Affective Computing Market by Component (Hardware, Software), Technology (Touch-Based, Touchless), Organization Type, Deployment, Verticals - Global Forecast 2024-2030
The Affective Computing Market size was estimated at USD 57.38 billion in 2023 and expected to reach USD 75.84 billion in 2024, at a CAGR 32.65% to reach USD 414.77 billion by 2030.
FPNV Positioning Matrix
The FPNV Positioning Matrix is pivotal in evaluating the Affective Computing Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).
Market Share Analysis
The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Affective Computing Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.
Key Company Profiles
The report delves into recent significant developments in the Affective Computing Market, highlighting leading vendors and their innovative profiles. These include Affectiva, Inc., Apple Inc., AudEERING GmbH, Cipia Vision Ltd. by Eyesight Technologies, Cognitec Systems Gmbh, Elliptic Laboratories ASA, GestureTek, Google LLC by Alphabet Inc., Intel Corporation, International Business Machines Corporation, Kairos AR, Inc., Microsoft Corporation, PointGrab Inc., Qualcomm Technologies, Inc., and Sony Depthsensing Solutions.
Market Segmentation & Coverage
This research report categorizes the Affective Computing Market to forecast the revenues and analyze trends in each of the following sub-markets:
Component
Hardware
Cameras
Sensors
Storage Devices & Processors
Software
Analytics Software
Enterprise Software
Facial Feature Extraction
Gesture Recognition
Speech Recognition
Technology
Touch-Based
Touchless
Organization Type
Large Enterprises
Small & Medium Enterprises
Deployment
Cloud
On-Premise
Verticals
Academia & Research
Automotive
BFSI
Government & Defense
Healthcare & Life Sciences
IT & Telecom
Media & Entertainment
Retail & e-Commerce
Region
Americas
Argentina
Brazil
Canada
Mexico
United States
California
Florida
Illinois
New York
Ohio
Pennsylvania
Texas
Asia-Pacific
Australia
China
India
Indonesia
Japan
Malaysia
Philippines
Singapore
South Korea
Taiwan
Thailand
Vietnam
Europe, Middle East & Africa
Denmark
Egypt
Finland
France
Germany
Israel
Italy
Netherlands
Nigeria
Norway
Poland
Qatar
Russia
Saudi Arabia
South Africa
Spain
Sweden
Switzerland
Turkey
United Arab Emirates
United Kingdom The report offers valuable insights on the following aspects:
Market Penetration: It presents comprehensive information on the market provided by key players.
Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.
Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.
Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.
Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.
The report addresses key questions such as:
What is the market size and forecast of the Affective Computing Market?
Which products, segments, applications, and areas should one consider investing in over the forecast period in the Affective Computing Market?
What are the technology trends and regulatory frameworks in the Affective Computing Market?
What is the market share of the leading vendors in the Affective Computing Market?
Which modes and strategic moves are suitable for entering the Affective Computing Market?
Note: PDF & Excel + Online Access - 1 Year
1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Affective Computing Market, by Region
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Growing need for telehealth-related affective computing solutions
5.1.1.2. Rising need for socially intelligent artificial agents
5.1.1.3. Increasing adoption of wearable devices and growing internet penetration across industries
5.1.2. Restraints
5.1.2.1. High production cost of affective computing system
5.1.3. Opportunities
5.1.3.1. Government initiatives to leverage the benefits of emotion AI/affective computing technology
5.1.3.2. Growing number of partnerships and widening ecosystems globally
5.1.4. Challenges
5.1.4.1. Lack of knowledge and awareness and technical challenges
5.2. Market Segmentation Analysis
5.3. Market Trend Analysis
5.4. Cumulative Impact of High Inflation
5.5. Porter’s Five Forces Analysis
5.5.1. Threat of New Entrants
5.5.2. Threat of Substitutes
5.5.3. Bargaining Power of Customers
5.5.4. Bargaining Power of Suppliers
5.5.5. Industry Rivalry
5.6. Value Chain & Critical Path Analysis
5.7. Regulatory Framework
6. Affective Computing Market, by Component
6.1. Introduction
6.2. Hardware
6.3.1. Cameras
6.3.2. Sensors
6.3.3. Storage Devices & Processors
6.3. Software
6.4.1. Analytics Software
6.4.2. Enterprise Software
6.4.3. Facial Feature Extraction
6.4.4. Gesture Recognition
6.4.5. Speech Recognition
7. Affective Computing Market, by Technology
7.1. Introduction
7.2. Touch-Based
7.3. Touchless
8. Affective Computing Market, by Organization Type
8.1. Introduction
8.2. Large Enterprises
8.3. Small & Medium Enterprises
9. Affective Computing Market, by Deployment
9.1. Introduction
9.2. Cloud
9.3. On-Premise
10. Affective Computing Market, by Verticals
10.1. Introduction
10.2. Academia & Research
10.3. Automotive
10.4. BFSI
10.5. Government & Defense
10.6. Healthcare & Life Sciences
10.7. IT & Telecom
10.8. Media & Entertainment
10.9. Retail & e-Commerce
11. Americas Affective Computing Market
11.1. Introduction
11.2. Argentina
11.3. Brazil
11.4. Canada
11.5. Mexico
11.6. United States
12. Asia-Pacific Affective Computing Market
12.1. Introduction
12.2. Australia
12.3. China
12.4. India
12.5. Indonesia
12.6. Japan
12.7. Malaysia
12.8. Philippines
12.9. Singapore
12.10. South Korea
12.11. Taiwan
12.12. Thailand
12.13. Vietnam
13. Europe, Middle East & Africa Affective Computing Market
13.1. Introduction
13.2. Denmark
13.3. Egypt
13.4. Finland
13.5. France
13.6. Germany
13.7. Israel
13.8. Italy
13.9. Netherlands
13.10. Nigeria
13.11. Norway
13.12. Poland
13.13. Qatar
13.14. Russia
13.15. Saudi Arabia
13.16. South Africa
13.17. Spain
13.18. Sweden
13.19. Switzerland
13.20. Turkey
13.21. United Arab Emirates
13.22. United Kingdom
14. Competitive Landscape
14.1. FPNV Positioning Matrix
14.2. Market Share Analysis, By Key Player
14.3. Competitive Scenario Analysis, By Key Player
15. Competitive Portfolio
15.1. Key Company Profiles
15.1.1. Affectiva, Inc.
15.1.2. Apple Inc.
15.1.3. AudEERING GmbH
15.1.4. Cipia Vision Ltd. by Eyesight Technologies
15.1.5. Cognitec Systems Gmbh
15.1.6. Elliptic Laboratories ASA
15.1.7. GestureTek
15.1.8. Google LLC by Alphabet Inc.
15.1.9. Intel Corporation
15.1.10. International Business Machines Corporation
15.1.11. Kairos AR, Inc.
15.1.12. Microsoft Corporation
15.1.13. PointGrab Inc.
15.1.14. Qualcomm Technologies, Inc.
15.1.15. Sony Depthsensing Solutions
15.2. Key Product Portfolio
16. Appendix
16.1. Discussion Guide
16.2. License & Pricing
FIGURE 1. AFFECTIVE COMPUTING MARKET RESEARCH PROCESS
FIGURE 2. AFFECTIVE COMPUTING MARKET SIZE, 2023 VS 2030