Augmented Reality in eLearning Market by Component (Hardware, Services, Solution), Deployment (On-Cloud, On-Premises) - Global Forecast 2024-2030
The Augmented Reality in eLearning Market size was estimated at USD 18.73 billion in 2023 and expected to reach USD 23.42 billion in 2024, at a CAGR 25.11% to reach USD 89.92 billion by 2030.
FPNV Positioning Matrix
The FPNV Positioning Matrix is pivotal in evaluating the Augmented Reality in eLearning Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).
Market Share Analysis
The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Augmented Reality in eLearning Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.
Key Company Profiles
The report delves into recent significant developments in the Augmented Reality in eLearning Market, highlighting leading vendors and their innovative profiles. These include Anthology Inc. by Blackboard Inc., Apple Inc., Aristek Systems Ltd., BrainCert, Inc., Cemtrex, Inc., Cisco Systems, Inc., Colan InfoTech Pvt Ltd, Dell Inc., Digital Samba, SL, Google LLC by Alphabet Inc., Hitachi, Ltd., Immertive Pvt. Ltd., International Business Machines Corporation, LearnBrite, Microsoft Corporation, Novaconcept Formation inc., and Swift eLearning Services.
Market Segmentation & Coverage
This research report categorizes the Augmented Reality in eLearning Market to forecast the revenues and analyze trends in each of the following sub-markets:
Component
Hardware
Services
Solution
Deployment
On-Cloud
On-Premises
Region
Americas
Argentina
Brazil
Canada
Mexico
United States
California
Florida
Illinois
New York
Ohio
Pennsylvania
Texas
Asia-Pacific
Australia
China
India
Indonesia
Japan
Malaysia
Philippines
Singapore
South Korea
Taiwan
Thailand
Vietnam
Europe, Middle East & Africa
Denmark
Egypt
Finland
France
Germany
Israel
Italy
Netherlands
Nigeria
Norway
Poland
Qatar
Russia
Saudi Arabia
South Africa
Spain
Sweden
Switzerland
Turkey
United Arab Emirates
United Kingdom The report offers valuable insights on the following aspects:
Market Penetration: It presents comprehensive information on the market provided by key players.
Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.
Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.
Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.
Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.
The report addresses key questions such as:
What is the market size and forecast of the Augmented Reality in eLearning Market?
Which products, segments, applications, and areas should one consider investing in over the forecast period in the Augmented Reality in eLearning Market?
What are the technology trends and regulatory frameworks in the Augmented Reality in eLearning Market?
What is the market share of the leading vendors in the Augmented Reality in eLearning Market?
Which modes and strategic moves are suitable for entering the Augmented Reality in eLearning Market?
Note: PDF & Excel + Online Access - 1 Year
1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Augmented Reality in eLearning Market, by Region
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Growing acceptance of AR technology for corporate education or training
5.1.1.2. Rising focus towards digitalization of the education system
5.1.1.3. Demand for a personal learning experience in diversified fields
5.1.2. Restraints
5.1.2.1. High capital investment and reluctance to new technologies
5.1.3. Opportunities
5.1.3.1. Continuous technology advancement in augmented reality
5.1.3.2. Growing adopting in defense and healthcare for simulation and training
5.1.4. Challenges
5.1.4.1. Lack of industry standards and operability
5.2. Market Segmentation Analysis
5.3. Market Trend Analysis
5.4. Cumulative Impact of High Inflation
5.5. Porter’s Five Forces Analysis
5.5.1. Threat of New Entrants
5.5.2. Threat of Substitutes
5.5.3. Bargaining Power of Customers
5.5.4. Bargaining Power of Suppliers
5.5.5. Industry Rivalry
5.6. Value Chain & Critical Path Analysis
5.7. Regulatory Framework
6. Augmented Reality in eLearning Market, by Component
6.1. Introduction
6.2. Hardware
6.3. Services
6.4. Solution
7. Augmented Reality in eLearning Market, by Deployment
7.1. Introduction
7.2. On-Cloud
7.3. On-Premises
8. Americas Augmented Reality in eLearning Market
8.1. Introduction
8.2. Argentina
8.3. Brazil
8.4. Canada
8.5. Mexico
8.6. United States
9. Asia-Pacific Augmented Reality in eLearning Market
9.1. Introduction
9.2. Australia
9.3. China
9.4. India
9.5. Indonesia
9.6. Japan
9.7. Malaysia
9.8. Philippines
9.9. Singapore
9.10. South Korea
9.11. Taiwan
9.12. Thailand
9.13. Vietnam
10. Europe, Middle East & Africa Augmented Reality in eLearning Market
10.1. Introduction
10.2. Denmark
10.3. Egypt
10.4. Finland
10.5. France
10.6. Germany
10.7. Israel
10.8. Italy
10.9. Netherlands
10.10. Nigeria
10.11. Norway
10.12. Poland
10.13. Qatar
10.14. Russia
10.15. Saudi Arabia
10.16. South Africa
10.17. Spain
10.18. Sweden
10.19. Switzerland
10.20. Turkey
10.21. United Arab Emirates
10.22. United Kingdom
11. Competitive Landscape
11.1. FPNV Positioning Matrix
11.2. Market Share Analysis, By Key Player
11.3. Competitive Scenario Analysis, By Key Player
12. Competitive Portfolio
12.1. Key Company Profiles
12.1.1. Anthology Inc. by Blackboard Inc.
12.1.2. Apple Inc.
12.1.3. Aristek Systems Ltd.
12.1.4. BrainCert, Inc.
12.1.5. Cemtrex, Inc.
12.1.6. Cisco Systems, Inc.
12.1.7. Colan InfoTech Pvt Ltd
12.1.8. Dell Inc.
12.1.9. Digital Samba, SL
12.1.10. Google LLC by Alphabet Inc.
12.1.11. Hitachi, Ltd.
12.1.12. Immertive Pvt. Ltd.
12.1.13. International Business Machines Corporation
12.1.14. LearnBrite
12.1.15. Microsoft Corporation
12.1.16. Novaconcept Formation inc.
12.1.17. Swift eLearning Services
12.2. Key Product Portfolio
13. Appendix
13.1. Discussion Guide
13.2. License & Pricing
FIGURE 1. AUGMENTED REALITY IN ELEARNING MARKET RESEARCH PROCESS
FIGURE 2. AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2023 VS 2030