Blockchain Gaming Market by Type (Autonomous, Ownership-driven, Traditional Video), Architecture (Hybrid, Layered, Monolithic), Genre, Platform, Age Group - Global Forecast 2023-2030

Blockchain Gaming Market by Type (Autonomous, Ownership-driven, Traditional Video), Architecture (Hybrid, Layered, Monolithic), Genre, Platform, Age Group - Global Forecast 2023-2030


The Blockchain Gaming Market is projected to reach USD 170.01 billion by 2030 from USD 5.25 billion in 2022, at a CAGR of 54.41% during the forecast period.

Market Segmentation & Coverage:

This research report analyzes various sub-markets, forecasts revenues, and examines emerging trends in each category to provide a comprehensive outlook on the Blockchain Gaming Market.
  • Based on Type, market is studied across Autonomous, Ownership-driven, and Traditional Video. The Traditional Video is projected to witness significant market share during forecast period.
  • Based on Architecture, market is studied across Hybrid, Layered, and Monolithic. The Layered is projected to witness significant market share during forecast period.
  • Based on Genre, market is studied across Action, Adventure, Arcade, Sports, and Strategy. The Action is projected to witness significant market share during forecast period.
  • Based on Platform, market is studied across Binance Coin, Electro-Optical System (EOS), and Ethereum. The Binance Coin is projected to witness significant market share during forecast period.
  • Based on Age Group, market is studied across Above 50, Age 10-20, Age 21-35, and Age 36-50. The Above 50 is projected to witness significant market share during forecast period.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom. The Europe, Middle East & Africa is projected to witness significant market share during forecast period.
Market Statistics:

The report provides market sizing and forecasts across 7 major currencies - USD, EUR, JPY, GBP, AUD, CAD, and CHF; multiple currency support helps organization leaders to make well-informed decisions. In this report, 2018 to 2021 are considered as historical years, 2022 is base year, 2023 is estimated year, and years from 2024 to 2030 are considered as forecast period.

FPNV Positioning Matrix:

The FPNV Positioning Matrix is an indispensable tool for assessing the Blockchain Gaming Market. It comprehensively evaluates vendors, analyzing key metrics related to Business Strategy and Product Satisfaction. This enables users to make informed decisions tailored to their specific needs. Through advanced analysis, vendors are categorized into four distinct quadrants, each representing a different level of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V). Be assured that this insightful framework empowers decision-makers to navigate the market with confidence.

Market Share Analysis:

The Market Share Analysis offers invaluable insights into the vendor landscape Blockchain Gaming Market. By evaluating their impact on overall revenue, customer base, and other key metrics, we provide companies with a comprehensive understanding of their performance and the competitive environment they confront. This analysis also uncovers the level of competition in terms of market share acquisition, fragmentation, dominance, and industry consolidation during the study period.

Key Company Profiles:

The report delves into recent significant developments in the Blockchain Gaming Market, highlighting leading vendors and their innovative profiles. These include AlwaysGeeky Games Inc., Animoca Brands, Chain Games, Cubix, Dapper labs, Double Jump.tokyo Inc., Enjinstarter, G.JIT JAPAN, Gala Games, Horizon Blockchain, Illuvium, Immutable, Iskra (BVI) Corp., LeewayHertz, Lucid Sight, Mythical Games, Opensea, Planet IX, Planetarium by Nine Corporation, Proground Inc., Rokosoft, Sara Technologies Inc., Sky Mavis, Sorare, SAS, Splinterlands, The Abyss, Thought Farm Pty Ltd., Venly, Webllisto, and Xaya by Autonomous Worlds Ltd..

The report offers valuable insights on the following aspects:
  1. Market Penetration: It provides comprehensive information about key players' market dynamics and offerings.
  2. Market Development: In-depth analysis of emerging markets and penetration across mature market segments, highlighting lucrative opportunities.
  3. Market Diversification: Detailed information about new product launches, untapped geographies, recent developments, and investments.
  4. Competitive Assessment & Intelligence: Exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of leading players.
  5. Product Development & Innovation: Intelligent insights on future technologies, R&D activities, and breakthrough product developments.
The report addresses key questions such as:
  1. What is the market size and forecast for the Blockchain Gaming Market?
  2. Which products, segments, applications, and areas hold the highest investment potential in the Blockchain Gaming Market?
  3. What is the competitive strategic window for identifying opportunities in the Blockchain Gaming Market?
  4. What are the latest technology trends and regulatory frameworks in the Blockchain Gaming Market?
  5. What is the market share of the leading vendors in the Blockchain Gaming Market?
  6. Which modes and strategic moves are suitable for entering the Blockchain Gaming Market?


Note: PDF & Excel + Online Access - 1 Year


1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Blockchain Gaming Market, by Region
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Proliferation of online gaming platforms and applications
5.1.1.2. Growing demand for games with enhanced security and transparency features
5.1.1.3. Introduction of digital currency as rewards to players
5.1.2. Restraints
5.1.2.1. Technical barriers associated with blockchain gaming
5.1.3. Opportunities
5.1.3.1. Integration of blockchain gaming with DeFi
5.1.3.2. Ongoing advancements to enhance immersive gaming experience
5.1.4. Challenges
5.1.4.1. Data privacy and security concerns
5.2. Market Segmentation Analysis
5.3. Market Trend Analysis
5.4. Cumulative Impact of COVID-19
5.5. Cumulative Impact of Russia-Ukraine Conflict
5.6. Cumulative Impact of High Inflation
5.7. Porter’s Five Forces Analysis
5.7.1. Threat of New Entrants
5.7.2. Threat of Substitutes
5.7.3. Bargaining Power of Customers
5.7.4. Bargaining Power of Suppliers
5.7.5. Industry Rivalry
5.8. Value Chain & Critical Path Analysis
5.9. Regulatory Framework
5.10. Client Customization
6. Blockchain Gaming Market, by Type
6.1. Introduction
6.2. Autonomous
6.3. Ownership-driven
6.4. Traditional Video
7. Blockchain Gaming Market, by Architecture
7.1. Introduction
7.2. Hybrid
7.3. Layered
7.4. Monolithic
8. Blockchain Gaming Market, by Genre
8.1. Introduction
8.2. Action
8.3. Adventure
8.4. Arcade
8.5. Sports
8.6. Strategy
9. Blockchain Gaming Market, by Platform
9.1. Introduction
9.2. Binance Coin
9.3. Electro-Optical System (EOS)
9.4. Ethereum
10. Blockchain Gaming Market, by Age Group
10.1. Introduction
10.2. Above 50
10.3. Age 10-20
10.4. Age 21-35
10.5. Age 36-50
11. Americas Blockchain Gaming Market
11.1. Introduction
11.2. Argentina
11.3. Brazil
11.4. Canada
11.5. Mexico
11.6. United States
12. Asia-Pacific Blockchain Gaming Market
12.1. Introduction
12.2. Australia
12.3. China
12.4. India
12.5. Indonesia
12.6. Japan
12.7. Malaysia
12.8. Philippines
12.9. Singapore
12.10. South Korea
12.11. Taiwan
12.12. Thailand
12.13. Vietnam
13. Europe, Middle East & Africa Blockchain Gaming Market
13.1. Introduction
13.2. Denmark
13.3. Egypt
13.4. Finland
13.5. France
13.6. Germany
13.7. Israel
13.8. Italy
13.9. Netherlands
13.10. Nigeria
13.11. Norway
13.12. Poland
13.13. Qatar
13.14. Russia
13.15. Saudi Arabia
13.16. South Africa
13.17. Spain
13.18. Sweden
13.19. Switzerland
13.20. Turkey
13.21. United Arab Emirates
13.22. United Kingdom
14. Competitive Landscape
14.1. FPNV Positioning Matrix
14.2. Market Share Analysis, By Key Player
14.3. Competitive Scenario Analysis, By Key Player
15. Competitive Portfolio
15.1. Key Company Profiles
15.1.1. AlwaysGeeky Games Inc.
15.1.2. Animoca Brands
15.1.3. Chain Games
15.1.4. Cubix
15.1.5. Dapper labs
15.1.6. Double Jump.tokyo Inc.
15.1.7. Enjinstarter
15.1.8. G.JIT JAPAN
15.1.9. Gala Games
15.1.10. Horizon Blockchain
15.1.11. Illuvium
15.1.12. Immutable
15.1.13. Iskra (BVI) Corp.
15.1.14. LeewayHertz
15.1.15. Lucid Sight
15.1.16. Mythical Games
15.1.17. Opensea
15.1.18. Planet IX
15.1.19. Planetarium by Nine Corporation
15.1.20. Proground Inc.
15.1.21. Rokosoft
15.1.22. Sara Technologies Inc.
15.1.23. Sky Mavis
15.1.24. Sorare, SAS
15.1.25. Splinterlands
15.1.26. The Abyss
15.1.27. Thought Farm Pty Ltd.
15.1.28. Venly
15.1.29. Webllisto
15.1.30. Xaya by Autonomous Worlds Ltd.
15.2. Key Product Portfolio
16. Appendix
16.1. Discussion Guide
16.2. License & Pricing

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