Board Games Market by Game Type (Chess, Ludo, Monopoly), Age Group (12-25 Years, 2-5 Years, Above 25 Years), Sales Channel - Global Forecast 2024-2030

Board Games Market by Game Type (Chess, Ludo, Monopoly), Age Group (12-25 Years, 2-5 Years, Above 25 Years), Sales Channel - Global Forecast 2024-2030


The Board Games Market size was estimated at USD 13.12 billion in 2023 and expected to reach USD 14.42 billion in 2024, at a CAGR 10.02% to reach USD 25.62 billion by 2030.

Board games refer to indoor games that are typically multi-player tabletop games utilizing counters or tokens positioned on a pre-marked surface. The application of board games stretches across various spectrums, particularly leisure and entertainment activities. Their end-use is predominantly found amongst a wide demographic from children, teenagers, and adults to the geriatric population. They are utilized in homes and educational institutions for learning purposes and by professionals in corporate setups for team building and social interaction. The prevalence of online retail, the growth of e-commerce, and a resurgence of interest in social and group-oriented gaming are all robust driving measures contributing to board game escalation. Notable growth factors for board games include increased public interest in social gameplay, a cultural shift towards experiential and educational gaming, and the demand for strategic and war simulation games. However, the growing incidences of product recall of board games due to choking hazards and the presence of toxic chemicals impede widespread adoption among consumers. Furthermore, complications related to the intellectual property rights of board games present challenges for new entrants in the industry. However, major manufacturers are constantly investing efforts to develop novel, innovative games without infringing on the patents or copyrights of existing games. The emergence of crowdfunded games, the surge in board games in cafes, and the increased adoption of board games in learning and development activities are presenting promising opportunities for growth in this space.

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1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Growing parental focus on children’s brain development through board games
5.1.1.2. Rising consumer demand for indoor recreational activities
5.1.1.3. Increasing availability on e-commerce platforms
5.1.2. Restraints
5.1.2.1. Rising number of product recalls
5.1.3. Opportunities
5.1.3.1. Introduction of board gaming events and competitions
5.1.3.2. Increasing number of innovative board games catering to both adults and children
5.1.4. Challenges
5.1.4.1. Concerns related to intellectual property rights of board games
5.2. Market Segmentation Analysis
5.2.1. Game Type: Rising number of chess competitions and championships across the world
5.2.2. Age group: Demand for strategic and innovative games catering to adults above 25 Years
5.2.3. Sales Channel: Preference for convenience shopping leading to expansion of online stores
5.3. Market Disruption Analysis
5.4. Porter’s Five Forces Analysis
5.4.1. Threat of New Entrants
5.4.2. Threat of Substitutes
5.4.3. Bargaining Power of Customers
5.4.4. Bargaining Power of Suppliers
5.4.5. Industry Rivalry
5.5. Value Chain & Critical Path Analysis
5.6. Pricing Analysis
5.7. Technology Analysis
5.8. Patent Analysis
5.9. Trade Analysis
5.10. Regulatory Framework Analysis
6. Board Games Market, by Game Type
6.1. Introduction
6.2. Chess
6.3. Ludo
6.4. Monopoly
6.5. Scrabble
7. Board Games Market, by Age Group
7.1. Introduction
7.2. 12-25 Years
7.3. 2-5 Years
7.4. Above 25 Years
7.5. Between 5 & 12 Years
8. Board Games Market, by Sales Channel
8.1. Introduction
8.2. Hypermarkets & Supermarket
8.3. Online Stores
8.4. Specialty Stores
9. Americas Board Games Market
9.1. Introduction
9.2. Argentina
9.3. Brazil
9.4. Canada
9.5. Mexico
9.6. United States
10. Asia-Pacific Board Games Market
10.1. Introduction
10.2. Australia
10.3. China
10.4. India
10.5. Indonesia
10.6. Japan
10.7. Malaysia
10.8. Philippines
10.9. Singapore
10.10. South Korea
10.11. Taiwan
10.12. Thailand
10.13. Vietnam
11. Europe, Middle East & Africa Board Games Market
11.1. Introduction
11.2. Denmark
11.3. Egypt
11.4. Finland
11.5. France
11.6. Germany
11.7. Israel
11.8. Italy
11.9. Netherlands
11.10. Nigeria
11.11. Norway
11.12. Poland
11.13. Qatar
11.14. Russia
11.15. Saudi Arabia
11.16. South Africa
11.17. Spain
11.18. Sweden
11.19. Switzerland
11.20. Turkey
11.21. United Arab Emirates
11.22. United Kingdom
12. Competitive Landscape
12.1. Market Share Analysis, 2023
12.2. FPNV Positioning Matrix, 2023
12.3. Competitive Scenario Analysis
12.3.1. Mattel Announces Pictionary Vs. AI, a Physical Board Game to Integrate AI into Gameplay
12.3.2. Hasbro And an Italian Tech Company to Prepare a Future for AI Integration Into Board Games
12.3.3. Steamforged Launches New Elden Ring Board Game
12.4. Strategy Analysis & Recommendation
13. Competitive Portfolio
13.1. Key Company Profiles
13.2. Key Product Portfolio
FIGURE 1. BOARD GAMES MARKET RESEARCH PROCESS
FIGURE 2. BOARD GAMES MARKET SIZE, 2023 VS 2030
FIGURE 3. GLOBAL BOARD GAMES MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 4. GLOBAL BOARD GAMES MARKET SIZE, BY REGION, 2023 VS 2030 (%)
FIGURE 5. GLOBAL BOARD GAMES MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 6. BOARD GAMES MARKET DYNAMICS
FIGURE 7. GLOBAL BOARD GAMES MARKET SIZE, BY GAME TYPE, 2023 VS 2030 (%)
FIGURE 8. GLOBAL BOARD GAMES MARKET SIZE, BY GAME TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL BOARD GAMES MARKET SIZE, BY AGE GROUP, 2023 VS 2030 (%)
FIGURE 10. GLOBAL BOARD GAMES MARKET SIZE, BY AGE GROUP, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2023 VS 2030 (%)
FIGURE 12. GLOBAL BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 13. AMERICAS BOARD GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 14. AMERICAS BOARD GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 15. UNITED STATES BOARD GAMES MARKET SIZE, BY STATE, 2023 VS 2030 (%)
FIGURE 16. UNITED STATES BOARD GAMES MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 17. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 18. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 19. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 20. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 21. BOARD GAMES MARKET SHARE, BY KEY PLAYER, 2023
FIGURE 22. BOARD GAMES MARKET, FPNV POSITIONING MATRIX, 2023

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