Digital Media Market by Type (ePublishing, Game, Online Music), Age Group (18-24 Years, 25-34 Years, 35-44 Years), Gender, Income - Global Forecast 2024-2030

Digital Media Market by Type (ePublishing, Game, Online Music), Age Group (18-24 Years, 25-34 Years, 35-44 Years), Gender, Income - Global Forecast 2024-2030


The Digital Media Market size was estimated at USD 204.54 billion in 2023 and expected to reach USD 224.14 billion in 2024, at a CAGR 9.69% to reach USD 390.88 billion by 2030.

Digital media refers to audio, video, and visual content that has been encoded (digitized). Unlike traditional analog media, such as print newspapers or magazines, digital media is transmitted over the internet, mobile phones, computers, and other digital devices. This transition to digital has revolutionized the way content is created, distributed, and consumed, offering immense interactivity and access to a global audience. The major factors contributing to the expansion of digital media include technological advancements, increased accessibility & affordability of devices, and improved internet infrastructure, which has enhanced connectivity. The growth of social media platforms and the integration of artificial intelligence (AI) and virtual reality (VR) into content delivery further expand the reach and appeal of digital media. However, issues such as digital piracy, information overload, and the digital divide complicate the digital media landscape. Strategies such as the implementation of stringent copyright laws, the development of fact-checking tools, and education in digital literacy are essential to mitigate these restraints. Additionally, embracing innovative monetization models such as subscriptions or microtransactions can help content creators generate revenue while safeguarding their intellectual property. There is also growing potential in the application of big data analytics to understand consumer behaviors and preferences, enabling more effective marketing strategies.

Regional Insights

The Americas, with a robust infrastructure and high internet penetration, particularly in North America, sees digital media consumption heavily centered around social media, on-demand video services, and online gaming. Companies in the region, such as media providers in the US, are trendsetters in content production, leveraging sophisticated marketing strategies and cutting-edge technology to personalize user experiences. APAC, a diverse and rapidly growing market, demonstrates an emerging space in digital adoption, with mobile-first strategies taking precedence due to widespread smartphone usage. Content localized for varied languages and cultural norms is pivotal in this region, and there is a growing interest in esports and mobile gaming, spearheaded by companies in South Korea, China, and Japan. Europe's strong regulatory environment, with initiatives such as GDPR, impacts digital media by prioritizing user privacy and data protection. Meanwhile, the Middle East and Africa are experiencing a surge in digital media consumption due to improving connectivity and smartphone accessibility, with significant potential for digital content tailored to a young, tech-savvy population. Companies within EMEA tend to focus on regulatory compliance and may emphasize content localization due to the multitude of languages and cultures present in the region.

Market Insights
  • Market Dynamics

    The market dynamics represent an ever-changing landscape of the Digital Media Market by providing actionable insights into factors, including supply and demand levels. Accounting for these factors helps design strategies, make investments, and formulate developments to capitalize on future opportunities. In addition, these factors assist in avoiding potential pitfalls related to political, geographical, technical, social, and economic conditions, highlighting consumer behaviors and influencing manufacturing costs and purchasing decisions.
    • Market Drivers
      • Increase in the Number of Devices Capable of Supporting Digital Media Coupled with Increasing Internet Access Speed
      • Dominance of Entertainment Services Such as Audio and Video
      • Consumer Preferences Towards Digital Media Consumption as Compared to Traditional Forms of Media
      • Market Restraints
        • Concerns Regarding Over-Reliance on Digital Technology and Media
        • Market Opportunities
          • Introduction of 5G Technology for Faster Broadband Experience
          • VR Transforming into an Entertainment and Productivity Platform
          • Market Challenges
            • Issues Associated with the Security and Privacy
            • High Maintenance Cost Due to Evolving Environment
            • Market Segmentation Analysis
              • Type: Exponential use of social media for engaging with people and consuming entertainment
              • Age Group: Rising adoption of digital media among 18 to 24 year old individuals
              • Gender: Active participation of men in digital media for personal growth
              • Income: Adoption of mid-income media services that offer affordable quality, family plans, bundled e-commerce, and entertainment
              • Market Disruption Analysis
              • Porter’s Five Forces Analysis
              • Value Chain & Critical Path Analysis
              • Pricing Analysis
              • Technology Analysis
              • Patent Analysis
              • Trade Analysis
              • Regulatory Framework Analysis
              FPNV Positioning Matrix

              The FPNV positioning matrix is essential in evaluating the market positioning of the vendors in the Digital Media Market. This matrix offers a comprehensive assessment of vendors, examining critical metrics related to business strategy and product satisfaction. This in-depth assessment empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success, namely Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

              Market Share Analysis

              The market share analysis is a comprehensive tool that provides an insightful and in-depth assessment of the current state of vendors in the Digital Media Market. By meticulously comparing and analyzing vendor contributions, companies are offered a greater understanding of their performance and the challenges they face when competing for market share. These contributions include overall revenue, customer base, and other vital metrics. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With these illustrative details, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

              Recent Developments
              • Vertiqal Studios Announces Acquisition of Digital Media Assets from Offbeat Media and Non-Brokered Offering

                Gamelancer Media Corp. (Vertiqal Studios) completed the strategic acquisition of 68 digital media channels from Offbeat Media Group Inc. and its subsidiaries, enhancing its network to a robust total of 134 channels with a staggering 52 million followers. The acquisition funds were pivotal in facilitating the initial payment for this transaction, denoting a significant advancement in Vertiqal Studios' trajectory in the digital media landscape.

                TikTok Announces New Partnership With Disney

                TikTok unveiled an innovative partnership with Disney to offer Disney enthusiasts a plethora of engaging activities. Users will have access to an array of video clips from Disney’s extensive portfolio, the option to craft their own Disney-themed content with special music and effects, participate in daily trivia challenges and immerse themselves in a new feature of collecting and trading digital character cards within the app.

                SoundCloud Partners with Squarespace, Adobe, Discord, and Rap Plug to Expand Member Benefits for Next and Next Pro Artists

                SoundCloud broadened the horizon of opportunities for its artists through strategic alliances with Squarespace, Adobe, Discord, and Rap Plug, enhancing the existing SoundCloud for Artists Member Benefits program. SoundCloud Next and Next Pro members can now leverage a realm of exclusive offers commencing with Squarespace's tailored music-themed domains, granting them the tools to establish a striking web presence that encapsulates their unique brand, engages their audience, and expands their merchandise sales.
              Strategy Analysis & Recommendation

              The strategic analysis is essential for organizations seeking a solid foothold in the global marketplace. Companies are better positioned to make informed decisions that align with their long-term aspirations by thoroughly evaluating their current standing in the Digital Media Market. This critical assessment involves a thorough analysis of the organization’s resources, capabilities, and overall performance to identify its core strengths and areas for improvement.

              Key Company Profiles

              The report delves into recent significant developments in the Digital Media Market, highlighting leading vendors and their innovative profiles. These include Adobe, Inc., Akamai Technologies, Inc., ALE International, Amazon.com, Inc., Apple, Inc., AT&T Inc., ByteDance Ltd., Cherry Digital, Cisco Systems, Inc., Crunchyroll, LLC, Discovery, Inc., Disruptive Advertising, Ericsson AB, Fiverr International Ltd., Google, LLC by Alphabet Inc., Home Box Office, Inc., Hulu, LLC, Influence Mobile, Inc., JW Player, LinkedIn Corporation, LYFE Marketing, Meta Platforms, Inc., Momentum Design Lab, LLC., Netflix, Inc., Paramount, Snap Digital Media LLC, Social Vantage, The Athletic Media Company by The New York Times Company, and ZTE Corporation.

              Market Segmentation & Coverage

              This research report categorizes the Digital Media Market to forecast the revenues and analyze trends in each of the following sub-markets:
              • Type
                • ePublishing
                  • eBook
                  • eMagazine
                  • ePaper
                  • Game
                    • Download Game
                    • Gaming Network
                    • Mobile Game
                    • Online Game
                    • Online Music
                      • Music Download
                      • Music Streaming
                      • Online Video
                        • Pay-per-View
                        • Video Download
                        • Video Streaming
                        • Social Media
                        • Age Group
                          • 18-24 Years
                          • 25-34 Years
                          • 35-44 Years
                          • 55-64 Years
                          • Gender
                            • Men
                            • Women
                            • Income
                              • High-Income Group
                              • Low-Income Group
                              • Mid-Income Group
                              • Region
                                • Americas
                                  • Argentina
                                  • Brazil
                                  • Canada
                                  • Mexico
                                  • United States
                                    • California
                                    • Florida
                                    • Illinois
                                    • New York
                                    • Ohio
                                    • Pennsylvania
                                    • Texas
                                    • Asia-Pacific
                                      • Australia
                                      • China
                                      • India
                                      • Indonesia
                                      • Japan
                                      • Malaysia
                                      • Philippines
                                      • Singapore
                                      • South Korea
                                      • Taiwan
                                      • Thailand
                                      • Vietnam
                                      • Europe, Middle East & Africa
                                        • Denmark
                                        • Egypt
                                        • Finland
                                        • France
                                        • Germany
                                        • Israel
                                        • Italy
                                        • Netherlands
                                        • Nigeria
                                        • Norway
                                        • Poland
                                        • Qatar
                                        • Russia
                                        • Saudi Arabia
                                        • South Africa
                                        • Spain
                                        • Sweden
                                        • Switzerland
                                        • Turkey
                                        • United Arab Emirates
                                        • United Kingdom


                                        Please Note: PDF & Excel + Online Access - 1 Year


1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Increase in the Number of Devices Capable of Supporting Digital Media Coupled with Increasing Internet Access Speed
5.1.1.2. Dominance of Entertainment Services Such as Audio and Video
5.1.1.3. Consumer Preferences Towards Digital Media Consumption as Compared to Traditional Forms of Media
5.1.2. Restraints
5.1.2.1. Concerns Regarding Over-Reliance on Digital Technology and Media
5.1.3. Opportunities
5.1.3.1. Introduction of 5G Technology for Faster Broadband Experience
5.1.3.2. VR Transforming into an Entertainment and Productivity Platform
5.1.4. Challenges
5.1.4.1. Issues Associated with the Security and Privacy
5.1.4.2. High Maintenance Cost Due to Evolving Environment
5.2. Market Segmentation Analysis
5.2.1. Type: Exponential use of social media for engaging with people and consuming entertainment
5.2.2. Age Group: Rising adoption of digital media among 18 to 24 year old individuals
5.2.3. Gender: Active participation of men in digital media for personal growth
5.2.4. Income: Adoption of mid-income media services that offer affordable quality, family plans, bundled e-commerce, and entertainment
5.3. Market Trend Analysis
5.4. Cumulative Impact of Russia-Ukraine Conflict
5.5. Cumulative Impact of High Inflation
5.6. Porter’s Five Forces Analysis
5.6.1. Threat of New Entrants
5.6.2. Threat of Substitutes
5.6.3. Bargaining Power of Customers
5.6.4. Bargaining Power of Suppliers
5.6.5. Industry Rivalry
5.7. Value Chain & Critical Path Analysis
5.8. Regulatory Framework Analysis
5.9. Client Customization
6. Digital Media Market, by Type
6.1. Introduction
6.2. ePublishing
6.3. Game
6.4. Online Music
6.5. Online Video
6.6. Social Media
7. Digital Media Market, by Age Group
7.1. Introduction
7.2. 18-24 Years
7.3. 25-34 Years
7.4. 35-44 Years
7.5. 55-64 Years
8. Digital Media Market, by Gender
8.1. Introduction
8.2. Men
8.3. Women
9. Digital Media Market, by Income
9.1. Introduction
9.2. High-Income Group
9.3. Low-Income Group
9.4. Mid-Income Group
10. Americas Digital Media Market
10.1. Introduction
10.2. Argentina
10.3. Brazil
10.4. Canada
10.5. Mexico
10.6. United States
11. Asia-Pacific Digital Media Market
11.1. Introduction
11.2. Australia
11.3. China
11.4. India
11.5. Indonesia
11.6. Japan
11.7. Malaysia
11.8. Philippines
11.9. Singapore
11.10. South Korea
11.11. Taiwan
11.12. Thailand
11.13. Vietnam
12. Europe, Middle East & Africa Digital Media Market
12.1. Introduction
12.2. Denmark
12.3. Egypt
12.4. Finland
12.5. France
12.6. Germany
12.7. Israel
12.8. Italy
12.9. Netherlands
12.10. Nigeria
12.11. Norway
12.12. Poland
12.13. Qatar
12.14. Russia
12.15. Saudi Arabia
12.16. South Africa
12.17. Spain
12.18. Sweden
12.19. Switzerland
12.20. Turkey
12.21. United Arab Emirates
12.22. United Kingdom
13. Competitive Landscape
13.1. Market Share Analysis, 2023
13.2. FPNV Positioning Matrix, 2023
13.3. Competitive Scenario Analysis
13.3.1. Vertiqal Studios Announces Acquisition of Digital Media Assets from Offbeat Media and Non-Brokered Offering
13.3.2. TikTok Announces New Partnership With Disney
13.3.3. SoundCloud Partners with Squarespace, Adobe, Discord, and Rap Plug to Expand Member Benefits for Next and Next Pro Artists
14. Competitive Portfolio
14.1. Key Company Profiles
14.2. Key Product Portfolio

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