during workout sessions, and professional use in recording studios or broadcasting stations. The increasing adoption of smartphones globally has propelled demand for compatible audio accessories. In addition, innovations such as Bluetooth connectivity have enabled seamless integration between earphones or headphones and multiple devices. However, the presence of counterfeit products has resulted in a loss of trust among consumers, which poses a challenge to legitimate brands. Environmental concerns related to electronic waste generated by disposable earphones or short-life batteries in wireless products might lead to reduced adoption of earphones and headphones among environment-conscious consumers. Manufacturers must invest in eco-friendly materials for the production of earphones/headphones to tackle challenges related to sustainability concerns regarding headphones and earphones. Furthermore, technological advancements and the integration of AI and ML technologies in wireless headphones can propel the growth and utilization of headphones & earphones.
Please Note: PDF & Excel + Online Access - 1 Year
1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Rise in the number of smartphone users and tech-savvy consumers
5.1.1.2. Increasing demand from fitness enthusiasts and sports models
5.1.1.3. Growing availability of earphones & headphones on eCommerce platforms
5.1.2. Restraints
5.1.2.1. High cost of wireless headphones and earphones
5.1.3. Opportunities
5.1.3.1. Transition of smart wireless headphones into wearables
5.1.3.2. Innovation in audio technology and headphone manufacturing
5.1.4. Challenges
5.1.4.1. Health concerns associated with the use of earphones & headphones and availability of counterfeit products
5.2. Market Segmentation Analysis
5.2.1. Product: Growing preference for in-ear earphones due to ease and portability
5.2.2. Technology: Inclination toward adoption of wireless earphones and headphones due to advancements in Bluetooth technology
5.2.3. Price: Growing demand for earphones and headphones with prices above USD 200 for immersive gaming experience
5.2.4. Application: Expanding demand for high-quality, immersive audio for virtual reality (VR) application and platforms
5.2.5. Distribution: Availability of premium earphone and headphone products and accessories through
5.3. Market Trend Analysis
5.3.1. Higher internet adoption and wider spending on premium tech-based headphones and earphones in the Americas
5.3.2. Expansion activities and well-established standards for earphones & headphones in the APAC region
5.3.3. Technological breakthroughs and upsurging trade of earphones & headphones in the EMEA region
5.4. Cumulative Impact of High Inflation
5.5. Porter’s Five Forces Analysis
5.5.1. Threat of New Entrants
5.5.2. Threat of Substitutes
5.5.3. Bargaining Power of Customers
5.5.4. Bargaining Power of Suppliers
5.5.5. Industry Rivalry
5.6. Value Chain & Critical Path Analysis
5.7. Regulatory Framework Analysis
6. Earphones & Headphones Market, by Product
6.1. Introduction
6.2. In-Ear
6.3. Over-Ear
7. Earphones & Headphones Market, by Technology
7.1. Introduction
7.2. Wired
7.3. Wireless
8. Earphones & Headphones Market, by Price
8.1. Introduction
8.2. Above USD 200
8.3. Between USD 100 to 200 USD
8.4. Between USD 50 to 100 USD
8.5. Less than USD 50
9. Earphones & Headphones Market, by Application
9.1. Introduction
9.2. Fitness or Sports
9.3. Gaming
9.4. Music & Entertainment
9.5. Virtual Reality
10. Earphones & Headphones Market, by Distribution Channel
10.1. Introduction
10.2. Offline
10.3. Online
11. Americas Earphones & Headphones Market
11.1. Introduction
11.2. Argentina
11.3. Brazil
11.4. Canada
11.5. Mexico
11.6. United States
12. Asia-Pacific Earphones & Headphones Market
12.1. Introduction
12.2. Australia
12.3. China
12.4. India
12.5. Indonesia
12.6. Japan
12.7. Malaysia
12.8. Philippines
12.9. Singapore
12.10. South Korea
12.11. Taiwan
12.12. Thailand
12.13. Vietnam
13. Europe, Middle East & Africa Earphones & Headphones Market
13.1. Introduction
13.2. Denmark
13.3. Egypt
13.4. Finland
13.5. France
13.6. Germany
13.7. Israel
13.8. Italy
13.9. Netherlands
13.10. Nigeria
13.11. Norway
13.12. Poland
13.13. Qatar
13.14. Russia
13.15. Saudi Arabia
13.16. South Africa
13.17. Spain
13.18. Sweden
13.19. Switzerland
13.20. Turkey
13.21. United Arab Emirates
13.22. United Kingdom
14. Competitive Landscape
14.1. Market Share Analysis, 2023
14.2. FPNV Positioning Matrix, 2023
14.3. Competitive Scenario Analysis
14.3.1. Sony to acquire gaming headphone maker Audeze
14.3.2. boAt Has Introduced New ANC Headphones at Under Rs 3,000
14.3.3. boAt Rockerz 551ANC Wireless Headphones Launched with 35dB ANC, up to 100 hr Playtime
14.3.4. Jabra Launched New Audio Products for Hybrid Work Professionals
14.3.5. Burton X Skullcandy Teamed Up For A Collab Headphone
14.3.6. Denon Acquired Nura
14.3.7. JBL launched Tour One M2 Headphones
14.3.8. Zound Industries Acquired Marshall
14.3.9. Apple supplier Foxconn to invest USD 200M in India to build AirPods factory
14.3.10. Campfire Audio reimagines its eye-catching Andromeda and Solaris in-ear headphones
14.3.11. PSB Speakers, Sonical and MQA Announced Partnership to Create Next-Generation Headphones
14.3.12. HIFIMAN Introduced New Closed-Back Headphones For Studio and Audiophile Use
14.3.13. Noise Buds X with ANC and 35 hours battery launched in India, price set under Rs 1,999
14.3.14. OnePlus Releases the OnePlus 11 5G, and the OnePlus Buds Pro 2 in China