Amusement Parks Market by Type (Amusement Arcades, Theme Parks, Water Parks), Revenue Source (Food & Beverage, Hospitality, Merchandizing), Age Limit - Global Forecast 2024-2030

Amusement Parks Market by Type (Amusement Arcades, Theme Parks, Water Parks), Revenue Source (Food & Beverage, Hospitality, Merchandizing), Age Limit - Global Forecast 2024-2030


The Amusement Parks Market size was estimated at USD 50.97 billion in 2023 and expected to reach USD 54.08 billion in 2024, at a CAGR 7.41% to reach USD 84.08 billion by 2030.

An amusement park is a commercial park that entertains its attractions through rides, games, shops, exhibits and shows. Amusement parks play a significant role in the broader entertainment industry, often as major tourist attractions. Their unique combination of rides, shows, food, and merchandise has become crucial to leisure culture. Meanwhile, the increasing participation in recreational and outdoor activities has impacted the development of amusement parks. In addition, the favorable regulations associated with the safety concerns in amusement parks have also boosted the growth of amusement parks. However, the high cost associated with the maintenance and excess energy consumption is a significant challenge for the industry players. Companies are continuously working towards cutting costs and diversely adopting alternative energy sources to remain agile within the ever-evolving industry landscape. Moreover, integrating advanced technologies such as augmented reality (AR) and virtual reality (VR) has created future opportunities for the key players. In addition, the adoption of renewable energy infrastructure worldwide has also contributed to the evolving amusement park industry.

Regional Insights

In America, countries including the United States and Canada are major economies in the amusement park industry with a strong legacy of iconic parks such as Disneyland and Universal Studios. Additionally, in America, a substantial chunk of the customer base seeking diverse and immersive entertainment experiences has also witnessed a significant need for amusement parks. The trend of transforming popular films and television shows into theme park attractions has been fetching massive investments in this region. Similarly, the amusement park industry in Europe is characterized by European countries' rich history and storytelling culture, offering a unique blend of classic fairy tale settings and futuristic attractions. Moreover, the increasing investments in tourism and entertainment industry also contribute to the expansion of amusement parks. The Middle East and Africa region represents an untapped market with enormous potential leaning towards integrating local cultural themes with the mainstream amusement park model. Furthermore, the Asia Pacific features a diverse customer palette, with parks in China, Japan, and India catering to the varied needs of consumers. Major economies such as China back its amusement park industry with aggressive investment policies, promoting indigenous parks such as Shanghai Disneyland. At the same time, in Japan, the intersection of technology and animation within amusement parks presents unique offerings. India's burgeoning middle class presents an untapped customer base pushing recent initiatives towards park infrastructure development. With the right blend of creativity, innovation, and alignment to regional preferences and needs, the industry can expect to see new heights of success across these regions.

Market Insights
  • Market Dynamics

    The market dynamics represent an ever-changing landscape of the Amusement Parks Market by providing actionable insights into factors, including supply and demand levels. Accounting for these factors helps design strategies, make investments, and formulate developments to capitalize on future opportunities. In addition, these factors assist in avoiding potential pitfalls related to political, geographical, technical, social, and economic conditions, highlighting consumer behaviors and influencing manufacturing costs and purchasing decisions.
    • Market Drivers
      • Rising Participation in Recreational Activities and Increasing Amusement Parks Visits
      • Rapid Growth in the Construction of Theme-Based Parks
      • Safety Regulations for Amusement Parks
      • Market Restraints
        • High Input Cost for Installation and Maintenance
        • Market Opportunities
          • Integration of Advanced Technologies in Amusement Parks and Social Media Influence
          • Renewable Energy Infrastructure Deployment on Demand
          • Market Challenges
            • High Energy Consumption and Environmental Impacts
            • Market Segmentation Analysis
              • Type: Increasing popularity of gaming arcades and water parks tends to meet
              • Revenue Source: Establishment of food & beverages and merchandise retailers in the amusement industry caters to better revenue growth
              • Age Limit: Widening amusement parks in various age groups to meet thrill and adventures
              • Market Disruption Analysis
              • Porter’s Five Forces Analysis
              • Value Chain & Critical Path Analysis
              • Pricing Analysis
              • Technology Analysis
              • Patent Analysis
              • Trade Analysis
              • Regulatory Framework Analysis
              FPNV Positioning Matrix

              The FPNV positioning matrix is essential in evaluating the market positioning of the vendors in the Amusement Parks Market. This matrix offers a comprehensive assessment of vendors, examining critical metrics related to business strategy and product satisfaction. This in-depth assessment empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success, namely Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

              Market Share Analysis

              The market share analysis is a comprehensive tool that provides an insightful and in-depth assessment of the current state of vendors in the Amusement Parks Market. By meticulously comparing and analyzing vendor contributions, companies are offered a greater understanding of their performance and the challenges they face when competing for market share. These contributions include overall revenue, customer base, and other vital metrics. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With these illustrative details, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

              Recent Developments
              • Tamil Nadu Planning a Disney-like 100-acre Amusement Park Outside Chennai

                Tamil Nadu's new tourism policy highlights twelve priority segments, including Adventure Tourism, Recreation Tourism, and Film Tourism. As part of this initiative, there are plans to develop a large-format 100-acre theme park on the outskirts of Chennai, with private sector involvement, similar to renowned global theme parks such as Disney and Universal Studios. Additionally, efforts will be made to collaborate with golf courses in hilly regions for the development of tourist accommodation facilities, further enhancing recreation tourism.

                Six Flags to Accelerate Digital Transformation in the Amusement Park Industry and Launch a Cutting-Edge Virtual Assistant Powered by Google Cloud's Generative AI

                Six Flags Entertainment Corporation joined forces with Google Cloud to expedite its digital transformation. As part of this collaboration, Six Flags is expected to introduce a virtual assistant powered by generative AI provided by Google Cloud. This strategic partnership aims to enhance visitor experiences and optimize business operations across all Six Flags parks. Leveraging the advanced technology offered by Google Cloud, Six Flags would be able to deliver improved operations, personalized services, and enhanced customer experiences throughout their park portfolio.

                Enormous ‘Amusement Park’ Costing USD 2 Billion Announced in Oklahoma to Boost Tourism in the United States

                The American Heartland Theme Park & Resort, a USD 2 billion project set to launch in 2026 in Oklahoma in the U.S. With an estimated annual attendance of 4.9 million guests, this amusement park is expected to be a major attraction. The park would offer a wide array of rides, shows, attractions, waterways, and restaurants. The resort, situated on Route 66 in northeast Oklahoma, will span across 1,000 acres, featuring a 300-room hotel, an indoor water park, a 320-acre RV park, and a 300-cabin campground.
              Strategy Analysis & Recommendation

              The strategic analysis is essential for organizations seeking a solid foothold in the global marketplace. Companies are better positioned to make informed decisions that align with their long-term aspirations by thoroughly evaluating their current standing in the Amusement Parks Market. This critical assessment involves a thorough analysis of the organization’s resources, capabilities, and overall performance to identify its core strengths and areas for improvement.

              Key Company Profiles

              The report delves into recent significant developments in the Amusement Parks Market, highlighting leading vendors and their innovative profiles. These include Ardent Leisure Group Limited, Aspro Parks, S.A., CEDAR FAIR, L.P., Columbia Pictures Location Based Entertainment Inc., Comcast Corporation, Compagnie des Alpes, Efteling B.V., Europa-Park GmbH & Co Mack KG, Fantawild Holdings Inc., Fuji-Q Highland Co., Ltd., Herschend Family Entertainment Corporation, Hershey Entertainment & Resorts Company, Imagicaaworld Entertainment Ltd., Knoebels Amusement Resort, Merlin Entertainments Limited, Oriental Land Co.,Ltd., Parques Reunidos Servicios Centrales, S.A., PortAventura, Schlitterbahn, SeaWorld Entertainment, Inc., Six Flags Entertainment Corporation, The Hettema Group, The Walt Disney Company, Toverland B.V. by Gelissen Group, Universal Studios, Village Roadshow Limited, and Wonderla Holidays Ltd..

              Market Segmentation & Coverage

              This research report categorizes the Amusement Parks Market to forecast the revenues and analyze trends in each of the following sub-markets:
              • Type
                • Amusement Arcades
                • Theme Parks
                  • Eco Theme Parks
                  • Historical Theme Parks
                  • Pop Culture Theme Parks
                  • Regional Theme Parks
                  • Zoological Theme Parks
                  • Water Parks
                  • Revenue Source
                    • Food & Beverage
                    • Hospitality
                    • Merchandizing
                    • Tickets
                    • Age Limit
                      • 19 to 35 Years
                      • 36 to 50 Years
                      • 51 to 65 Years
                      • More than 65 Years
                      • Up to 18 Years
                      • Region
                        • Americas
                          • Argentina
                          • Brazil
                          • Canada
                          • Mexico
                          • United States
                            • California
                            • Florida
                            • Illinois
                            • New York
                            • Ohio
                            • Pennsylvania
                            • Texas
                            • Asia-Pacific
                              • Australia
                              • China
                              • India
                              • Indonesia
                              • Japan
                              • Malaysia
                              • Philippines
                              • Singapore
                              • South Korea
                              • Taiwan
                              • Thailand
                              • Vietnam
                              • Europe, Middle East & Africa
                                • Denmark
                                • Egypt
                                • Finland
                                • France
                                • Germany
                                • Israel
                                • Italy
                                • Netherlands
                                • Nigeria
                                • Norway
                                • Poland
                                • Qatar
                                • Russia
                                • Saudi Arabia
                                • South Africa
                                • Spain
                                • Sweden
                                • Switzerland
                                • Turkey
                                • United Arab Emirates
                                • United Kingdom


                                Please Note: PDF & Excel + Online Access - 1 Year


1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Rising Participation in Recreational Activities and Increasing Amusement Parks Visits
5.1.1.2. Rapid Growth in the Construction of Theme-Based Parks
5.1.1.3. Safety Regulations for Amusement Parks
5.1.2. Restraints
5.1.2.1. High Input Cost for Installation and Maintenance
5.1.3. Opportunities
5.1.3.1. Integration of Advanced Technologies in Amusement Parks and Social Media Influence
5.1.3.2. Renewable Energy Infrastructure Deployment on Demand
5.1.4. Challenges
5.1.4.1. High Energy Consumption and Environmental Impacts
5.2. Market Segmentation Analysis
5.2.1. Type: Increasing popularity of gaming arcades and water parks tends to meet
5.2.2. Revenue Source: Establishment of food & beverages and merchandise retailers in the amusement industry caters to better revenue growth
5.2.3. Age Limit: Widening amusement parks in various age groups to meet thrill and adventures
5.3. Market Trend Analysis
5.4. Cumulative Impact of Russia-Ukraine Conflict
5.5. Cumulative Impact of High Inflation
5.6. Porter’s Five Forces Analysis
5.6.1. Threat of New Entrants
5.6.2. Threat of Substitutes
5.6.3. Bargaining Power of Customers
5.6.4. Bargaining Power of Suppliers
5.6.5. Industry Rivalry
5.7. Value Chain & Critical Path Analysis
5.8. Regulatory Framework Analysis
5.9. Client Customization
6. Amusement Parks Market, by Type
6.1. Introduction
6.2. Amusement Arcades
6.3. Theme Parks
6.4. Water Parks
7. Amusement Parks Market, by Revenue Source
7.1. Introduction
7.2. Food & Beverage
7.3. Hospitality
7.4. Merchandizing
7.5. Tickets
8. Amusement Parks Market, by Age Limit
8.1. Introduction
8.2. 19 to 35 Years
8.3. 36 to 50 Years
8.4. 51 to 65 Years
8.5. More than 65 Years
8.6. Up to 18 Years
9. Americas Amusement Parks Market
9.1. Introduction
9.2. Argentina
9.3. Brazil
9.4. Canada
9.5. Mexico
9.6. United States
10. Asia-Pacific Amusement Parks Market
10.1. Introduction
10.2. Australia
10.3. China
10.4. India
10.5. Indonesia
10.6. Japan
10.7. Malaysia
10.8. Philippines
10.9. Singapore
10.10. South Korea
10.11. Taiwan
10.12. Thailand
10.13. Vietnam
11. Europe, Middle East & Africa Amusement Parks Market
11.1. Introduction
11.2. Denmark
11.3. Egypt
11.4. Finland
11.5. France
11.6. Germany
11.7. Israel
11.8. Italy
11.9. Netherlands
11.10. Nigeria
11.11. Norway
11.12. Poland
11.13. Qatar
11.14. Russia
11.15. Saudi Arabia
11.16. South Africa
11.17. Spain
11.18. Sweden
11.19. Switzerland
11.20. Turkey
11.21. United Arab Emirates
11.22. United Kingdom
12. Competitive Landscape
12.1. Market Share Analysis, 2023
12.2. FPNV Positioning Matrix, 2023
12.3. Competitive Scenario Analysis
12.3.1. Tamil Nadu Planning a Disney-like 100-acre Amusement Park Outside Chennai
12.3.2. Six Flags to Accelerate Digital Transformation in the Amusement Park Industry and Launch a Cutting-Edge Virtual Assistant Powered by Google Cloud's Generative AI
12.3.3. Enormous ‘Amusement Park’ Costing USD 2 Billion Announced in Oklahoma to Boost Tourism in the United States
13. Competitive Portfolio
13.1. Key Company Profiles
13.2. Key Product Portfolio

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