Aftermarket for PC Accessories Market by Type (Electronic, Non-electronic), Distribution Channel (e-Commerce, Offline), End-Use - Global Forecast 2024-2030

Aftermarket for PC Accessories Market by Type (Electronic, Non-electronic), Distribution Channel (e-Commerce, Offline), End-Use - Global Forecast 2024-2030


The Aftermarket for PC Accessories Market size was estimated at USD 40.03 billion in 2023 and expected to reach USD 43.05 billion in 2024, at a CAGR 7.70% to reach USD 67.33 billion by 2030.

The aftermarket for PC accessories encompasses a wide range of products designed to enhance or expand the functionality and performance of personal computers after the initial sale. This can include items such as keyboards, mice, monitors, storage solutions, headphones, and gaming peripherals, among others. The expansion of this sector is driven by several factors, including the advancements in technology that provide new, enhanced product offerings; the increasing popularity of gaming, which demands high-performance accessories; the rise of remote work and home offices requiring quality peripherals; and the continuous need for product replacement or upgrade cycles. However, the varying levels of quality of the aftermarket accessories impact product development. Addressing these issues requires manufacturers to focus on differentiating their products through innovation, quality, and customer service while also maintaining a sustainable price-performance balance. In the coming years, the market is expected to observe growth in areas such as virtual reality (VR) and augmented reality (AR) peripherals, eco-friendly products, and wireless and high-speed connectivity solutions, which cater to the evolving needs and preferences of modern PC users.

Regional Insights

In the Americas, the PC Accessories aftermarket is characterized by a high demand for the latest and premium accessories, owing to consumer enthusiasm for gaming, content creation, and productivity enhancements, which drive the use of advanced peripherals. Production in this region typically focuses on high-value items with a strong emphasis on brand reputation and quality assurance. Companies are competitive, engaging in a mix of direct sales and partnerships with retailers to maximize product availability and visibility. The APAC region, while also harboring a significant gaming demographic, is notable for its vast production capabilities, making it a global hub for manufacturing a wide range of PC accessories across all price segments. The usage in APAC is heavily influenced by cost-efficiency and value, with a rapidly growing market for gaming accessories and ergonomic office products. Companies operating in APAC often lead in terms of innovation and price-competitiveness, catering to both their substantial local markets and exporting across the globe. Meanwhile, the EMEA region exhibits a balance between these approaches, with varied use cases from premium markets in Western Europe to emerging economies in Africa and the Middle East, where the focus might be more on affordability and essential feature sets. Production in EMEA tends to be more fragmented due to diverse regulations and market preferences, and companies generally maintain a strong emphasis on meeting the EU's strict standards for quality and environmental impact. Across these regions, supply chain efficiency, product differentiation, and alignment with consumer lifestyle trends are critical factors shaping the competitive landscape in the PC accessories aftermarket.

Market Insights

Market Dynamics

The market dynamics represent an ever-changing landscape of the Aftermarket for PC Accessories Market by providing actionable insights into factors, including supply and demand levels. Accounting for these factors helps design strategies, make investments, and formulate developments to capitalize on future opportunities. In addition, these factors assist in avoiding potential pitfalls related to political, geographical, technical, social, and economic conditions, highlighting consumer behaviors and influencing manufacturing costs and purchasing decisions.

Market Drivers
  • Rise of remote work and home offices requiring quality peripherals
  • Increasing popularity of gaming and need for high-performance accessories
  • Continuous need for product upgradation and PC maintenance
Market Restraints
  • Lack of warranty and support available for aftermarket accessories
Market Opportunities
  • Advancements in the design and quality of PC accessories offered in the aftermarket
  • Emphasis on building high-profile aftermarket for virtual and augmented reality devices
Market Challenges
  • Quality and reliability concerns and infringement of intellectual property
Market Segmentation Analysis
  • Type: Need for high-performance electronic offerings for premium and advanced PC devices
  • End-Use: Prioritization of PC accessories that offer long-term value, reliability, and vendor support for large-scale deployments in commercial settings
  • Distribution Channel: Adoption of online channels to maximize reach and cater to varying consumer preferences
Market Disruption Analysis
  • Porter’s Five Forces Analysis
  • Value Chain & Critical Path Analysis
  • Pricing Analysis
  • Technology Analysis
  • Patent Analysis
  • Trade Analysis
  • Regulatory Framework Analysis
FPNV Positioning Matrix

The FPNV positioning matrix is essential in evaluating the market positioning of the vendors in the Aftermarket for PC Accessories Market. This matrix offers a comprehensive assessment of vendors, examining critical metrics related to business strategy and product satisfaction. This in-depth assessment empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success, namely Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The market share analysis is a comprehensive tool that provides an insightful and in-depth assessment of the current state of vendors in the Aftermarket for PC Accessories Market. By meticulously comparing and analyzing vendor contributions, companies are offered a greater understanding of their performance and the challenges they face when competing for market share. These contributions include overall revenue, customer base, and other vital metrics. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With these illustrative details, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Recent Developments

Logitech G Introduces Adaptive Gaming Kit for Access Controller for the PS5 Console

Logitech G announced the launch of Logitech G Adaptive Gaming Kit designed to complement the anticipated Access controller for PS5, which is set to become available in January. This official suite of advanced, robust buttons and triggers, meticulously crafted for gamers with accessibility considerations, represents a significant milestone in inclusive gaming. Logitech G's collaboration with Sony symbolizes an earnest commitment to ensuring that PlayStation enthusiasts with disabilities are aptly equipped to tailor their gaming experience with unparalleled flexibility.

Lenovo Announces New Innovations in Gaming, Software, Visuals, and Accessories for the Holidays

Lenovo unveiled a series of cutting-edge technologies and products during its annual holiday event, showcasing an array of AI-enhanced gaming innovations, a 3D monitor, robust software solutions, and a suite of versatile PC accessories tailored for a diverse audience. A highlight is the introduction of the Lenovo Legion Go, an addition that marks Lenovo's foray into portable Windows gaming; this handheld device provides unparalleled freedom, catering to enthusiasts seeking optimum performance and high-quality visuals in a mobile format. Complementing this portable gaming marvel, Lenovo also launched the micro-OLED powered Lenovo Legion Glasses and the Lenovo Legion E510 7.1 RGB Gaming In-Ear Headphones, enriching the comprehensive Lenovo Legion ecosystem. This ecosystem is meticulously engineered to offer gamers a deeply immersive experience across devices, monitors, accessories, software, and services, thereby reinforcing Lenovo's commitment to delivering dynamic and versatile gaming solutions.

HP Introduces a Hybrid Work-Oriented Range of Computer Accessories

HP India has expanded its portfolio with a versatile array of PC accessories tailored to meet the dynamic needs of professionals navigating between remote and in-office work environments. The latest offerings, encompassing advanced audio and video tools as well as collaborative solutions, are meticulously designed to boost productivity and facilitate seamless hybrid work experiences. These cutting-edge accessories are poised to revolutionize the way users engage with their work, ensuring efficiency and ease of communication, whether they are working from the comfort of their home or operating on the move.

Strategy Analysis & Recommendation

The strategic analysis is essential for organizations seeking a solid foothold in the global marketplace. Companies are better positioned to make informed decisions that align with their long-term aspirations by thoroughly evaluating their current standing in the Aftermarket for PC Accessories Market. This critical assessment involves a thorough analysis of the organization’s resources, capabilities, and overall performance to identify its core strengths and areas for improvement.

Key Company Profiles

The report delves into recent significant developments in the Aftermarket for PC Accessories Market, highlighting leading vendors and their innovative profiles. These include Acer Inc., Adesso, Inc., AOC International by TPV Technology Co., Ltd, Apple, Inc., ASUSTeK Computer Inc., BenQ Corporation, Corsair, Datadesk Technologies, Dell Inc., HP Development Company, L.P., iBall, Kinesis Corporation, Lenovo Group Limited, LG Electronics Inc., Logitech International S.A., Mad Catz Global Limited, Microsoft Corporation, PATRIOT MEMORY, INC., Razer Inc., ROCCAT by Voyetra Turtle Beach, Inc., Samsung Electronics Co., Ltd, Sony Corporation, SteelSeries ApS, Targus, and Toshiba Corporation.

Market Segmentation & Coverage

This research report categorizes the Aftermarket for PC Accessories Market to forecast the revenues and analyze trends in each of the following sub-markets:
  • Type
  • Electronic
  • Audio & Vedio Devices
  • Battery
  • Charger, Cable, & Adapter
  • Graphic Cards
  • Memory Drives
  • HDD
  • SSD
  • Mouse & Keyboard
  • Non-electronic
  • Mouse Pad
  • Protective Case
  • Stand & Holder
  • Distribution Channel
  • e-Commerce
  • Offline
  • End-Use
  • Commercial
  • Personal
  • Region
  • Americas
  • Argentina
  • Brazil
  • Canada
  • Mexico
  • United States
  • California
  • Florida
  • Illinois
  • New York
  • Ohio
  • Pennsylvania
  • Texas
  • Asia-Pacific
  • Australia
  • China
  • India
  • Indonesia
  • Japan
  • Malaysia
  • Philippines
  • Singapore
  • South Korea
  • Taiwan
  • Thailand
  • Vietnam
  • Europe, Middle East & Africa
  • Denmark
  • Egypt
  • Finland
  • France
  • Germany
  • Israel
  • Italy
  • Netherlands
  • Nigeria
  • Norway
  • Poland
  • Qatar
  • Russia
  • Saudi Arabia
  • South Africa
  • Spain
  • Sweden
  • Switzerland
  • Turkey
  • United Arab Emirates
  • United Kingdom


Please Note: PDF & Excel + Online Access - 1 Year


1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Rise of remote work and home offices requiring quality peripherals
5.1.1.2. Increasing popularity of gaming and need for high-performance accessories
5.1.1.3. Continuous need for product upgradation and PC maintenance
5.1.2. Restraints
5.1.2.1. Lack of warranty and support available for aftermarket accessories
5.1.3. Opportunities
5.1.3.1. Advancements in the design and quality of PC accessories offered in the aftermarket
5.1.3.2. Emphasis on building high-profile aftermarket for virtual and augmented reality devices
5.1.4. Challenges
5.1.4.1. Quality and reliability concerns and infringement of intellectual property
5.2. Market Segmentation Analysis
5.2.1. Type: Need for high-performance electronic offerings for premium and advanced PC devices
5.2.2. End-Use: Prioritization of PC accessories that offer long-term value, reliability, and vendor support for large-scale deployments in commercial settings
5.2.3. Distribution Channel: Adoption of online channels to maximize reach and cater to varying consumer preferences
5.3. Market Disruption Analysis
5.4. Porter’s Five Forces Analysis
5.4.1. Threat of New Entrants
5.4.2. Threat of Substitutes
5.4.3. Bargaining Power of Customers
5.4.4. Bargaining Power of Suppliers
5.4.5. Industry Rivalry
5.5. Value Chain & Critical Path Analysis
5.6. Pricing Analysis
5.7. Technology Analysis
5.8. Patent Analysis
5.9. Trade Analysis
5.10. Regulatory Framework Analysis
6. Aftermarket for PC Accessories Market, by Type
6.1. Introduction
6.2. Electronic
6.3. Non-electronic
7. Aftermarket for PC Accessories Market, by Distribution Channel
7.1. Introduction
7.2. e-Commerce
7.3. Offline
8. Aftermarket for PC Accessories Market, by End-Use
8.1. Introduction
8.2. Commercial
8.3. Personal
9. Americas Aftermarket for PC Accessories Market
9.1. Introduction
9.2. Argentina
9.3. Brazil
9.4. Canada
9.5. Mexico
9.6. United States
10. Asia-Pacific Aftermarket for PC Accessories Market
10.1. Introduction
10.2. Australia
10.3. China
10.4. India
10.5. Indonesia
10.6. Japan
10.7. Malaysia
10.8. Philippines
10.9. Singapore
10.10. South Korea
10.11. Taiwan
10.12. Thailand
10.13. Vietnam
11. Europe, Middle East & Africa Aftermarket for PC Accessories Market
11.1. Introduction
11.2. Denmark
11.3. Egypt
11.4. Finland
11.5. France
11.6. Germany
11.7. Israel
11.8. Italy
11.9. Netherlands
11.10. Nigeria
11.11. Norway
11.12. Poland
11.13. Qatar
11.14. Russia
11.15. Saudi Arabia
11.16. South Africa
11.17. Spain
11.18. Sweden
11.19. Switzerland
11.20. Turkey
11.21. United Arab Emirates
11.22. United Kingdom
12. Competitive Landscape
12.1. Market Share Analysis, 2023
12.2. FPNV Positioning Matrix, 2023
12.3. Competitive Scenario Analysis
12.3.1. Logitech G Introduces Adaptive Gaming Kit for Access Controller for the PS5 Console
12.3.2. Lenovo Announces New Innovations in Gaming, Software, Visuals, and Accessories for the Holidays
12.3.3. HP Introduces a Hybrid Work-Oriented Range of Computer Accessories
12.4. Strategy Analysis & Recommendation
13. Competitive Portfolio
13.1. Key Company Profiles
13.2. Key Product Portfolio

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