Cloud Gaming Market by Type (File Streaming, Video Streaming), Gamer (Avid Gamers, Casual Gamers, Hardcore Gamers), Offering, Device - Global Forecast 2024-2030

Cloud Gaming Market by Type (File Streaming, Video Streaming), Gamer (Avid Gamers, Casual Gamers, Hardcore Gamers), Offering, Device - Global Forecast 2024-2030


The Cloud Gaming Market size was estimated at USD 2.97 billion in 2023 and expected to reach USD 3.57 billion in 2024, at a CAGR 20.42% to reach USD 10.91 billion by 2030.

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the Cloud Gaming Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Cloud Gaming Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the Cloud Gaming Market, highlighting leading vendors and their innovative profiles. These include Alibaba Group, Alphabet Inc., Amazon Web Services, Inc., Apple Inc., Electronic Arts, Inc., Intel Corporation, International Business Machines Corporation, Microsoft Corporation, NVIDIA Corporation, Parsec Cloud Inc., Sand soft Ltd., Sony Group Corporation, Tencent Holdings Ltd., Ubitus Inc., and Utomik BV.

Market Segmentation & Coverage


This research report categorizes the Cloud Gaming Market to forecast the revenues and analyze trends in each of the following sub-markets:

Type
File Streaming
Video Streaming
Gamer
Avid Gamers
Casual Gamers
Hardcore Gamers
Offering
Gaming Platform Services
Content Services

PC Services
Infrastructure
Compute

Memory

Storage
Device
Gaming Consoles
Head-Mounted Displays
Personal Computers & Laptops
Smart Televisions
Smartphones
Tablets
Region
Americas
Argentina

Brazil

Canada

Mexico

United States
California

Florida

Illinois

New York

Ohio

Pennsylvania

Texas
Asia-Pacific
Australia

China

India

Indonesia

Japan

Malaysia

Philippines

Singapore

South Korea

Taiwan

Thailand

Vietnam
Europe, Middle East & Africa
Denmark

Egypt

Finland

France

Germany

Israel

Italy

Netherlands

Nigeria

Norway

Poland

Qatar

Russia

Saudi Arabia

South Africa

Spain

Sweden

Switzerland

Turkey

United Arab Emirates

United Kingdom

The report offers valuable insights on the following aspects:

1. Market Penetration: It presents comprehensive information on the market provided by key players.
2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.
3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.
4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.
5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

1. What is the market size and forecast of the Cloud Gaming Market?
2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Cloud Gaming Market?
3. What are the technology trends and regulatory frameworks in the Cloud Gaming Market?
4. What is the market share of the leading vendors in the Cloud Gaming Market?
5. Which modes and strategic moves are suitable for entering the Cloud Gaming Market?

Note: PDF & Excel + Online Access - 1 Year


1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Cloud Gaming Market, by Region
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Increasing mobile gaming audience and digitalization in gaming technology
5.1.1.2. Benefits of cloud in reduction of data storage and ease of accessibility
5.1.1.3. Huge adoption of smartphones and tablets across globe
5.1.2. Restraints
5.1.2.1. Device compatibility and stringent regulations in certain countries for VPN hosting
5.1.3. Opportunities
5.1.3.1. Adoption and use of 5G technology
5.1.3.2. Increased popularity of multiplayer scenarios and improved cross-platform gaming experience
5.1.4. Challenges
5.1.4.1. Continuous demand-shift of gamers for new and better gaming experience
5.2. Market Segmentation Analysis
5.3. Market Trend Analysis
5.4. Cumulative Impact of High Inflation
5.5. Porter’s Five Forces Analysis
5.5.1. Threat of New Entrants
5.5.2. Threat of Substitutes
5.5.3. Bargaining Power of Customers
5.5.4. Bargaining Power of Suppliers
5.5.5. Industry Rivalry
5.6. Value Chain & Critical Path Analysis
5.7. Regulatory Framework
6. Cloud Gaming Market, by Type
6.1. Introduction
6.2. File Streaming
6.3. Video Streaming
7. Cloud Gaming Market, by Gamer
7.1. Introduction
7.2. Avid Gamers
7.3. Casual Gamers
7.4. Hardcore Gamers
8. Cloud Gaming Market, by Offering
8.1. Introduction
8.2. Gaming Platform Services
8.3.1. Content Services
8.3.2. PC Services
8.3. Infrastructure
8.4.1. Compute
8.4.2. Memory
8.4.3. Storage
9. Cloud Gaming Market, by Device
9.1. Introduction
9.2. Gaming Consoles
9.3. Head-Mounted Displays
9.4. Personal Computers & Laptops
9.5. Smart Televisions
9.6. Smartphones
9.7. Tablets
10. Americas Cloud Gaming Market
10.1. Introduction
10.2. Argentina
10.3. Brazil
10.4. Canada
10.5. Mexico
10.6. United States
11. Asia-Pacific Cloud Gaming Market
11.1. Introduction
11.2. Australia
11.3. China
11.4. India
11.5. Indonesia
11.6. Japan
11.7. Malaysia
11.8. Philippines
11.9. Singapore
11.10. South Korea
11.11. Taiwan
11.12. Thailand
11.13. Vietnam
12. Europe, Middle East & Africa Cloud Gaming Market
12.1. Introduction
12.2. Denmark
12.3. Egypt
12.4. Finland
12.5. France
12.6. Germany
12.7. Israel
12.8. Italy
12.9. Netherlands
12.10. Nigeria
12.11. Norway
12.12. Poland
12.13. Qatar
12.14. Russia
12.15. Saudi Arabia
12.16. South Africa
12.17. Spain
12.18. Sweden
12.19. Switzerland
12.20. Turkey
12.21. United Arab Emirates
12.22. United Kingdom
13. Competitive Landscape
13.1. FPNV Positioning Matrix
13.2. Market Share Analysis, By Key Player
13.3. Competitive Scenario Analysis, By Key Player
14. Competitive Portfolio
14.1. Key Company Profiles
14.1.1. Alibaba Group
14.1.2. Alphabet Inc.
14.1.3. Amazon Web Services, Inc.
14.1.4. Apple Inc.
14.1.5. Electronic Arts, Inc.
14.1.6. Intel Corporation
14.1.7. International Business Machines Corporation
14.1.8. Microsoft Corporation
14.1.9. NVIDIA Corporation
14.1.10. Parsec Cloud Inc.
14.1.11. Sand soft Ltd.
14.1.12. Sony Group Corporation
14.1.13. Tencent Holdings Ltd.
14.1.14. Ubitus Inc.
14.1.15. Utomik BV
14.2. Key Product Portfolio
15. Appendix
15.1. Discussion Guide
15.2. License & Pricing
FIGURE 1. CLOUD GAMING MARKET RESEARCH PROCESS
FIGURE 2. CLOUD GAMING MARKET SIZE, 2023 VS 2030
FIGURE 3. CLOUD GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 4. CLOUD GAMING MARKET SIZE, BY REGION, 2023 VS 2030 (%)
FIGURE 5. CLOUD GAMING MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 6. CLOUD GAMING MARKET DYNAMICS
FIGURE 7. CLOUD GAMING MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
FIGURE 8. CLOUD GAMING MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 9. CLOUD GAMING MARKET SIZE, BY GAMER, 2023 VS 2030 (%)
FIGURE 10. CLOUD GAMING MARKET SIZE, BY GAMER, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 11. CLOUD GAMING MARKET SIZE, BY OFFERING, 2023 VS 2030 (%)
FIGURE 12. CLOUD GAMING MARKET SIZE, BY OFFERING, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 13. CLOUD GAMING MARKET SIZE, BY DEVICE, 2023 VS 2030 (%)
FIGURE 14. CLOUD GAMING MARKET SIZE, BY DEVICE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 15. AMERICAS CLOUD GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 16. AMERICAS CLOUD GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 17. UNITED STATES CLOUD GAMING MARKET SIZE, BY STATE, 2023 VS 2030 (%)
FIGURE 18. UNITED STATES CLOUD GAMING MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 19. ASIA-PACIFIC CLOUD GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 20. ASIA-PACIFIC CLOUD GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 21. EUROPE, MIDDLE EAST & AFRICA CLOUD GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 22. EUROPE, MIDDLE EAST & AFRICA CLOUD GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 23. CLOUD GAMING MARKET, FPNV POSITIONING MATRIX, 2023
FIGURE 24. CLOUD GAMING MARKET SHARE, BY KEY PLAYER, 2023

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