Video Games Market Research Reports & Industry Analysis
Video Games Industry Research & Market Reports
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2022 Game Software Publishing Global Market Size & Growth Report with Updated Forecasts
... forecasts for 2022 and 2026. The historical data utilizes in-depth survey results from companies that sell game software publishing combined with country and regional economic, firmographic, and demographic data. Our analysts develop the forecasts using ... Read More
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2022 Global Forecast for Cloud Gaming (2023-2028 Outlook)-High Tech & Emerging Markets Report
... global market is expected to increase from USD xx billion in 2022 to USD xx billion by 2028, at a CAGR of xx% from 2023 to 2028. Estimates on equipment or material sales (product shipments ... Read More
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2022 Global Forecast for Esports (2023-2028 Outlook)-High Tech & Emerging Markets Report
... market is expected to increase from USD xx billion in 2022 to USD xx billion by 2028, at a CAGR of xx% from 2023 to 2028. Estimates on equipment or material sales (product shipments value) ... Read More
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2022 Global Forecast for Gamification (2023-2028 Outlook)-High Tech & Emerging Markets Report
... market is expected to increase from USD xx billion in 2022 to USD xx billion by 2028, at a CAGR of xx% from 2023 to 2028. Estimates on equipment or material sales (product shipments value) ... Read More
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2022 Global Forecast for Other electronic toys and games (including home video games), excluding cartridges, disks, and tapes (2023-2028 Outlook)-Manufacturing & Markets Report
... and forecasts on the market for over 40 countries. Estimates on equipment or material sales (product shipments value) are published historically for 2015 to 2019, projections for 2020 to 2022 and forecasts for 2023 to ... Read More
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2022 Global: Esports - Innovative Markets Forecast (2028) report
... Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2017 to 2028 using regression analysis in our modeling. ... Read More
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2022 Global: Gamification - Innovative Markets Forecast (2028) report
... Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2017 to 2028 using regression analysis in our modeling. ... Read More
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2022 Global: Simulators - Innovative Markets Forecast (2028) report
... Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2017 to 2028 using regression analysis in our modeling. ... Read More
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2022 Packaged Software and Games Global Market Size & Growth Report with COVID-19 Impact
... global regions, 22 subregions, and 216 countries. Historical data is from 2010 through 2021, with forecasts for 2022 and 2026. The historical data utilizes in-depth survey results from companies in the Packaged Software and Games ... Read More
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2022 Video Games Global Market Size & Growth Report with COVID-19 Impact
... subregions, and 216 countries. Figures are from 2012 through 2021, with forecasts for 2022 and 2026. The historical data utilizes in-depth survey results from companies that sell video games combined with country and regional economic, ... Read More
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2022 Video Games Global Market Size & Growth Report with Updated Forecasts
... for 2022 and 2026. The historical data utilizes in-depth survey results from companies that sell video games combined with country and regional economic, firmographic, and demographic data. Our analysts develop the forecasts using models that ... Read More
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2022 Video Rental Global Market Size & Growth Report with COVID-19 Impact
... and 216 countries. Historical data is from 2010 through 2021, with forecasts for 2022 and 2026. The historical data utilizes in-depth survey results from companies in the Video Rental industry combined with country and regional ... Read More
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2022 Wholesale Sales of Video Game Players and Consoles, Including Dedicated Game Terminals and Hand-Held Electronic Games Global Market Size & Growth Report with COVID-19 Impact
... and Consoles, Including Dedicated Game Terminals and Hand-Held Electronic Games Global Market Size & Growth Report covers market size, revenue, growth, and share across 4 global regions, 22 subregions, and 216 countries. Figures are from ... Read More
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2022 Wholesale Sales of Video Game Players and Consoles, Including Dedicated Game Terminals and Hand-Held Electronic Games Global Market Size & Growth Report with Updated Forecasts
... regions, 22 subregions, and 216 countries. Figures are from 2012 through 2021, with forecasts for 2022 and 2026. The historical data utilizes in-depth survey results from companies that sell wholesale sales of video game players ... Read More
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2022 Wholesale Sales of Video Games, Except Pc Game Software Global Market Size & Growth Report with COVID-19 Impact
... Growth Report covers market size, revenue, growth, and share across 4 global regions, 22 subregions, and 216 countries. Figures are from 2012 through 2021, with forecasts for 2022 and 2026. The historical data utilizes in-depth ... Read More
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2022 Wholesale Sales of Video Games, Except Pc Game Software Global Market Size & Growth Report with Updated Forecasts
... are from 2012 through 2021, with forecasts for 2022 and 2026. The historical data utilizes in-depth survey results from companies that sell wholesale sales of video games, except pc game software combined with country and ... Read More
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2023 Captioning Postproduction Services Global Market Size & Growth Report with COVID-19 & Recession Risk Impact
... across 4 global regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 216 countries. Figures are from 2014 through 2022, with forecasts for 2023 and 2027. The historical data utilizes ... Read More
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2023 Game Software Publishing Global Market Size & Growth Report with COVID-19 & Recession Risk Impact
... across 4 global regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 216 countries. Figures are from 2014 through 2022, with forecasts for 2023 and 2027. The historical data utilizes ... Read More
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2023 Game Software Publishing Global Market Size & Growth Report with Global Recession Risk Impact
... 4 global regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 216 countries. Figures are from 2014 through 2022, with forecasts for 2023 and 2027. The historical data utilizes in-depth ... Read More
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2023 Global 3D Animation Market Industry (2029 Outlook)
... a three-year historical trend (2017-2020), a three-year forecast estimate trends (2021-2023), and a five-year outlook projection (2024-2029) for 46 countries. Market and product shipments include the total value of all products produced and shipped by ... Read More
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2023 Global Animation Industry (2029 Outlook)
... historical trend (2017-2020), a three-year forecast estimate trends (2021-2023), and a five-year outlook projection (2024-2029) for 46 countries. Market and product shipments include the total value of all products produced and shipped by all producers ... Read More
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2023 Global Anime Industry (2029 Outlook)
... historical trend (2017-2020), a three-year forecast estimate trends (2021-2023), and a five-year outlook projection (2024-2029) for 46 countries. Market and product shipments include the total value of all products produced and shipped by all producers ... Read More
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2023 Global Forecast for All other reproduction of recording media, including audio tapes and cassette singles-maxisingles (2024-2029 Outlook)-Manufacturing & Markets Report
... on the market for over 40 countries. Estimates on equipment or material sales (product shipments value) are published historically for 2019 to 2020, projections for 2021 to 2023 and forecasts for 2024 to 2029. Product ... Read More
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2023 Global Forecast for Cloud Gaming Market (2024-2029 Outlook)-High Tech & Emerging Markets Report
... The global market is expected to increase from USD xx billion in 2024 to USD xx billion by 2029, at a CAGR of xx% from 2024 to 2029. Estimates on equipment or material sales (product ... Read More
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2023 Global Forecast for Esports Market (2024-2029 Outlook)-High Tech & Emerging Markets Report
... product or service category is within the NAICS Arts & Sports industry. The product or service category is within the NAICS Arts & Sports industry. Published annually, this report provides a unique and accurate estimate ... Read More