AR Gaming Market by Components (Hardware, Software), Display Type (Head-Mounted Displays, Smart Glasses), Connecting Device, Distribution Channel - Global Forecast 2024-2030

AR Gaming Market by Components (Hardware, Software), Display Type (Head-Mounted Displays, Smart Glasses), Connecting Device, Distribution Channel - Global Forecast 2024-2030


The AR Gaming Market size was estimated at USD 8.73 billion in 2023 and expected to reach USD 10.13 billion in 2024, at a CAGR 16.47% to reach USD 25.39 billion by 2030.

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the AR Gaming Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the AR Gaming Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the AR Gaming Market, highlighting leading vendors and their innovative profiles. These include Argentics, Augmented Pixels Inc., Aurasma by Hewlett-Packard Enterprise, Blippar Ltd., CCP ehf, Jploft Solutions Pvt. Ltd., Juego Studio Private Limited, Koninklijke Philips N.V., Microsoft Corporation, Niantic, Inc., Ninehertz Delivering Solutions, Resolution Games AB, Sony Corporation, VividQ Ltd., Wikitude Gmbh by Qualcomm Technologies, Inc., Zappar Ltd., and Zeiss International.

Market Segmentation & Coverage

This research report categorizes the AR Gaming Market to forecast the revenues and analyze trends in each of the following sub-markets:

Components

Hardware
  • Software
  • Display Type

    Head-Mounted Displays
  • Smart Glasses
  • Connecting Device

    Gaming Console
  • PC & Desktop
  • Smartphone
  • Distribution Channel

    Offline
  • Online
  • Region

    Americas

    Argentina
  • Brazil
  • Canada
  • Mexico
  • United States

    California
  • Florida
  • Illinois
  • New York
  • Ohio
  • Pennsylvania
  • Texas
  • Asia-Pacific

    Australia
  • China
  • India
  • Indonesia
  • Japan
  • Malaysia
  • Philippines
  • Singapore
  • South Korea
  • Taiwan
  • Thailand
  • Vietnam
  • Europe, Middle East & Africa

    Denmark
  • Egypt
  • Finland
  • France
  • Germany
  • Israel
  • Italy
  • Netherlands
  • Nigeria
  • Norway
  • Poland
  • Qatar
  • Russia
  • Saudi Arabia
  • South Africa
  • Spain
  • Sweden
  • Switzerland
  • Turkey
  • United Arab Emirates
  • United Kingdom
    The report offers valuable insights on the following aspects:

    1. Market Penetration: It presents comprehensive information on the market provided by key players.
    2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.
    3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.
    4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.
    5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.
    The report addresses key questions such as:

    1. What is the market size and forecast of the AR Gaming Market?
    2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the AR Gaming Market?
    3. What are the technology trends and regulatory frameworks in the AR Gaming Market?
    4. What is the market share of the leading vendors in the AR Gaming Market?
    5. Which modes and strategic moves are suitable for entering the AR Gaming Market?


    Note: PDF & Excel + Online Access - 1 Year

  • 1. Preface
    1.1. Objectives of the Study
    1.2. Market Segmentation & Coverage
    1.3. Years Considered for the Study
    1.4. Currency & Pricing
    1.5. Language
    1.6. Limitations
    1.7. Assumptions
    1.8. Stakeholders
    2. Research Methodology
    2.1. Define: Research Objective
    2.2. Determine: Research Design
    2.3. Prepare: Research Instrument
    2.4. Collect: Data Source
    2.5. Analyze: Data Interpretation
    2.6. Formulate: Data Verification
    2.7. Publish: Research Report
    2.8. Repeat: Report Update
    3. Executive Summary
    4. Market Overview
    4.1. Introduction
    4.2. AR Gaming Market, by Region
    5. Market Insights
    5.1. Market Dynamics
    5.1.1. Drivers
    5.1.1.1. Increasing mobile gaming audience and digitalization in gaming technology
    5.1.1.2. Huge adoption of smartphones and tablets across globe
    5.1.1.3. Demand for immersive gaming experience
    5.1.2. Restraints
    5.1.2.1. High cost of AR gaming solutions
    5.1.3. Opportunities
    5.1.3.1. Technological advancement in AR gaming technology
    5.1.3.2. Growing popularity of multiplayer scenarios and improved cross-platform gaming experience
    5.1.4. Challenges
    5.1.4.1. Technical issues in AR gaming infrastructure
    5.2. Market Segmentation Analysis
    5.3. Market Trend Analysis
    5.4. Cumulative Impact of High Inflation
    5.5. Porter’s Five Forces Analysis
    5.5.1. Threat of New Entrants
    5.5.2. Threat of Substitutes
    5.5.3. Bargaining Power of Customers
    5.5.4. Bargaining Power of Suppliers
    5.5.5. Industry Rivalry
    5.6. Value Chain & Critical Path Analysis
    5.7. Regulatory Framework
    6. AR Gaming Market, by Components
    6.1. Introduction
    6.2. Hardware
    6.3. Software
    7. AR Gaming Market, by Display Type
    7.1. Introduction
    7.2. Head-Mounted Displays
    7.3. Smart Glasses
    8. AR Gaming Market, by Connecting Device
    8.1. Introduction
    8.2. Gaming Console
    8.3. PC & Desktop
    8.4. Smartphone
    9. AR Gaming Market, by Distribution Channel
    9.1. Introduction
    9.2. Offline
    9.3. Online
    10. Americas AR Gaming Market
    10.1. Introduction
    10.2. Argentina
    10.3. Brazil
    10.4. Canada
    10.5. Mexico
    10.6. United States
    11. Asia-Pacific AR Gaming Market
    11.1. Introduction
    11.2. Australia
    11.3. China
    11.4. India
    11.5. Indonesia
    11.6. Japan
    11.7. Malaysia
    11.8. Philippines
    11.9. Singapore
    11.10. South Korea
    11.11. Taiwan
    11.12. Thailand
    11.13. Vietnam
    12. Europe, Middle East & Africa AR Gaming Market
    12.1. Introduction
    12.2. Denmark
    12.3. Egypt
    12.4. Finland
    12.5. France
    12.6. Germany
    12.7. Israel
    12.8. Italy
    12.9. Netherlands
    12.10. Nigeria
    12.11. Norway
    12.12. Poland
    12.13. Qatar
    12.14. Russia
    12.15. Saudi Arabia
    12.16. South Africa
    12.17. Spain
    12.18. Sweden
    12.19. Switzerland
    12.20. Turkey
    12.21. United Arab Emirates
    12.22. United Kingdom
    13. Competitive Landscape
    13.1. FPNV Positioning Matrix
    13.2. Market Share Analysis, By Key Player
    13.3. Competitive Scenario Analysis, By Key Player
    14. Competitive Portfolio
    14.1. Key Company Profiles
    14.1.1. Argentics
    14.1.2. Augmented Pixels Inc.
    14.1.3. Aurasma by Hewlett-Packard Enterprise
    14.1.4. Blippar Ltd.
    14.1.5. CCP ehf
    14.1.6. Jploft Solutions Pvt. Ltd.
    14.1.7. Juego Studio Private Limited
    14.1.8. Koninklijke Philips N.V.
    14.1.9. Microsoft Corporation
    14.1.10. Niantic, Inc.
    14.1.11. Ninehertz Delivering Solutions
    14.1.12. Resolution Games AB
    14.1.13. Sony Corporation
    14.1.14. VividQ Ltd.
    14.1.15. Wikitude Gmbh by Qualcomm Technologies, Inc.
    14.1.16. Zappar Ltd.
    14.1.17. Zeiss International
    14.2. Key Product Portfolio
    15. Appendix
    15.1. Discussion Guide
    15.2. License & Pricing
    FIGURE 1. AR GAMING MARKET RESEARCH PROCESS
    FIGURE 2. AR GAMING MARKET SIZE, 2023 VS 2030
    FIGURE 3. AR GAMING MARKET SIZE, 2018-2030 (USD MILLION)
    FIGURE 4. AR GAMING MARKET SIZE, BY REGION, 2023 VS 2030 (%)
    FIGURE 5. AR GAMING MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
    FIGURE 6. AR GAMING MARKET DYNAMICS
    FIGURE 7. AR GAMING MARKET SIZE, BY COMPONENTS, 2023 VS 2030 (%)
    FIGURE 8. AR GAMING MARKET SIZE, BY COMPONENTS, 2023 VS 2024 VS 2030 (USD MILLION)
    FIGURE 9. AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2023 VS 2030 (%)
    FIGURE 10. AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
    FIGURE 11. AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2023 VS 2030 (%)
    FIGURE 12. AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2023 VS 2024 VS 2030 (USD MILLION)
    FIGURE 13. AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2030 (%)
    FIGURE 14. AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2024 VS 2030 (USD MILLION)
    FIGURE 15. AMERICAS AR GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
    FIGURE 16. AMERICAS AR GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
    FIGURE 17. UNITED STATES AR GAMING MARKET SIZE, BY STATE, 2023 VS 2030 (%)
    FIGURE 18. UNITED STATES AR GAMING MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
    FIGURE 19. ASIA-PACIFIC AR GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
    FIGURE 20. ASIA-PACIFIC AR GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
    FIGURE 21. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
    FIGURE 22. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
    FIGURE 23. AR GAMING MARKET, FPNV POSITIONING MATRIX, 2023
    FIGURE 24. AR GAMING MARKET SHARE, BY KEY PLAYER, 2023

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