Video Games Market Research Reports & Industry Analysis
Video Games Industry Research & Market Reports
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Gaming Advertising Spend in the US
... country has increased at a CAGR of 16.0%. This growth is expected to continue in 2016 with brands expected to spend US$2,525 million, representing an increase of 10.8% over 2015. Over the forecast period (2016-2020), ... Read More
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Motion Pictures & Video: United States
... licensing, contract production, sale and rental, merchandise licensing, and other revenue sources such as services to other producers and speculative production. To illustrate historical trends, total revenues and the various segments are provided in annual ... Read More
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Mobile Application Market in India 2022
... in the future with the introduction of various applications in different segments. In terms of mobile application installations, India has the second-largest market globally. Market insights: In 2021, the most-downloaded app categories were games, social ... Read More
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Over-The-Top Devices And Services Market By Content (VoIP, Text & Images, And Video), By Revenue Source (AVOD, SVOD, And TVOD), By Streaming Platform (Mobile Devices, Computers, Smart TVs And Set Tops, And Gaming Consoles): Global Industry Perspective, Comprehensive Analysis And Forecast, 2020 – 2030
... Industry Perspective, Comprehensive Analysis And Forecast, 2020 – 2030 Market Overview Fatpos Global has released a report titled Over-The-Top Devices And Services Market - Analysis of Market Size, Share & Trends for 2014 - 2020 ... Read More
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3D and 4D Technology Market with COVID-19 Impact Analysis by Solution Type (3D Output Devices, 3D and 4D Input Devices), End-use Application (3D and 4D Gaming), Vertical (Entertainment, Consumer Electronics), Geography - Global Forecast to 2030
... 2030 Market Overview Fatpos Global has released a report titled 3D and 4D Technology Market - Analysis of Market Size, Share & Trends for 2014 - 2020 and Forecasts to 2031. According to a study ... Read More
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Universal Flash Storage Market - By End Use (Digital Cameras, Automotive Electronics, High-Resolution Displays, Gaming Consoles, And Smartphones), By Configuration (Embedded And Removable), By Capacity (64 GB, 32 GB, 256 GB, 128 GB, And 512 GB), By Application (Boot Storage, External Card, Mass Storage, And XiP Flash), And By Region - Global Industry Perspective, Comprehensive Analysis, And Forecast, 2019 – 2030
... GB), By Application (Boot Storage, External Card, Mass Storage, And XiP Flash), And By Region - Global Industry Perspective, Comprehensive Analysis, And Forecast, 2019 – 2030 Market Overview Fatpos Global has released a report titled ... Read More
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Digital Gaming Product and Service Market
... isolated and purpose-built for a given use case, industry vertical, and company. Over the course of the next four to six years, many IoT applications will become increasingly interconnected. Some of these applications will be ... Read More
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Game-based Learning Market in US 2021-2025
... the forecast period. Our report on the game-based learning market in US provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The ... Read More
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LAN Gaming Centers in the US in the US - Industry Market Research Report
... of playing multiplayer video games. This report covers the scope, size, disposition and growth of the industry including the key sensitivities and success factors. Also included are five year industry forecasts, growth rates and an ... Read More
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2022 Global Forecast for Cloud Gaming (2023-2028 Outlook)-High Tech & Emerging Markets Report
... global market is expected to increase from USD xx billion in 2022 to USD xx billion by 2028, at a CAGR of xx% from 2023 to 2028. Estimates on equipment or material sales (product shipments ... Read More
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Gaming Accessories Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... by 2026, registering a CAGR of approximately 12.2% during the forecast period (2021-2026). During the Covid-19 pandemic, several gaming accessory manufacturers experienced shipping delays due to the lack of manufacturing components and raw materials, as ... Read More
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Mobile Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... penetration and technology advancement with the increasing adoption of trending technologies for developing games are major factors in developing the mobile gaming industry. Key Highlights The growing smartphone penetration and technology advancement with the increasing ... Read More
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Global Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... 314.40 billion by 2027, registering a CAGR of 9.64% over 2022-2027. Due to nationwide lockdown, people stay home, and some turn to game platforms to pass the time. These platforms attract hundreds and thousands of ... Read More
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Chinese Gaming Industry - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... the most lucrative markets for the gaming industry. Several international companies are entering the market, either by acquiring shares in Chinese gaming vendors or by sponsoring professional players' teams. One of the primary reasons resulting ... Read More
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China Cloud Gaming Technology Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... With China’s population spending heavily on mobile games, the industry growth rate is five times that of the region's average. Also, with capabilities growing at about four times the rate of its domestic internet service, ... Read More
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Investment Opportunities for Kiosk Market in China - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... 13.33 billion by 2026. The market is also expected to register a CAGR of 9.19% over the forecast period (2020 - 2025). The demand for kiosks in entertainment sector has seen growth, owing to the ... Read More
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Europe and Latin America Gamification Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... to 2026. The exponential growth in the number of smartphones and mobile devices in the region has boosted the demand for the gamification market. This growth is also supported by the increasing recognition of gamification ... Read More
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Latin America Mobile Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... period, 2021-2026. Moreover, the growing internet penetration rate and smartphone users are fuelling the growth of this market. According to the survey of different industry experts, the mobile gaming market in Brazil and Argentina will ... Read More
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Africa Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... a positive effect on the African Gaming Market. The pandemic lead to mandated stay-at-home orders, which resulted in the customers spending more time and money on various games and gaming consoles, which led to the ... Read More
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United States Gaming Console & Accessories Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... period 2021 - 2026. Console owners always look keen to upgrade with the next generation. New consoles may offer a higher frame rate and advanced visuals to attract customers in the coming future. Also, the ... Read More
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Indian Gaming Industry - Growth, Trends, Impact of COVID-19, and Forecasts (2022 - 2027)
... USD 4.01 billion by 2025, registering a CAGR of 14.01% over the forecast period 2020 – 2025. Key Highlights With one of the world’s largest youth populations, India is expected to become one of the ... Read More
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Middle East Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... recent outbreak of COVID-19, the gaming market in the region is expected to witness significant growth, owing to an increased usage of online gaming services. Various gaming vendors in the market studied are expected to ... Read More
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Global Virtual Reality In Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... forecast period (2021 - 2026). VR technology has gained widespread recognition and adoption over the past few years. Recent technological advancements in this field have revealed new enterprises. Numerous players are emerging in this market ... Read More
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Game-Based Learning Market with COVID-19 Impact, by Component (Solution and Services), Game Type, Deployment Mode (On-premises and Cloud), End User (Education, Governments, Consumers, and Enterprises) and Region - Global Forecast to 2026
... market size is expected to grow from USD 11.0 billion in 2021 to USD 29.7 billion by 2026, at a Compound Annual Growth Rate (CAGR) of 21.9% during the forecast period. Game-based learning market is ... Read More
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Mobile Gaming Asia Market Outlook and Forecasts 2022 – 2030
... in Asia, mobile gaming is the fastest growing section of digital gaming but the beginning of mobile game proliferation roots back to in-home console-based platform era like Nintendo DS and PlayStation Portable. Initially adaptive versions ... Read More